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Legend of Mana Drops on PlayStation Network

NyxNyx Staff Girly GirlRPGamer Staff
edited March 2011 in Latest Updates
Another PlayStation classic hits PlayStation Network. Released back in 2000, Legend of Mana warmed the hearts of even the coldest RPGamers.

Story.
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Comments

  • sabin1001sabin1001 Man vs. Slime, the fourth type of conflict Madison, WIAdministrators
    edited March 2011
    Let me save you the trouble, don't get this, just pick up the soundtrack.
    image
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited March 2011
    sabin1001 said:
    Let me save you the trouble, don't get this, just pick up the soundtrack.

    I didn't mind the game at all. Don't walk in expecting some grand story. Walk in expecting a bunch of short 'stories' and you'll be fine. Loved how you can build the world to your own whims...but I hate how certain quests are so confusing to continue (Jumi arc, anybody?). But onto the soundtrack, it's one of Yoko Shimomura's best. I have the soundtrack bought and on my MP3 player, and I listen to it daily. Can't get enough Yoko. <3
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  • WheelsWheels RPGamer Staff RPGamer Staff
    edited March 2011
    sabin1001 said:
    Let me save you the trouble, don't get this, just pick up the soundtrack.

    Evil evil lies!
  • TwinBahamutTwinBahamut Staff Healer RPGamer Staff
    edited March 2011
    I remember hating the game way back when I first tried it. I wonder how I would enjoy it these days. This one is certainly the game that began the Mana series' long and tragic decline, though.
  • shoptrollshoptroll Have towel will travel Full Members
    edited March 2011
    Wheels said:
    Evil evil lies!

    Seconded. Don't listen to Chris. Just make sure you have a laptop handy with GameFAQs for the crafting system :)
    So long & thanks for all the fish!
  • TiaelTiael Member Full Members
    edited March 2011
    Will definitely be picking this up, but figured it would be Parasite Eve 2 tomorrow instead, PE one week, PE2 the next, both leading up to T3B release, which is next Tuesday.
    Ah well, now give me Threads of Fate, SaGa Frontier, and Chrono Cross after the JP PSN release.
    image
  • WheelsWheels RPGamer Staff RPGamer Staff
    edited March 2011
    TwinBahamut said:
    I remember hating the game way back when I first tried it. I wonder how I would enjoy it these days. This one is certainly the game that began the Mana series' long and tragic decline, though.

    I don't think that's fair to say, there was a long gap between this and the eventual clump of mediocrity. I'd say Sword of Mana started the downfall of the series.

    That's not to say Legend of Mana is perfect, but at $5.99, with a 2D art style that will have aged better than other earlier PS1 games, it's a great value.
  • PawsPaws BEARSONA RPGamer Staff
    edited March 2011
    I never got a chance to really try this (I think I may have briefly played it at Mikel's at one point) so I will likely pick it up. It always looked like the type of game I'd dig.
  • Gideon ZhiGideon Zhi Member Full Members
    edited March 2011
    I loved LoM! I'm fairly certain that the reason so many people blast it is because they were expecting some big huge epic story, and while there are a few larger plots that tie some things together, the game is more about creating a believable world with a *lot* of likable characters. Keeping in mind that it was the first new Mana title since SoM (in the States) and SD3 (in Japan) I think people were expecting something more along those lines than what they got.

    Also, combat *is* a little shallow; it's extremely easy to stunlock enemies.
  • DeiserDeiser New Member Full Members
    edited March 2011
    Gideon Zhi said:
    I loved LoM! I'm fairly certain that the reason so many people blast it is because they were expecting some big huge epic story, and while there are a few larger plots that tie some things together, the game is more about creating a believable world with a *lot* of likable characters. Keeping in mind that it was the first new Mana title since SoM (in the States) and SD3 (in Japan) I think people were expecting something more along those lines than what they got.

    IMO, I don't think the issue was exactly that because the three major plotlines were well-thought-out, and were shockingly dark given the lighthearted atmosphere that the graphic style and music gives off. The issue I see (which actually stopped me from continuing the game my first time around, before I replayed it a few years later) was that the game gives you absolutely no direction after the intro missions and does a poor job explaining all the side stuff you could do. You'd get the intro missions for each plot, but after that you would be left to your own accord and unless you had a map you'd only continue the story through fluke for half of the plot.

    Had they done a better job on giving hints on what to do for each of the plots, I think this game would've been far more of a hit.
  • freykinfreykin Member Full Members
    edited March 2011
    I love this game, and even attempted to write a faq for it's magic system at one point. Then I discovered how many coins I'd have to farm for that and gave up. Wonderful game though, at that price its a steal.
  • Zeboyd GamesZeboyd Games Member Full Members
    edited March 2011
    Never played this one, but I liked the first 3 games in the series. Tempted to give it a try, but I've got a lot of games on my plate as is at the moment (just picked up Tactics Ogre and Trails in the Sky comes out next week).
    Check out our new XBox 360 Indie RPG, Cthulhu Saves the World, at http://zeboyd.com or follow us on twitter (username: werezompire) for the latest news.
  • GaijinMonogatariGaijinMonogatari RPGamer Staff RPGamer Staff
    edited March 2011
    I remember playing this one with friends in college. Half my friends were taking the Zen course that year, and had a blast reading every Li'l Cactus comment made when we reported in after a quest. This game had some truly bizarre quotes.

    "The cow is not here. It is in my head."
  • Lucent85Lucent85 New Member Full Members
    edited March 2011
    I used to have this game, but I had a bunch of my PSone games stolen sometime ago, and this was one of them. I didn't really like it that much because you could easily make over-powered weapons and stuff. I remember just taking a sword and throwing random ingredients on it and ending up with a very strong sword that could drain health meters in seconds. It just kills some of the enjoyment for me because of the low difficulty, though I never finished it. The game was confusing as hell, too. I never really knew what direction to go in after talking to someone sometimes. I guess I did have a little fun playing it with my cousin, though. Just kind of sucked having to tell each other to go a certain direction in order to keep the camera moving. I had a lot more fun with Secret of Mana. But, for $5.99, I might pick this up. I was sort of expecting Parasite Eve II to be the PSone Classic for tomorrow but, based on the fact that Square Enix has been putting out a lot of their classics lately, I'm assuming we'll get it on the 29th to coincide with The 3rd Birthday's release.
  • TwinBahamutTwinBahamut Staff Healer RPGamer Staff
    edited March 2011
    Gideon Zhi said:
    I loved LoM! I'm fairly certain that the reason so many people blast it is because they were expecting some big huge epic story, and while there are a few larger plots that tie some things together, the game is more about creating a believable world with a *lot* of likable characters. Keeping in mind that it was the first new Mana title since SoM (in the States) and SD3 (in Japan) I think people were expecting something more along those lines than what they got.
    It wasn't so much the story as several other things. The loss of good multiplayer was a big blow against it compared to its predecessors, for example. I never liked the lack of general direction through its mission system or stable allies, and the fact that it is too easy to wander into a mission you were not expecting or wander out of a plotline without a clear way to return to it. I never liked many of the new characters, art-direction changes, and gameplay changes it brought to the series, either. I consider it the start of the downturn of the series simply because many later Mana games suffered greatly because they followed in the path laid by Legend of Mana.
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited March 2011
    TwinBahamut said:
    It wasn't so much the story as several other things. The loss of good multiplayer was a big blow against it compared to its predecessors, for example. I never liked the lack of general direction through its mission system or stable allies, and the fact that it is too easy to wander into a mission you were not expecting or wander out of a plotline without a clear way to return to it. I never liked many of the new characters, art-direction changes, and gameplay changes it brought to the series, either. I consider it the start of the downturn of the series simply because many later Mana games suffered greatly because they followed in the path laid by Legend of Mana.

    Not entirely true. None of the games following it kept the same gameplay, and they kept experimenting. They should have kept the style of Legend of Mana (the way the areas look, multiple characters, and those various quests but made into sidequests), but have made an entire huge story. In other words, taken what was great about Legend of Mana, and added what was great about Seiken Densetsu 2 and 3 (the story). Would have ended up with an amazing game. You don't need to constantly experiment with something, you can always combine things for a better product..
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  • LordKaiserLordKaiser Gaming Freedom Full Members
    edited March 2011
    This game was awesome because players have to find stuff on their own like Saga Frontier so I expect this game to let down the lazy players. The 3 main stories of Jumi, Draconis and Irwind where very well done and for me this game is Seiken Densetsu 4 in my own reality. I'm glad it's coming.
    Never buy a game published by D3 Publisher that is not WKCII. They cheated on their fans by releasing a game that they didn't support not even for a year and they released a rushed translation.
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited March 2011
    LordKaiser said:
    This game was awesome because players have to find stuff on their own like Saga Frontier so I expect this game to let down the lazy players. The 3 main stories of Yumi, Draconis and Irwind where very well done and for me this game is Seiken Densetsu 4 in my own reality. I'm glad it's coming.

    Which of the 3 arcs was your favorite? Mine was Draconis. Easy to figure out what to do, and even easier to complete. Plus you can't go wrong with Dragoons, Dragons, and a badass named L'arc.
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  • Strawberry EggsStrawberry Eggs The Bemused Administrators
    edited March 2011
    Wheels said:
    I don't think that's fair to say, there was a long gap between this and the eventual clump of mediocrity. I'd say Sword of Mana started the downfall of the series.
    I really need to replay Sword of Mana. I played it twice, both for the Hero and Heroine, and quite liked it both times (I thought the Heroine's path was better, but I liked her as a character more). Granted, I haven't finished Secret of Mana, and the only other Mana title I've played is the very dull Children of Mana, but I didn't think Sword of Mana was bad at all.
    " I think this is why aging makes humans die! "
  • JuMeSynJuMeSyn Code: Kirin Administrators
    edited March 2011
    $6 is undeniably a bargain when the eBay prices for a physical copy are taken into account. Perhaps someday I'll investigate, but Heroes of Mana has soured me on the series (and I played it well over a year ago, demonstrating how corrosive a game it is).
    Yes, I know the two have nothing to do with each other on the basis of how they play. Leave me be with my illogical shunning of the game for awhile.
    It's not what he's eating, but what's eating him that makes it ... sort of interesting.
  • WheelsWheels RPGamer Staff RPGamer Staff
    edited March 2011
    JuMeSyn said:
    $6 is undeniably a bargain when the eBay prices for a physical copy are taken into account. Perhaps someday I'll investigate, but Heroes of Mana has soured me on the series (and I played it well over a year ago, demonstrating how corrosive a game it is).
    Yes, I know the two have nothing to do with each other on the basis of how they play. Leave me be with my illogical shunning of the game for awhile.

    No way! You go play yourself some Legend of Mana!
  • LordKaiserLordKaiser Gaming Freedom Full Members
    edited March 2011
    DarkRPGMaster said:
    Which of the 3 arcs was your favorite? Mine was Draconis. Easy to figure out what to do, and even easier to complete. Plus you can't go wrong with Dragoons, Dragons, and a badass named L'arc.

    For me the Jumi was the best arc because the Jumi where a interesting race and I liked Black Pearl and her hammer.
    Never buy a game published by D3 Publisher that is not WKCII. They cheated on their fans by releasing a game that they didn't support not even for a year and they released a rushed translation.
  • OcelotOcelot is not declawed RPGamer Staff
    edited March 2011
    I'm one of the Legend of Mana fans... I liked it more than Secret of Mana, in fact, which I've tried to start like 6 times and never gotten far in. I never did finish my first playthrough, though. I eventually got completely lost and didn't know how to proceed. I should totally pick this up for my PSP and use a FAQ to actually see how the storylines play out.
    Becky Cunningham, Staff-at-Large
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  • JitawaJitawa Member Full Members
    edited March 2011
    I liked this game, but the optimum playing situation requires a placement map. Otherwise you'll miss out on a huge chunk of the plots. That's unfortunate, considering the "giving you options" part of it all. I wonder how the game would've worked with the whole world placed from the get go? Now THAT would've been more like SaGa frontier (and better perhaps).
  • WheelsWheels RPGamer Staff RPGamer Staff
    edited March 2011
    Jitawa said:
    I liked this game, but the optimum playing situation requires a placement map. Otherwise you'll miss out on a huge chunk of the plots. That's unfortunate, considering the "giving you options" part of it all. I wonder how the game would've worked with the whole world placed from the get go? Now THAT would've been more like SaGa frontier (and better perhaps).
    I'll bet the idea was that you'd put down things differently on subsequent playthroughs to get different stories. I think it's a bad game for people who like to 100% games.
  • shoptrollshoptroll Have towel will travel Full Members
    edited March 2011
    I agree about it being a bad game for people who like to 100%. There's some really obscure, yet miniscule in the grand scheme, things you can do if you get the elements set up in a specific way on a few of the zones.
    Ocelot said:
    I'm one of the Legend of Mana fans... I liked it more than Secret of Mana, in fact, which I've tried to start like 6 times and never gotten far in. I never did finish my first playthrough, though. I eventually got completely lost and didn't know how to proceed. I should totally pick this up for my PSP and use a FAQ to actually see how the storylines play out.

    Legend functions a lot better as a single-player game than Secret does. Also, I found Secret to be very clunky when I played it a while back, while Legend certainly benefits from a more experienced team and the fact they weren't switching platform targets part way through development.
    So long & thanks for all the fish!
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited March 2011
    Wheels said:
    I'll bet the idea was that you'd put down things differently on subsequent playthroughs to get different stories. I think it's a bad game for people who like to 100% games.
    Actually, it's pretty easy to get 100% on if you set it up just right. However, try doing all the quests in a good order WHILE trying to get L'il Cactus to fill in all the quests on his chart in one playthrough...THAT'S challenging. I've done it before though.
    shoptroll said:
    Legend functions a lot better as a single-player game than Secret does. Also, I found Secret to be very clunky when I played it a while back, while Legend certainly benefits from a more experienced team and the fact they weren't switching platform targets part way through development.

    I have to admit this is true. Despite my love of Secret of Mana, I can't deny what you say.
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  • NightfoxNightfox Member Full Members
    edited March 2011
    Ocelot said:
    I'm one of the Legend of Mana fans... I liked it more than Secret of Mana, in fact, which I've tried to start like 6 times and never gotten far in. I never did finish my first playthrough, though. I eventually got completely lost and didn't know how to proceed. I should totally pick this up for my PSP and use a FAQ to actually see how the storylines play out.

    I was showing one of my friends my game-in-progress and we were reminiscing about Secret of Mana as it has a lot of influence on it, but I said the exact same thing - Legend of Mana > Secret of Mana for me (not to say I didn't like SoM, but LoM did something just a bit more for me). I still managed to hang on to the original PS1 disc for it after several moves and the loss of the console, but I'll buy it for PSN regardless!

    BTW the Jumi story was my favorite arc; it was the most "in line" with what people were probably expecting of a Mana game and I liked its ending as it actually gave the main character some development, but the other two were great for their more Shakespearean tragedy feel.
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  • PimpaliciousPimpalicious Member Full Members
    edited March 2011
    I tried this back when it came out but don't really remember if I liked it or not. Anyway, will pick up for $6.
  • MoogleGunnerMoogleGunner Member Full Members
    edited March 2011
    This is one of my favorite games of all time, I picked it up as soon as I heard it was finally on PSN. The one complaint I have with LoM is that there are like 4 different ways to make the game unwinnable. I have managed to find all of them.
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