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Gearbox Goes Back to the Borderlands

OcelotOcelot is not declawedRPGamer Staff
edited August 2011 in Latest Updates
Make a run for the border with Borderlands 2, but for gold and glory rather than crappy burritos. The annoying talking robot mascot is an improvement over the annoying talking chihuahua as well.

[Story]
Becky Cunningham, Staff-at-Large
Twitter: BeckyCFreelance

Comments

  • shoptrollshoptroll Have towel will travel Full Members
    edited August 2011
    *unf unf unf*

    Check me out! I'm dancin' I'm dancin'!

    (YAY!!!!)
    So long & thanks for all the fish!
  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited August 2011
    shoptroll said:
    *unf unf unf*

    Check me out! I'm dancin' I'm dancin'!

    (YAY!!!!)

    It was only a matter of time, but I'm still very, very happy.

    The world needs more Claptrap. It needs it.
    "It's okay to fail as long as you learn that you failed!" - Neptune, Hyperdimension Neptunia Victory
    Follow me on Twitter
    Read my serialized, comedy-fantasy web novel, The Almanac of All Things - http://www.thealmanac.ca - Read All of Part One Now!
  • shoptrollshoptroll Have towel will travel Full Members
    edited August 2011
    omegabyte said:
    It was only a matter of time
    Haha. There's some really snarky blog posts today about how this is not a shocking announcement for anyone.
    So long & thanks for all the fish!
  • JormungandJormungand Member Full Members
    edited August 2011
    (As long as this doesn't affect the last stretch of development on Aliens: Colonial Marines...)
  • RebochanRebochan Who needs Rinoa anyway? Full Members
    edited August 2011
    And hopefully that will sweep the bitter taste of the Duke out of our mouths. Though that may take peroxide.
    "One original thought is worth a thousand mindless quotings." -- Diogenes
  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited August 2011
    Rebochan said:
    And hopefully that will sweep the bitter taste of the Duke out of our mouths. Though that may take peroxide.

    Even better, they could put Duke in Borderlands 2 as a cameo and let us blow his brains out. I'd go for that.
    "It's okay to fail as long as you learn that you failed!" - Neptune, Hyperdimension Neptunia Victory
    Follow me on Twitter
    Read my serialized, comedy-fantasy web novel, The Almanac of All Things - http://www.thealmanac.ca - Read All of Part One Now!
  • shoptrollshoptroll Have towel will travel Full Members
    edited August 2011
    Rebochan said:
    And hopefully that will sweep the bitter taste of the Duke out of our mouths. Though that may take peroxide.
    What Duke game? Last I knew that was still in development hell.

    (In all seriousness, I think their biggest mistake with DNF was adhering religiously to the original 3DRealms design. I'll gladly give them money for a new Borderlands if that means we never have to speak of DNF again and they move onto making a proper Duke3D followup)

    EDIT:
    omegabyte said:
    Even better, they could put Duke in Borderlands 2 as a cameo and let us blow his brains out. I'd go for that.

    If you've got an iOS device, you can always blow up his truck in Remedy's Death Rally.
    So long & thanks for all the fish!
  • TG BarighmTG Barighm Member Full Members
    edited August 2011
    To be fair, Gearbox's job was to just finish DNF, in any way possible, with the assets available.
    Even better, they could put Duke in Borderlands 2 as a cameo and let us blow his brains out. I'd go for that.
    So would I. Hmm...should I use my Flaming Rhino or Hellfire?
  • NergalNergal The Don Full Members
    edited August 2011
    GOTY [insert year of release here]. Cannot wait!
  • Confessor RahlConfessor Rahl Member Full Members
    edited August 2011
    I'd love to see this sequel make the single player a bit more solid. I felt the last one was great, assuming you played it co-op.
    [SIGPIC][/SIGPIC]

    www.powerlinemag.com

    "I remember back when FF9 was coming out. People were rejoicing because it was actually a fantasy game and not a sci-fi game like 7 and 8. It's especially hilarious given modern context, with everyone wanking themselves to dehydration at the thought of an FF7 remake." - Masterchief
  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited August 2011
    Confessor Rahl said:
    I'd love to see this sequel make the single player a bit more solid. I felt the last one was great, assuming you played it co-op.

    Heck, I played it mostly single player and still had a blast. It could certainly be improved, but the core gameplay works regardless.
    "It's okay to fail as long as you learn that you failed!" - Neptune, Hyperdimension Neptunia Victory
    Follow me on Twitter
    Read my serialized, comedy-fantasy web novel, The Almanac of All Things - http://www.thealmanac.ca - Read All of Part One Now!
  • watcherwatcher Veteran RPGamer Full Members
    edited August 2011
    Hmmm, wonder if that means I'll see it at PAX?
  • shoptrollshoptroll Have towel will travel Full Members
    edited August 2011
    omegabyte said:
    Heck, I played it mostly single player and still had a blast. It could certainly be improved, but the core gameplay works regardless.

    Brick is pretty good for single player since he's got an ability that extends the amount of time you have before you're considered dead when you drop to 0 HP.
    watcher said:
    Hmmm, wonder if that means I'll see it at PAX?

    Official site says it'll be at PAX Prime in addition to Gamescom
    So long & thanks for all the fish!
  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited August 2011
    Brick is pretty good for single player since he's got an ability that extends the amount of time you have before you're considered dead when you drop to 0 HP.
    I played as the sniper character whose name i can't remember anymore. He had a lot of helpful survival skills at his disposal, and an explosive round sniper rifle can one shot pretty much any weaker enemy, making death a lot less troublesome.
    "It's okay to fail as long as you learn that you failed!" - Neptune, Hyperdimension Neptunia Victory
    Follow me on Twitter
    Read my serialized, comedy-fantasy web novel, The Almanac of All Things - http://www.thealmanac.ca - Read All of Part One Now!
  • MasterChiefMasterChief I didn't learn anything! Full Members
    edited August 2011
    I'm only good for it if you can be a ClapTrap this time.

    Or at least have a ClapTrap pet.
    [SIGPIC][/SIGPIC]
    "What the f--- is a Shakespeare?"
    -Rico Valasquez, showing off why no one likes him.
  • TG BarighmTG Barighm Member Full Members
    edited August 2011
    ClapTrap pet sounds like a fun idea. It follows you around, making a few smart remarks, sells ammo, health, and guns (finding a rare gun with only 1 minute left on the update timer while being short of cash is never any fun, so it would be nice to have a mobile store in the field). Still have stores in the field, of course. Sometimes it's fun making the rounds between stores. And on that note, gotta have Marcus in the game (
    Spoiler:
    I hope his death isn't canon
    ).

    I'm also hoping they polish up the multiplayer and Arena. It would nice to see some matchmaking and "Circle of" arenas instead of grouping up with other players and walking to the multiplayer maps, and the Underdome was pretty lame.
    Brick is pretty good for single player since he's got an ability that extends the amount of time you have before you're considered dead when you drop to 0 HP.
    I must disagree. He's tough, but there are too many situations where his melee strikes and toughness won't help, like against some bosses and/or targets that can't be reached with melee attacks. His rocket build is fun, but surprisingly ineffective against the same types of enemies. Overall, I have to say he's my least favourite character and the one that gave me the hardest time.
    I played as the sniper character whose name i can't remember anymore. He had a lot of helpful survival skills at his disposal, and an explosive round sniper rifle can one shot pretty much any weaker enemy, making death a lot less troublesome.
    Mordecai, and yeah, he's one of the better all around characters. I found him a little fragile, and I couldn't excel with his Gunslinger tree for some reason, but, when set up right, Bloodwing can clear out a battlefield while Mordecai snipes the tougher characters. He's also the easiest character to build into a super-damage machine (3 shot Crawmerax...it was nuts).

    I put up Lilith as the best single-player character. She can deal insane damage to groups, Phasewalk is a great ability for getting out of tough situations, and SMG's can deal a ton of damage to pretty much everything. And hey, you can solo Crawmerax (legit) with her.
  • NergalNergal The Don Full Members
    edited August 2011
    Played through single player twice as Lilith. Loved every minute. Wouldn't have it any other way to be honest.
  • shoptrollshoptroll Have towel will travel Full Members
    edited August 2011
    MasterChief said:
    I'm only good for it if you can be a ClapTrap this time.
    I was secretly hoping that the Robot Revolution DLC would open up a ClapTrap class :(
    So long & thanks for all the fish!
  • FrozenbabylonFrozenbabylon POW! Full Members
    edited August 2011
    I actually played the entire game with Roland (The Soldier) single player without any real trouble at all. I started alts so that I could multi and not mess with my SP character.

    I can't wait for this game to come out. I love the hell out of Borderlands and can't wait to get back into Pandora.

    Hopefully, they ditch the pre-made characters that have no real barring/footprint in the world for customizable characters. If my character isn't going to say anything or have any personal storyline for being on the planet, at least let me customize the guy/gal. That way I can feel personal investment in the character beyond what phat loots I'm getting.

    Or at least if you want to have pre-made characters, let me choose their jobs and skills instead of being static locked to "This character = This look = This skillset". Or at the very very very least, give a storyline/questline reason for these people to be on Pandora and a reason to be what they are... I mean, Roland didn't even flinch when the Crimson Lance and General Knoxx invaded... Lilith didn't look for another Siren at all... Brick didn't look for his sister... They all just ran blindly for the Vault which works for Mordecai and all, but doesn't really for anybody else. Kinda defeats the purpose of having pre-made characters with backstory to me...
  • TG BarighmTG Barighm Member Full Members
    edited August 2011
    Yeah, I played Roland first too, and he's pretty good all around, but I wish people saw him as more than just a healer/ammo bot in multiplayer. I didn't mind because I enjoy lobbing an infinite supply of Bouncing Betties, and my playstyle works well in a support role, but I guess his dependency on trigger abilities for damage doesn't work very well on tougher opponents.

    And if there was a Claptrap class, it would have to be an engineer-like deal, or summon Claptrap. They should really replace the Y button (Triangle on PS3) with a Switch Special button for more variety. You don't need 2 separate buttons for changing weapons.
    Hopefully, they ditch the pre-made characters that have no real barring/footprint in the world for customizable characters. If my character isn't going to say anything or have any personal storyline for being on the planet, at least let me customize the guy/gal. That way I can feel personal investment in the character beyond what phat loots I'm getting.
    Agreed. With so many wonderful characters like Marcus, pre-armory Scooter, Claptrap, Moxxi, and others kicking around this game, it would be cool to see the stars of the show have just as much personality (granted, they might become a little annoying if you get too much personality). Even better, it would be nice to see more of the game's lore IN the game. I was surprised to discover how deep Borderlands' universe is, and a little miffed to learn I would never have known if I had not researched it on the internet.

    That said, Borderlands did a damn good job as is, so it's probably better for Gearbox to stick with the winning formula and not give in to too many fan demands. Add armor slots to give us more loot to find, maybe a new class, make arena maps more accessible, and possibly restrict classes to specific "class weapons" (help keep loot stealing under control and possibly curb exploits), and that will be more than enough.
  • Private PrinnyPrivate Prinny Member Full Members
    edited August 2011
    shoptroll said:
    *unf unf unf*

    Check me out! I'm dancin' I'm dancin'!

    (YAY!!!!)
    Oh GOD! I'm leaking, I'm leaking I AM LEAAKING! !!!!!

    :-)

    I have purchased it on the PS3 and a second time on Steam sale just to play it with more people on Coop. Pure fun this game!
    I really hope Gearbox took the DNF Dud lieke a man and moved on....I really hope the Dud-Duke doesn't effect BL2 negatively.

    But first GEARBOX! WHERE IS MY ALIENS:COLONIAL MARINES????

    Now a "Last Man Standing" with Borderland Gameplay in an ALIENS setting...is this too much to ask for?
  • shoptrollshoptroll Have towel will travel Full Members
    edited August 2011
    For anyone interested, Gearbox is streaming the demo live at Gamescom next week

    http://www.pcgamer.com/2011/08/12/borderlands-2-demo-will-be-streamed-live-from-gamescom/
    So long & thanks for all the fish!
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