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What are you playing today?

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  • TheDoomhammerTheDoomhammer Prod with the Prod Full Members
    Somehow I forgot to mention before that I'm also playing... Dynasty Warriors 9. It's... not great, but sort of growing on me anyway. I hate it when that happens.
  • TheAnimeManTheAnimeMan Member Full Members
    I'm running WA5 off my comp (do own a copy but my BW compatible PS3 is on the fritz in regards to the A/V connectors, can't find my PS2, and having saves states is nice encase I need to close down).

    I'm up to the part of Twelbit.
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    28 years of gaming and still going strong
    and now a mostly annoyed Father with first son. And now a father again to a second son :D

    Winner of the 2015-2016 Fantasy gaming Pool
  • WheelsWheels RPGamer Staff RPGamer Staff
    JuMeSyn wrote: »
    The Vita version is more stable than PS4 from what I understand, but considering I've only put a few hours into it and can likely expect more crashes in future, while I remember absolutely none on the original cartridge... that's a problem.

    Only had one crash on PS4 so far


    Ask Wheels- This Week's Episode
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  • severinmiraseverinmira Managing Editor RPGamer Staff
    In case you though Sword Art Online: Fatal Bullet would be a step up for the series, it is not. My primary positive comment from my review notes so far "It is at least playable", also the localisation does appear to have been proof-read this time, and there was a G Gundam reference.

    Aside from that though it's got much of the same issues as, primarily that there is no attempt to make this fictional MMO that everyone in-game thinks it great actually interesting in any way. From what I can tell Gun Gale Online doesn't actually have a plot, and the first four dungeons in the game have been:
    - Nondescript facility with robots
    - Nondescript facility with different number of robots
    - Nondescript facility with more robots
    - Nondescript facility with additional robots
    "Time is an illusion. Lunchtime doubly so."
    Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
    Final Fantasy XIV: Sevvi Taubemira (Leviathan)
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited February 27
    JuMeSyn wrote: »
    Huh. Yeah, this new Secret of Mana is pretty similar to the original, but what changes have been made are mostly for the worse. Why do enemies have to sit there for so long after taking a hit, not reacting to any additional attacks, before they finally move again? That's really aggravating. Also, whoever thought it was a good idea to slightly incline the viewing angle so that enemies can be completely hidden by a wall can be summarily fired for a total failure of good judgment.
    Oh yeah, and it crashed once. The Vita version is more stable than PS4 from what I understand, but considering I've only put a few hours into it and can likely expect more crashes in future, while I remember absolutely none on the original cartridge... that's a problem.
    Sadly the wait between hits was a problem that existed in the original version, from what I remember. The inclined angle is really annoying, I do agree, have had a few moments where I couldnt' see an enemy that suddenly attacked. But overall the game is a very faithful remaster...for better and worse, since all the flaws of the original are showing up again. Crashes, most I get are during my grind sprees for weapon levels, no other time do they show up. Luckily autosave has prevented any real frustration on that part.
    "Yes, because apparently blindly jumping headfirst into a firefight without a grasp on the situation or any combat experience is a sign of genius these days."
  • Mike MoehnkeMike Moehnke Code: Kirin Administrators
    It's actually a shorter list to go through what WAS changed for the new Secret of Mana instead of what wasn't, and I'll probably be doing that soon. I'm up to five total crashes now. The automatic saving does help, and at least it restarts much faster than the last game which had that problem (darn Dex, that thing crashed all the time). I can't say it does wonders for my mood to be immersed in the action and then get a crash though.
    There seems to be no real rule governing the crashes. Some people get off lightly, some don't. While I've certainly played much, much more technically lacking games, this is a definite negative point for me.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited February 28
    JuMeSyn wrote: »
    It's actually a shorter list to go through what WAS changed for the new Secret of Mana instead of what wasn't, and I'll probably be doing that soon. I'm up to five total crashes now. The automatic saving does help, and at least it restarts much faster than the last game which had that problem (darn Dex, that thing crashed all the time). I can't say it does wonders for my mood to be immersed in the action and then get a crash though.
    There seems to be no real rule governing the crashes. Some people get off lightly, some don't. While I've certainly played much, much more technically lacking games, this is a definite negative point for me.
    Luckily they announced they have a patch on the way for early March that should fix most of the bugs, hopefully. A shame we'll both probably be done with the game by that point.
    "Yes, because apparently blindly jumping headfirst into a firefight without a grasp on the situation or any combat experience is a sign of genius these days."
  • Joshua CarpenterJoshua Carpenter RPGamer Staff RPGamer Staff
    Started playing Moss last night on PSVR and I have a feeling I'm going to be a bit insufferable about that game. I've been hyped for this game since I played the demo (several times) and it is so nice to be excited for a game and have it live up to the expectations you have for it.

    As far as gameplay goes, its a puzzle focused action-adventure game. Reminds me most of Ico, only instead of a long escort mission, the player (called the reader as you are reading the tale but also interacting with it) can reach down into the world and help Quill out. It's a surprisingly great use of VR; lots of the puzzles and hidden items will involve moving your head around the environment to see around corners and look for items/new routes.

    Quill, the little starring mouse, is the cutest character ever. She communicates with you via pantomiming and my heart melts every time she gives me a thumbs up when I figure out a puzzle. Right before I went to bed with one puzzle, she made a bunch of noise to get my attention and then she pointed toward one of the enemies, pointed toward a switch, and then made this "pachooooo" sound telling me to take control of the enemy and shoot the switch. There is a ton of characterization even though there isn't voice acting (well there is a narrator, but the characters don't talk).

    WOW! I'm blown away so far. Super happy that I have the PSVR to experience that amazing world and if the rest of the game plays out like this, it will be at the top of the GOY for me.
  • LordGolbezLordGolbez Member Full Members
    edited February 28
    To be fair, although the original Secret of Mana on cart didn't have crashes, it had bugs that could get you stuck. Particularly when you used the whip, characters could get stuck. Since you couldn't leave your teammates behind in the original, this often meant either having to call Flammie or reset the game (essentially equivalent to a crash but worse because of lack of auto-save). Now, I haven't played the remake or seen the crashes so I don't know how bad a problem it is, but I do know I ran into that the kind of issues I'm describing several times when I played the original SNES cart. It seems that the remake at least fixes this because what I saw streaming looked like you could leave your teammates behind and they'll be dragged along or whatever.

    Also, Secret of Mana has a sort of Semi-ATB system. You're supposed to wait until the counter reaches 100% between attacks. However, I remember in the original that I could attack again without waiting and do fractional damage. This was useful when my attack came close to but did not fully kill an enemy. So I think this enforced waiting period to attack an enemy again is, if not completely new, worse in the remake than the original.
    The Tea and Biscuits Brigade offers you tea and biscuits.
  • gaijinmonogatarigaijinmonogatari RPGamer Staff RPGamer Staff
    You can still do fractional damage, but it's not always obvious because of the higher evasion rate. Quick attacks are at least good for getting enemies to back off, though.
  • Mike MoehnkeMike Moehnke Code: Kirin Administrators
    I don't remember having to call Flammie, but I do remember needing to painstakingly guide everyone along in the original version. Here at least they don't have to be on the same screen all the time in case of, I don't know, being put to sleep or ballooned or confused or stuck in a corner. That's nice at least.
    Small tweaks are the most that's been done though. I seem to recall a few scenes having a couple of extra lines now, but voice acting seems completely unnecessary when the fifth person in a row says nothing but 'Where's the spy?" Ah well, closing in on the conclusion now, and I'm somehow refraining from the urge to power everyone up with all eight weapons and max out every spell level. I hadn't remembered how (relatively) brief the game is from the SNES.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • LordGolbezLordGolbez Member Full Members
    Well grinding of the type you're avoiding helped to pad the length of the original a lot. It sounds like it's less necessary (not that maxing every weapon was ever necessary) so that basically shortens the game if you don't even have to level up your magic or weapons much.
    The Tea and Biscuits Brigade offers you tea and biscuits.
  • Mike MoehnkeMike Moehnke Code: Kirin Administrators
    Yeah, I'm definitely finding that the money yield in particular was increased. I did a little extra fighting for spell leveling, but nothing major, and I haven't had a problem affording new gear. Gold Isle did take everything I had on me, but it was enough.
    Now here's a difference in the Mana Fortress itself. Instead of really big floors, they're broken up into multiple smaller rooms. Maybe that was to give more auto-saving moments so that progress isn't lost. I can appreciate that I guess, but breaking up the action with more little loading screens and tiny areas just doesn't feel as impressive.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    JuMeSyn wrote: »
    Yeah, I'm definitely finding that the money yield in particular was increased. I did a little extra fighting for spell leveling, but nothing major, and I haven't had a problem affording new gear. Gold Isle did take everything I had on me, but it was enough.
    Now here's a difference in the Mana Fortress itself. Instead of really big floors, they're broken up into multiple smaller rooms. Maybe that was to give more auto-saving moments so that progress isn't lost. I can appreciate that I guess, but breaking up the action with more little loading screens and tiny areas just doesn't feel as impressive.
    Something to note, make sure Dryad's spell level is maxed out. You'll thank me later.
    "Yes, because apparently blindly jumping headfirst into a firefight without a grasp on the situation or any combat experience is a sign of genius these days."
  • gaijinmonogatarigaijinmonogatari RPGamer Staff RPGamer Staff
    A different oddity I found is that, unlike most buffs that disappear within ten seconds, the razzafrackin' reflect spell seems darn near permanent. I used it on my guys to defend against the Lamian Naga's magic attacks (pointlessly as it turned out), and the effect lasted through the boss battle that came immediately after that one. This put a major crimp in things, because I accidentally reflected three healing spells onto Mech Rider 3 before I realized that the effect was still active. Randi held onto the effect through to the Mana Holy Land, where he was finally KO'ed. The spell lasted two bosses, two zones, and a rest at the inn.

    To add insult to injury, the Mech Rider uses this spell, and when I cast Dispel on him to remove it, I got a message about how it wouldn't be removed.
  • LordGolbezLordGolbez Member Full Members
    I can't remember. Does reflect and cast magic on yourself work in SOM or can the Sprite not even cast attack spells on party members?
    The Tea and Biscuits Brigade offers you tea and biscuits.
  • Mike MoehnkeMike Moehnke Code: Kirin Administrators
    I'm very ready for Lufia: The Legend Returns to be over. Too many identical dungeons with identical progression and irritating mechanics. Oh, and now it actually ignores the one part of the very first Lufia that I actually remember. Great.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • gaijinmonogatarigaijinmonogatari RPGamer Staff RPGamer Staff
    I started up Tales of Innocence because hey, why not.
  • Mike MoehnkeMike Moehnke Code: Kirin Administrators
    Defenders of Oasis is interesting in certain respects, and I have to give it credit for that. When a character goes to sleep after talking thrice to a sheep (thus counting it), that's kind of amusing. On the other hand its combat order is so incredibly wonky that I have no idea what the developers were thinking. Instead of everything moving once per round, each action appears to be calculated individually without an overall round or turn structure. That means the same character or enemy can attack twice and sometimes other participants don't get to do anything for a long time. When enemies have instant death attacks, it's kind of a bummer.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • gaijinmonogatarigaijinmonogatari RPGamer Staff RPGamer Staff
    Tales of Innocence is continuing quite well in mostly automatic play mode. I'm mainly interested in how the story turns out at this point, because I am sick and tired of the combat system. I can usually rate Tales games by how long it takes for me to hit the full-auto limit, and this one held out longer than Tempest, but it's not as fun to mess with as Hearts or Sgt. Frog were.
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    I took off work Monday through Wednesday this week to max out my time in Final Fantasy XIV during a free login campaign. That gave me 2 days to cap weekly stuff before the reset, then 2 days after. Even completed 2 Wondrous Tales, which I usually don't do that fast.

    I get hyped every time I log back in after a break. I enjoy tearing through new content, playing it while it's still relevant, and maxing gear upgrades in the process. For fun, I finished getting two more crafting jobs to 70, and I spent longer crawling Red Mage and Black Mage to 70 than I expected to. I still love the Stormblood dungeons, and those two jobs play so differently from each other, replaying content with them was a blast. The Black Mage job questline in Stormblood is amazing. Some of the best writing in the game is in the job quests, and Black Mage is my favorite Stormblood one because a certain NPC in it is hilarious. That said, I find Black Mage to be the most frustrating job to use at times. Even when I get all my casters to 70, I expect to stick with good old Summoner when I'm not healing. Healing is still the best.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited April 29
    Obtained and been playing Yakuza Kiwami recently. Dear god this game is dramatic in story, goofy in everything else. Absolutely love Majima and his wackiness, doing everything to fight Kazuma. He goes so far as to do a "dating sim" thing and dress in drag for it, and even challenging Kazuma at bowling! Mostly just doing all the side stuff I can before continuing. If this is how every Yakuza game is, I've been missing out on greatness.
    "Yes, because apparently blindly jumping headfirst into a firefight without a grasp on the situation or any combat experience is a sign of genius these days."
  • severinmiraseverinmira Managing Editor RPGamer Staff
    Figuring out something to review next so picked up Tales of Aravorn: Cursed Lands. Got in about four hours last night and certainly enjoyed it. Combat is interesting enough, but writing so far has been strong (which is good as its kind of a VN primarily).

    The arena battles are somewhat boring though so may just trade off switching the difficulty down instead of feeling obliged to deal with them.

    Also been slowly working through Yakuza 6. I understand that by getting distracted by all the various substories and other things I am playing it correctly.
    "Time is an illusion. Lunchtime doubly so."
    Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
    Final Fantasy XIV: Sevvi Taubemira (Leviathan)
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    One of the first PC games I played was MechWarrior 2: Mercenaries. It became one of those not-RPGs that my mind categorized as an RPG, and a memorable experience that I've been wishing for a long time would return in a modern game. I was skeptical about BattleTech just because I thought the system might be too slow in a tactical video game, but ended up getting it day one because I've been wanting to play a new MechWarrior-ish game for so long.

    I'm so glad I played three MechWarrior games in the past and still had a working knowledge of the rules, because this thing teaches you nothing, and combat is not easy. I've gotten hooked on it for all the same reasons I loved MechWarrior 2: Mercenaries. It also has many of the same frustrations. It's an unforgiving battle system, and the game is happy to spawn enemies with long range weapons where they can bombard you while staying out of your visibility. Or your starting position will be on the wrong end of a pincer attack, forcing you to fight two lances at the same time from different directions. There's no way to heal, and you're outmatched in every fight, so there's hardly an easy victory unless you intentionally take a low difficulty mission.

    The main quest I'm at has a difficulty of 3/5, so maybe I'm 3/5 of the way through the game? I have 7 mechs that are 60T or higher now, and have started scrapping the medium tonnage ones that carried me through the game so far. Makes me sad to see them go.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • Mike MoehnkeMike Moehnke Code: Kirin Administrators
    It's been long enough that I'm ready to try another SMT title. Here we go, Strange Journey Redux!
    Odds that it will be completed in anything like a timely fashion are slim because I know this thing is a beast in terms of size.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • Phillip WillisPhillip Willis Certified Polygameist RPGamer Staff
    It's been long enough that I'm ready to try another SMT title. Here we go, Strange Journey Redux!
    Odds that it will be completed in anything like a timely fashion are slim because I know this thing is a beast in terms of size.

    Now you too can feel the BURN that is STRANGE JOURNEY. Feel it completely RUDUX'd!
    Co-Host on RPGBacktrack. Follow me on Twitter and sub to my blog if you would like!
  • gaijinmonogatarigaijinmonogatari RPGamer Staff RPGamer Staff
    Oooh, Sector Eridanus is going to be ... well, fun if you like dungeons that are secretly five dungeons' worth of map with half a dungeon's worth of plot, all at the end.
  • TheDoomhammerTheDoomhammer Prod with the Prod Full Members
    edited 4:02AM
    Still playing Pillars of Eternity II, testing out alternative paths and quest outcomes for curiosity. Also carrying forth this gimmick from one of my POE1 playthroughs.

    vdeeBF5.png?2

    Those watercolour portraits took me way longer to do than they should have, considering how terrible they are.

  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    Been playing Warriors All-Stars, and while the game isn't bad, something feels missing from this game. I don't know what it is, but I'm not enjoying myself as much as I normally do with Warrior games.
    "Yes, because apparently blindly jumping headfirst into a firefight without a grasp on the situation or any combat experience is a sign of genius these days."
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