"Following the light of the sun, we left the Old World" Christopher Columbus
Greetings, and welcome to Netherworld, or more specifically, the world of Necros. Netherworld is an rpg which will take place, for the most part, in the world of Necros. A fictional planet I invented. Necros is roughly 4 times larger than Earth. Necros exists in a sort of parallel universe, which reflects our own. The world circles a multicolored Sun and the year is 494 days long. With each day being roughly 30 hours. the months of netherworld may be determined by the color of their sun and their sky, which are both the same. Necros has five continents and one subcontinent. The continents are Archimede, Lumina, Sheol, Doppelekereft, and Nod. The subcontinent is a non-natural island known as Vulcan. Now then, why are we here?
First off, time period. Netherworld begins on June 4th, 1999. On this day, the creator god of our Earth met his untimely demise. This is a relatively normal occurrence in the cosmos, however, when that god ruled over a world that was inhabited, and was a solo acting god, trouble arises. Basically, all judgments of death have to be put on hold and the recently deceased are relocated to another world in the interim. Enter Necros, Earth's reflective netherworld that has been for the most part, disconnected with Earth since the mid 1300's. The worlds have been connected, and the recently dead now find themselves in Necros. All gathered at Crowley, the capitol of Doppelekereft. The humans must now face the world around them, and find a way home.
If you are going to join this RPG, STICK WITH IT. I cannot stress this enough.
2) No godmodding.
3) obey the laws of physics in both worlds. You cannot speed past bullets or jump into the air and magically stay up for eons. Heck, you probably won't even get 3 feet off without some help.
4) Fill out the character sheet fully and cost-effectively
5) Only use stuff that was around in the time period of 1999. I will be strict about this, it's kinda my "Can't let you rub that sunblock" thing.
For the first few posts, you may want to just follow my example, they all have a basic format at the beginning.
Now then, onto the character sheet.
((P.S. you may notice there isn't much history on this world. I have several reasons for this. First off, I post the history on the webpage, the Necrotian almanac. There you can find all sorts of useful information about Necros. Be wary though, our humans will not know of any of this stuff upon entering Necros at first. They must learn it as they go.))
Name: (nothing otherworldly, we're all human.)
Age: (nothing that will be useless to our party)
Sex: (male or female will do)
nationality: (where in the world are yo from?)
occupation: (is your character a student? or have they made their way into the working world? If so, what do they do?)
abilities:(what talents does your character have? nothing otherworldly or inhuman again? something within the bounds of reality. maybe they're a contortionist, have photographic memory, play an instrument, whatever they've got, put it here)
karma: (a key thing in Necros is a person's karma rating. Every person has a karma number between -7 and 7. This number is reflected in the way the person acts, thinks, etc. a person with a positive 7 rating would be some sort of saint (for example, Buddha, mother Theresa, and Aeris) a person with -7 would be a wicked, cruel malformation and sin against mankind. (for example, Ed Gein, Kid Buu, or Katie from Hallum). A person's Karma rating may change based on their natural disposition and life experiences, but it will never exceed these numbers without help.)
personality: (what is your characters personality like, are they good tempered, cool under stress, etc.)
ambitions: (your characters hopes, dreams, etc.)
likes&dislikes: (What does your character find enjoyable, what do they dislike?)
romances: (any sweethearts they have)
appearance: (what does your character look like? What's their style, how do they wear their hair, etc.)
Background: (what's your characters history, please make it good.)
(this stuff will be filled in later in the RPG)
Race: (what race is your character currently? there are five different race classes: beastmen, elemental, demonic, angelic, metaphysical, and other) the full lists can be found here.
National Balance: (this is something you decide on toward the very beginning. A national balance acts as the source of your characters powers. Each continent of Necros is ruled over by a guardian spirit and by aligning yourself with that spirit, you will gain that nations favor in certain things, the spirit may grant you abilities, or the people of a continent may treat you better. It also effects your race splicing options. For instance, if you align yourself with Lumina, it may be hard for you to splice into a demonic race.)Nations of Necros and the balance effects may be found here.
weapons: (what does your character use in battle)
armor: (what does your character wear into combat, I assume they won't just go out fighting in their street clothes, unless their race would permit such a thing.)
class: (what class is your character)
spells: (spells will be learned in this RPG as you go. spells will be learned more rapidly and will be more effective if your race class and balance are matching: Elemental-Archimede, Beastman-Doppelekereft, Demonic-Sheol, Angelic-Lumina, Metaphysic-Nod.)
skills: (skills are also learned as your character progresses through the game, a person that splices into a unicirc would not be able to simply go back in time and stop the Earth god from ever dying right then and there)
The RPG will begin in several days. Have fun.