If this is your first visit, be sure to check out the Forum Rules. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Welcome to RPGamer's new forums running under Vanilla Forums! If you're run into any odd or strange issues after our software migration please see this thread for details

First Trailer for The Second Super Robot Taisen OG

TwinBahamutTwinBahamut Staff HealerRPGamer Staff
edited June 2011 in Latest Updates
Banpresto has always been a bastion of great sprite animation, and they are kicking it up a notch for their first foray on the PS3. See what the results look like in this trailer.

[Link]

Comments

  • QuinQuin ne cede malis RPGamer Staff
    edited June 2011
    /gleeeeeeeeeeeeeeeee

    I think I have my GOTY.
    [SIGPIC][/SIGPIC]
    befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited June 2011
    Excuse me while I faint. *faints on ground*
    User Database Check
    Current Month and Year: March 2010
    Spammer-Banning Battle Theme: Climactic Battle
    Number of Spammers banned: An ungodly number
  • lolwhoopslolwhoops Member HalifaxRPGamer Staff
    edited June 2011
    I would eat a baby and master the dark arts to have this game in a language I understand. I could really use something for the PS3 that really grabs me after I finish with Disgaea 4. Make it happen! Pleeeeeeease!?
    lolwhoops: a Gamer's Blog
    ^^is my blog! Updates whenever I feel like it! :D which happens a lot more often now!
    this is my twitter! come twit with me
  • TwinBahamutTwinBahamut Staff Healer RPGamer Staff
    edited June 2011
    The amazing part about this trailer is that, even though these attacks look fantastic, they are all just the basic attacks. The Alteisen's Revolver Bunker attack at the end steals the show, but it is still the main utility attack of a mech which has several attacks which are stronger and are typically much more visually impressive. I wonder what they have done with the flashy stuff like GRAMXs or Burst Rave if the G-Drive Shoot and Cypher Sword already look that good.
  • QuinQuin ne cede malis RPGamer Staff
    edited June 2011
    TwinBahamut said:
    The amazing part about this trailer is that, even though these attacks look fantastic, they are all just the basic attacks. The Alteisen's Revolver Bunker attack at the end steals the show, but it is still the main utility attack of a mech which has several attacks which are stronger and are typically much more visually impressive. I wonder what they have done with the flashy stuff like GRAMXs or Burst Rave if the G-Drive Shoot and Cypher Sword already look that good.
    The OGs2 version of Akashic Buster or Cosmo Nova shoud be rather interesting.
    [SIGPIC][/SIGPIC]
    befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
  • SuccessorMSuccessorM Can't you hear the drums? Full Members
    edited June 2011
    ... I have to admit, I do want this.

    We have gotten SRW:OG games in the past, yes? Here's hoping we get this one.
  • EmeraldSuzakuEmeraldSuzaku Member Full Members
    edited June 2011
  • MaddocMaddoc Member Full Members
    edited June 2011
    Quin said:
    The OGs2 version of Akashic Buster or Cosmo Nova shoud be rather interesting.

    Still waiting for OG Cybuster to get Ranbu no Tachi
    [SIGPIC][/SIGPIC]
  • randal77randal77 well well, look who it is Full Members
    edited June 2011
    So first shots of Compatible Kaiser there.
    And you can see Wildwurger/Wildfalken if you go frame-by-frame from 1:10 - 1:15.

    I love the way the backgrounds look most of all.
    They've really stepped the animations up
    Wait a second... If you're here, than that means... oh boy
  • MaddocMaddoc Member Full Members
    edited June 2011
    I actually still prefer the Z animations to what I've seen here, but that isn't to say these aren't great, it's just that Z was incredibly good looking.
    [SIGPIC][/SIGPIC]
  • TwinBahamutTwinBahamut Staff Healer RPGamer Staff
    edited June 2011
    Maddoc said:
    I actually still prefer the Z animations to what I've seen here, but that isn't to say these aren't great, it's just that Z was incredibly good looking.
    I can understand that somewhat. There is a large amount of variation in basic style as far as Super Robot Taisen games go. Some of it is better than others. I like some of the really fast and flashy animations more than long and cumbersome animations, and I'm worried that OGs-2 might follow in the footsteps of OGs in having a few too many animations that are not as good as they should be (such as really basic attacks with really long animations). That said, I hope it follows in the footsteps of OGs with regards to giving us fantastic stuff like KoRyuOh and RyuKoOh's finishers.

    Of course, even Z and Z2 are pretty inconsistent. There is some great stuff in there, like anything Gundam 00 related or Shin Mazinger Z-hen stuff, but some of it isn't as good (poor Aquarion for example). Even the main hero of Z2 is tragically saddled with all of my least favorite animation elements (too many sub-attacks chained together, lots of bullets missing, and long lock-on sequences).

    Of course, the bar for even the worst stuff in OGs and Z is quite a bit higher than the attacks in many older games, even those on the PS2 like Impact and Alpha 2. It is amazing how much that company has improved over the years compared to some of the honestly painful to watch animations from the SNES and PS1 days (though their 3D stuff still leaves a lot to be desired).
  • MaddocMaddoc Member Full Members
    edited June 2011
    TwinBahamut said:
    I can understand that somewhat. There is a large amount of variation in basic style as far as Super Robot Taisen games go. Some of it is better than others. I like some of the really fast and flashy animations more than long and cumbersome animations, and I'm worried that OGs-2 might follow in the footsteps of OGs in having a few too many animations that are not as good as they should be (such as really basic attacks with really long animations). That said, I hope it follows in the footsteps of OGs with regards to giving us fantastic stuff like KoRyuOh and RyuKoOh's finishers.

    Of course, even Z and Z2 are pretty inconsistent. There is some great stuff in there, like anything Gundam 00 related or Shin Mazinger Z-hen stuff, but some of it isn't as good (poor Aquarion for example). Even the main hero of Z2 is tragically saddled with all of my least favorite animation elements (too many sub-attacks chained together, lots of bullets missing, and long lock-on sequences).

    Of course, the bar for even the worst stuff in OGs and Z is quite a bit higher than the attacks in many older games, even those on the PS2 like Impact and Alpha 2. It is amazing how much that company has improved over the years compared to some of the honestly painful to watch animations from the SNES and PS1 days (though their 3D stuff still leaves a lot to be desired).

    I was really disappointed by Blaster in Z2 as well

    Then again, it had the misfortune of me comparing it to Gunleon in Z
    [SIGPIC][/SIGPIC]
  • OyashiroOyashiro NEEDS MOAR UNDERBOOB! Full Members
    edited June 2011
    Its... Its like my brain is having multiple orgasms! I need this!
    Give me Underboob, or give me death!
    [SIGPIC][/SIGPIC]
    "As a gaming enthusiast, people who carry a pro-hacker flag for selfish self-entitled reasons and willfully ignore the damage that rampant piracy does to developers as well as hardware producers don't deserve to enjoy the games and systems that these companies have poured their souls into to produce."

    "A late game is only late until it ships. A bad game is bad until the end of time." ~ David Jaffe
Sign In or Register to comment.