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Ride the Riptide in New Dead Island Game

OcelotOcelot is not declawedRPGamer Staff
edited September 2012 in Latest Updates
The thing about zombies is you just can't keep them down. See what undead horrors the tide brings in with this follow-up to the original Dead Island.
Becky Cunningham, Staff-at-Large
Twitter: BeckyCFreelance

Comments

  • TG BarighmTG Barighm Member Full Members
    edited September 2012
    Yay, but I hope this isn't just a safe follow-up without any improvements. Hopefully the turrets don't turn the fortress survival sections into a tower defense game.
  • MasterChiefMasterChief I didn't learn anything! Full Members
    edited September 2012
    I look forward to Manny hyping it pre-release.
    [SIGPIC][/SIGPIC]
    "What the f--- is a Shakespeare?"
    -Rico Valasquez, showing off why no one likes him.
  • OcelotOcelot is not declawed RPGamer Staff
    edited September 2012
    TG Barighm said:
    Yay, but I hope this isn't just a safe follow-up without any improvements. Hopefully the turrets don't turn the fortress survival sections into a tower defense game.
    The fortress survival sections sound like they're meant to be tower-defense style, but I also believe they're part of a multiplayer mode that's separate from the game's main campaign. I'm sure we'll hear more about it all before release.
    Becky Cunningham, Staff-at-Large
    Twitter: BeckyCFreelance
  • Lodor3Lodor3 Member Full Members
    edited September 2012
    With how well this game and borderlands did I am still surprised there are not more co. making ripoffs of them for the console/pc yet.
  • TG BarighmTG Barighm Member Full Members
    edited September 2012
    The fortress survival sections sound like they're meant to be tower-defense style, but I also believe they're part of a multiplayer mode that's separate from the game's main campaign.
    Well, the mention of "hub" defense sounds like they're referring to the various quest hubs in the game, but yeah, given the success of ME3's multiplayer I could see them wanting to copy that. And good lord, they better not be doing tower defense. Horde mode maybe, but Dawn of the Dead style barricade-brawl would be more appeasing to zombie fans.

    They also need to make the classes play more unique from eachother early on. It takes forever to gain enough skill points to really take advantage of a character's "unique" trait.

    Betting the new class is a demolitionist. That's what I'd do anyway.
    With how well this game and borderlands did I am still surprised there are not more co. making ripoffs of them for the console/pc yet.
    No kidding, but with MMORPG's dying left and right, I'm sure someone will realize there has always been a good market for smaller scale multiplayer RPGs. I think they were pretty big on PC before the MMORPG craze started.
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