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Wii Owners Rain Challenge on Nintendo

MacstormMacstorm Ysy St.Administrators
edited June 2011 in Latest Updates
North American Wii owners wish it would rain down all the RPG love that Europe is getting, so they've taken to the internet to make it happen. Will all this attention make a difference or will this forever be a sore spot for Nintendo fans?

Story
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Comments

  • Strawberry EggsStrawberry Eggs The Bemused Administrators
    edited June 2011
    While similar, I'd say this is a larger movement than the rally to get Mother 3 localized. While a part of me wonder if Nintendo's silence on Xenoblade is intentional, I also know that even if it were, there's still no word on The Last Story and Pandora's Tower's releases. I will admit that if I were only able to pick one of these games to be released here, it'd be Xenoblade in a heartbeat, but I will and am still doing my part in the campaign. I will be sending out letters soon and have already pre-ordered Monado on Amazon.
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  • MacstormMacstorm Ysy St. Administrators
    edited June 2011
    As far as localization histories go, not hearing anything about The Last Story and Pandora's Tower shouldn't be shocking. Both came out this year in Japan. It's Xenoblade that just seems unlikely at this point and is the main reason I'm thrilled to see this movement.
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  • shoptrollshoptroll Have towel will travel Full Members
    edited June 2011
    Didn't Last Story crash and burn on the Japanese market? As in well under 1 million in sales?

    I'll probably shift Xenoblade off my wishlist and onto an actual pre-order. Had no idea people were doing this, and if this is what it takes, I hope we see more endeavors like this. "Patronware" has been fairly successful with indie games, would be interesting to see the bigger companies follow suit.
    So long & thanks for all the fish!
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited June 2011
    shoptroll said:
    Didn't Last Story crash and burn on the Japanese market? As in well under 1 million in sales?

    I'll probably shift Xenoblade off my wishlist and onto an actual pre-order. Had no idea people were doing this, and if this is what it takes, I hope we see more endeavors like this. "Patronware" has been fairly successful with indie games, would be interesting to see the bigger companies follow suit.

    If I remember correctly, Last Story also had some WRPG staples in there, so that may be why.
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  • MacstormMacstorm Ysy St. Administrators
    edited June 2011
    It likely didn't tear up the Japanese charts, but it did TOP the Media Create chart at launch with 114,722 sales. I don't think anyone ever expected it to hit 1 million.
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  • Severin MiraSeverin Mira News Director/Reviewer RPGamer Staff
    edited June 2011
    Maybe a good comparison would be Tales of Graces on the Wii, which has about 220k*. The Last Story is currently sitting with about 175k*. Pass on if that means anything though.

    *VGChartz - no idea how accurate these are.
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  • shoptrollshoptroll Have towel will travel Full Members
    edited June 2011
    Macstorm said:
    I don't think anyone ever expected it to hit 1 million.
    For a game scoring 38/40 on Famitsu that's really weird.
    So long & thanks for all the fish!
  • HJ+HJ+ Banned Banned Users
    edited June 2011
    Severin Mira said:
    Maybe a good comparison would be Tales of Graces on the Wii, which has about 220k*. The Last Story is currently sitting with about 175k*. Pass on if that means anything though.

    *VGChartz - no idea how accurate these are.
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  • MacstormMacstorm Ysy St. Administrators
    edited June 2011
    shoptroll said:
    For a game scoring 38/40 on Famitsu that's really weird.
    Thankfully, Japan is not NA where all games are expected to get a 90%+ and sale over a million or be considered a huge failure.
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  • ClixClix Never Google Image Search Full Members
    edited June 2011
    shoptroll said:
    For a game scoring 38/40 on Famitsu that's really weird.

    Not really... only a few series hit 1 million in Japan, and those are major franchises that have been around for 10-20 years like Pokemon, Dragon Quest, etc.
  • shoptrollshoptroll Have towel will travel Full Members
    edited June 2011
    Macstorm said:
    Thankfully, Japan is not NA where all games are expected to get a 90%+ and sale over a million or be considered a huge failure.

    True, but I thought the sales performance was the reason why we didn't hear much about it over here. Although, looking at Blue Dragon's page, the game is tracking to beat that game's first year sales of 200,000, but that was the 360 in Japan. I thought the Wii was a lot more popular than that in Japan?

    I guess I'm thinking the gaming population in Japan is bigger than it really is?
    So long & thanks for all the fish!
  • DravDrav A Serious Man Full Members
    edited June 2011
    The Last Story was in development for four years. I would think that they were aiming a bit higher than lifetimes sales of 200,000-odd.
  • TheBranca18TheBranca18 New Member Full Members
    edited June 2011
    shoptroll said:
    True, but I thought the sales performance was the reason why we didn't hear much about it over here. Although, looking at Blue Dragon's page, the game is tracking to beat that game's first year sales of 200,000, but that was the 360 in Japan. I thought the Wii was a lot more popular than that in Japan?

    I guess I'm thinking the gaming population in Japan is bigger than it really is?

    The Japanese market is much smaller than you think obviously. There are only four series that hit over a million consistently in Japan as I recall. Final Fantasy, Dragon Quest, Monster Hunter and Pokemon. And I'm not sure Monster Hunter can even be considered an RPG, not sure about that.

    I think the 200,000 plus sales is a success for Monolith Soft. I believe the Japan market is smaller than the UK at this point so keep that in mind.

    Besides Dragon Quest I don't think many jRPGs can/have been successful on the Wii, not that it's gotten many anyway.
  • SiliconNooBSiliconNooB Member Full Members
    edited June 2011
    ThroneofDravaris said:
    The Last Story was in development for four years. I would think that they were aiming a bit higher than lifetimes sales of 200,000-odd.

    I tend to think that any non-FF/DQ JRPG which sells over 300,000 world wide is doing pretty good. Since LS has almost hit 200,000 in its domestic market alone, that's probably not too bad. Now consider that it achieved these sales on the Wii which isn't as much of a core gaming console as the PS3. Now further consider that Wii games tend to have much smaller budgets than PS3 titles, so it doesn't have to sell as many copies to recoup costs.
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  • sabin1001sabin1001 Man vs. Slime, the fourth type of conflict Madison, WIAdministrators
    edited June 2011
    SiliconNooB said:
    I tend to think that any non-FF/DQ JRPG which sells over 300,000 world wide is doing pretty good. Since LS has almost hit 200,000 in its domestic market alone, that's probably not too bad. Now consider that it achieved these sales on the Wii which isn't as much of a core gaming console as the PS3. Now further consider that Wii games tend to have much smaller budgets than PS3 titles, so it doesn't have to sell as many copies to recoup costs.

    Well let's say they sold it for $70 in Japan, that's like 14 million dollars. And they probably only get 5-10% of that after marketing, packaging, publishing, and retail cuts, right? That's not very much at all for a four year game budget.
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  • MacstormMacstorm Ysy St. Administrators
    edited June 2011
    On that note, Xenoblade only did 82,952 on its launch day before topping out around 161,161 and still got a localization (in EU at least).
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  • flamethrowerflamethrower Member Full Members
    edited June 2011
    Localization costs far less than actually developing a game though. Is that a myth or is it fact?
    Once a game is already localized, releasing it in a different region is even cheaper than localizing. Is that a myth too!? It seems like a license to print money to me.
  • SiliconNooBSiliconNooB Member Full Members
    edited June 2011
    sabin1001 said:
    Well let's say they sold it for $70 in Japan, that's like 14 million dollars. And they probably only get 5-10% of that after marketing, packaging, publishing, and retail cuts, right? That's not very much at all for a four year game budget.

    Honestly, I don't know how the economics work out either - but JRPGs continue selling in these quantities, and new JRPG projects continue to receive the 'go ahead', so I can only assume that they are at least finding a way to break even ... :/
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  • shoptrollshoptroll Have towel will travel Full Members
    edited June 2011
    flamethrower said:
    Localization costs far less than actually developing a game though. Is that a myth or is it fact?
    Presumably yes. You don't need an army of developers to do the translation work.
    Once a game is already localized, releasing it in a different region is even cheaper than localizing. Is that a myth too!? It seems like a license to print money to me.
    I'm not sure either. You have to pay for shipping and manufacturing costs for discs/cartridges. Also, promotional costs which can vary depending on how big a campaign you need.
    So long & thanks for all the fish!
  • flamethrowerflamethrower Member Full Members
    edited June 2011
    With only marketing costs (no development costs) your chances of making money are greatly improved. You are always going to have the COGS costs (manufacturing, platform in the case of a console, and retailer).
  • MacstormMacstorm Ysy St. Administrators
    edited June 2011
    shoptroll said:
    Presumably yes. You don't need an army of developers to do the translation work.
    No, but you do need the original developer is some fashion to implement the changes in most cases. PC games might handled differently, but usually text gets tossed back to the original devs to "plug in" and then get a working English version. Different costs, hard to compare without knowing details though.
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  • shoptrollshoptroll Have towel will travel Full Members
    edited June 2011
    Macstorm said:
    No, but you do need the original developer is some fashion to implement the changes in most cases. PC games might handled differently, but usually text gets tossed back to the original devs to "plug in" and then get a working English version. Different costs, hard to compare without knowing details though.

    Ah. I always assumed that was part of the work the local company branches did (ie. NOA, S-E USA, Atlus USA, etc.). I didn't realize the text was sent back to Japan to be inserted for the various localization builds. Presumably this only needs a small crew of developers at most, right?
    So long & thanks for all the fish!
  • TheAnimeManTheAnimeMan Member Full Members
    edited June 2011
    shoptroll said:
    Ah. I always assumed that was part of the work the local company branches did (ie. NOA, S-E USA, Atlus USA, etc.). I didn't realize the text was sent back to Japan to be inserted for the various localization builds. Presumably this only needs a small crew of developers at most, right?

    In the case of NOA, Sony, and S-E they probably do it all in house. Same with possibly Atlus. But other companies like NISA use the translate and send. Which is part of what happend with the missing string of code in AT2
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  • MegaloSaroMegaloSaro Member Full Members
    edited June 2011
    Sometimes I think when a different company is handling translation, they have their in house staff do the programming. But this is INCREDIBLY difficult and rather rare.

    Even with the original developers doing the programming work, its still time consuming. It isn't as simple as copying english text from a notepad file and pasting it into the game's source code.
  • shoptrollshoptroll Have towel will travel Full Members
    edited June 2011
    TheAnimeMan said:
    In the case of NOA, Sony, and S-E they probably do it all in house.
    Well I know from PAX East that S-E contracts out the translation duties. What I wasn't sure of was who puts the new text back into the game.
    So long & thanks for all the fish!
  • MacstormMacstorm Ysy St. Administrators
    edited June 2011
    How companies handled translations really varies from project to project. I don't think everyone that does it in-house, ALWAYS does it in-house. SE's done some in-house, but they've also used 8-4 for some. Same with Sony and Nintendo. I don't think there is a set way for handling every game.
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  • Sui-kunSui-kun Member Full Members
    edited June 2011
    TheBranca18 said:
    The Japanese market is much smaller than you think obviously. There are only four series that hit over a million consistently in Japan as I recall. Final Fantasy, Dragon Quest, Monster Hunter and Pokemon. And I'm not sure Monster Hunter can even be considered an RPG, not sure about that.

    I think the 200,000 plus sales is a success for Monolith Soft. I believe the Japan market is smaller than the UK at this point so keep that in mind.

    Besides Dragon Quest I don't think many jRPGs can/have been successful on the Wii, not that it's gotten many anyway.

    Are you sure about that? I think it's just that the console market in Japan is much smaller than the handheld market. All four franchises you listed above have had their best-selling entries on handhelds. Japan is a handheld nation.

    If The Last Story was released as, say, a PSP RPG, things might have turned out differently.
  • SpartakusSpartakus One Knight Stand Full Members
    edited June 2011
    Selling 1 million copies in Japan would require a strong mainstream appeal, I would think Last Story tends more towards the hardcore appeal. Hardcore gaming is viewed with some skepticism in Japan, as people tend to either play very little or to the extent where it affects school and work. As a guy I met in Tokyo put it; "here you have those who don't play and those who play". I think those who buy Last Story are those who play, making a few hundred thousand copies a decent sale. Still it's not like an obscure game; it's on top of the shelves and there are posters and cardboard stands for it, so maybe they expected it to be even bigger. I think it's more realistic to expect a Lost Odyssey-type of cult favorite success and not mainstream success like Final Fantasy.

    Of course not meeting expected sales (which tend to be way optimistic each time but oh well) in Japan is no reason not to bring it abroad, on the contrary NA and EU have tons more people than Japan and can more than compensate. I think they would do well to inform the consumers that Sakaguchi is the maker of Final Fantasy though, I notice a lot of people don't even know he's behind Mistwalker and if they can draw a connection to FF they'd be a lot more eager I'd imagine.
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  • randal77randal77 well well, look who it is Full Members
    edited June 2011
    So these three games are good games? As in, we do want them to get translated and released in NA?

    Sorry for the dumb question - it's just I sort of didn't really notice these three and/or dismissed them as being generic-ish 3d rpgs. I should really have a closer look at them.
    Wait a second... If you're here, than that means... oh boy
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited June 2011
    Look up the gameplay videos on Youtube. Especially look up Xenoblade. It's hard to imagine that it's a Wii game with those beautiful graphics.
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