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Crimson Shroud - Staff Review

JuMeSynJuMeSyn Code: KirinAdministrators
edited January 2013 in Latest Updates
Yasumi Matsuno's vision is seemingly of sentient board game pieces that move only when no eyes are upon them. Any other resemblances to Toy Story are not so obvious.
Bloody fun.
It's not what he's eating, but what's eating him that makes it ... sort of interesting.


  • OcelotOcelot is not declawed RPGamer Staff
    edited December 2012
    I agree this game isn't for everyone, but I've actually enjoyed it quite a bit. I think it plays best in short sessions rather than trying to complete it in one go.
    Becky Cunningham, Staff-at-Large
    Twitter: BeckyCFreelance
  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited December 2012
    Sounds like it's perfect for those of us slightly used to a Tabletop RPG.
    "Yes, because apparently blindly jumping headfirst into a firefight without a grasp on the situation or any combat experience is a sign of genius these days."
  • SlayerSlayer Member Full Members
    edited December 2012
    I'm glad YasMat still is making games, but this isn't what I really want from him.
  • ShayminShaymin The Gratitude Pokemon Halifax, New SealandFull Members
    edited January 2013
    The fact that the game basically hinges on a random drop is really scaring me off of playing this game.

    That and the Minotaur. Screw the Minotaur.
    "The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude."
    Twitter | A gaming podcast by grownups | Nintendo World Report news editor
  • MacstormMacstorm Ysy St. Administrators
    edited January 2013
    I think without the random drop section, it would have been 100% better.
    "The universe is already mad. Anything else would be redundant."
    Twitter @FinalMacstorm
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