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If Final Fantasy VI Had Released Today - Editorial

MacstormMacstorm Ysy St.Administrators
edited October 2013 in Latest Updates
Let's forget re-releases for a bit. Can you imagine what it would it be like if Final Fantasy VI had released this year?

If Final Fantasy VI Had Released Today - Editorial
"The universe is already mad. Anything else would be redundant."
Twitter @FinalMacstorm
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Comments

  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited October 2013
    It's really sad how this is exactly how I would see it if FF6 originally came out nowadays.
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  • MonCapitan2002MonCapitan2002 Avatar Captured Full Members
    edited October 2013
    Agreed. This editorial is an excellent statement on the current state of the industry. There are still games that feel complete when released, but they are becoming fewer and farther between.
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  • BleuVIIBleuVII Member Full Members
    edited October 2013
    Oi. This is a bit too close to reality. Then again, it's why I've decided to go back to the SNES/PSX days and start playing games I missed rather than bothering with the newer stuff. In a year or two, they'll release the Gold Edition with all of the stuff anyway.
  • scorpio_7scorpio_7 Tactic's Ogre I choose u! Full Members
    edited October 2013
    So sad... but so true.
  • Fowl SorcerousFowl Sorcerous Dread News Editor RPGamer Staff
    edited October 2013
    this is true of an EA/Activision, but for FF6 it would either be published either by Nintendo (so we'd never get that) or SE so all the dlc would be costumes.
  • Confessor RahlConfessor Rahl Member Full Members
    edited October 2013
    This is absolute gold.
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  • ScarScar Member Full Members
    edited October 2013
    This made me laugh...and then weep.
  • RealityCheckedRealityChecked Member Full Members
    edited October 2013
    Awesome.

    The game would have probably ended after the events on the Floating Continent, and two years later you'd have the privilege of playing FFVI-2: World of Ruin
  • Confessor RahlConfessor Rahl Member Full Members
    edited October 2013
    RealityChecked said:
    Awesome.

    The game would have probably ended after the events on the Floating Continent, and two years later you'd have the privilege of playing FFVI-2: World of Ruin
    Hahahaha... this! Spot on!
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  • ShayminShaymin The Gratitude Pokemon Full Members
    edited October 2013
    I just threw up in my mouth a little.

    And by a little, I mean a LOT.
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  • MacstormMacstorm Ysy St. Administrators
    edited October 2013
    I had considered mentioning that the World of Ruin expansion was coming in the near future, but it would have ruined most of my examples by that point.
    "The universe is already mad. Anything else would be redundant."
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  • WendrielWendriel New Member Full Members
    edited October 2013
    Considering that Final Fantasy VI is my favorite game of all time, there couldn't have been a more striking example for me of the ways in which DLC is all too often misused. The Phoenix Cave and Shadow's dreams in particular were key parts of understanding those characters, and the game would have been so much less complete without them in it. While I suppose that the argument could be made that the game's quality wouldn't have deteriorated overmuch by having "secret" characters like Gogo and Umaro as DLC, I think that each of the examples serves to illustrate the disappointing move away from, "Here is a complete, polished game experience" toward "Here's just enough of the game so that we can sort of justify the $60 price tag. Further additions forthcoming on PSN."

    Great article! (By the way, the VI-2: World of Ruin example in the comments was absolutely inspired. :))
  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited October 2013
    Eh, not sure I can really agree with this since Square Enix has never, ever done DLC in that manner, and they've never split up a main series story in that way either. The three sequels that have been done - FFX-2, FFXII: Revenant Wings, and FFXIII-2 - are all completely standalone stories that have absolutely nothing to do with the plots of the previous games. In fact, the plot of FFXIII-2 begins by retconning the ending of FFXIII!

    A more apt example would have been something like Knights of the Old Republic, as BioWare is one of the few RPG companies that is actually guilty of this kind of thing (and even then, not really. I've never felt inclined to play any Mass Effect DLC, the main games have always held up on their own.) If you look at other franchises that do a lot of post-release DLC like Borderlands 2 or Skyrim, the DLC is much more fleshed out and is always standalone. Borderlands 2 in particular has some of the best DLC around, and each one is its own 10-ish hour storyline.

    I'm curious what inspired this ed, as I can't really think of any major games recently that are guilty of this kind of DLC design. I know FFVI was just announced as an iOS port, but that's hardly the same thing.
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  • MacstormMacstorm Ysy St. Administrators
    edited October 2013
    The ed wasn't really a focus on Square Enix as it is just a parody of how games release today. Most of the examples I posted parrot actual content from press releases I've received over the past year or so. Retailer-specific DLC, season passes that offer additional game content, extra characters as DLC, and social media integration. Sure KotOR might have been more accurate to having something like this happen, but this is more of a mock on the industry than a slam against SE.

    And the scary thing is, I had this written before the FFVI iOS announcement.
    "The universe is already mad. Anything else would be redundant."
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  • flamethrowerflamethrower Member Full Members
    edited October 2013
    Consider it from their perspective: The content costs money to create and they want to be rewarded for creating it. Say, in the editorial, $15 was a fair price for all the content:

    1) Mobile users won't pay (most of them) $15 for the content
    2) S-E has to take all the risk of developing the content and then watch mobile users not pay for the content

    The way around is to be more reasonable. Sonic the Hedgehog Episode 1 is $5 and Episode 2 is $5. Users didn't bite, so Sega didn't develop more episodes. Users got a good bit of content for the money they did spend. No one has been shafted here. An episodic content model for FF III, where the world of ruin hasn't been developed yet, and the base game sells for ~$8, could work. This way S-E doesn't have to absorb all the risk if the content proves unpopular.

    S-E will be releasing Dragon Quest 1 through 8 for mobile. $15 is a fair price for Dragon Quest 8 (lengthy game with plenty of content and 3D graphics). S-E won't release sales numbers, but we will get to see what price they charge at the very least. I'll be disappointed if it's not a fixed price offering. I'm pretty sure not too many users will bite on this (because of price).
  • CidolfasCidolfas Member Full Members
    edited October 2013
    FF13-2 did have a bunch of separate storylines as DLC, including the only way to play as various other characters from FF13. Boooooo.
  • MacstormMacstorm Ysy St. Administrators
    edited October 2013
    flamethrower said:
    Consider it from their perspective: The content costs money to create and they want to be rewarded for creating it. Say, in the editorial, $15 was a fair price for all the content:

    1) Mobile users won't pay (most of them) $15 for the content
    2) S-E has to take all the risk of developing the content and then watch mobile users not pay for the content

    The way around is to be more reasonable. Sonic the Hedgehog Episode 1 is $5 and Episode 2 is $5. Users didn't bite, so Sega didn't develop more episodes. Users got a good bit of content for the money they did spend. No one has been shafted here. An episodic content model for FF III, where the world of ruin hasn't been developed yet, and the base game sells for ~$8, could work. This way S-E doesn't have to absorb all the risk if the content proves unpopular.

    S-E will be releasing Dragon Quest 1 through 8 for mobile. $15 is a fair price for Dragon Quest 8 (lengthy game with plenty of content and 3D graphics). S-E won't release sales numbers, but we will get to see what price they charge at the very least. I'll be disappointed if it's not a fixed price offering. I'm pretty sure not too many users will bite on this (because of price).
    ???

    This editorial wasn't iOS related, so I'm a little confused here.
    "The universe is already mad. Anything else would be redundant."
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  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited October 2013
    Cidolfas said:
    FF13-2 did have a bunch of separate storylines as DLC, including the only way to play as various other characters from FF13. Boooooo.
    Yeah, but who really wants more story from FF13-2?
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  • DarkRPGMasterDarkRPGMaster A Witness to Destruction Moderators
    edited October 2013
    omegabyte said:
    Yeah, but who really wants more story from FF13-2?
    It had Sazh. You don't say no to him.
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  • Strawberry EggsStrawberry Eggs The Bemused Administrators
    edited October 2013
    The only game I've played that has some sort of character-expanding DLC is the Scramble Pack DLC from Fire Emblem: Awakening. The Scamble maps contain conversations between characters that are similar to support conversations. The second two maps even have convesations between characters who do not have supports between each other. I'm not at all upset at this, because the main game already has a lot of content. Most characters already have a lot of support conversations, so these extra conversations are just that; extra.
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  • MonCapitan2002MonCapitan2002 Avatar Captured Full Members
    edited October 2013
    RealityChecked said:
    Awesome.

    The game would have probably ended after the events on the Floating Continent, and two years later you'd have the privilege of playing FFVI-2: World of Ruin
    That wouldn't have worked. The game would have been ending on a cliffhanger, which I would think would be a major no-no for a game. You'd have a huge number of players pissed off at the game ending at the halfway point.
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  • smacdsmacd Full Members
    edited October 2013
    MonCapitan2002 said:
    That wouldn't have worked. The game would have been ending on a cliffhanger, which I would think would be a major no-no for a game. You'd have a huge number of players pissed off at the game ending at the halfway point.
    Plenty of games end with cliffhangers, however most of them are planned as trilogies (or otherwise multiple game series) to begin with. Take, Mass Effect and Xenosaga as examples. Ending with a cliffhanger can leave people waiting for more, and eager for it. That's why most television series often employ that model, as well as books. Why shouldn't games? (Other than games cost a lot to develop, and you may end up with another Shenmue)
  • flamethrowerflamethrower Member Full Members
    edited October 2013
    Macstorm said:
    ???

    This editorial wasn't iOS related, so I'm a little confused here.
    The following part of your editorial, I feel, is criticizing mobile gaming. You might not have intended it, but that is what I got from it. It's not entirely unfounded - this is how Final Fantasy Dimensions is marketed / sold.
    Squaresoft is also offering a multi-part Returners' Season Pass, giving players access to new content as it's released for only $24.99 (individual packs will be $7.99 each).
  • PawsPaws Purr RPGamer Staff
    edited October 2013
    I'm guessing you don't play anything beyond RPGs, because it's also how every big company sells their mainstream game DLC in the last two or three years. It's just usually Saint's Row's, Madden's, and Call of Duty's that get it.
  • Severin MiraSeverin Mira News Director/Reviewer RPGamer Staff
    edited October 2013
    I think that's just a specific coincidence with the price range of Final Fantasy Dimensions, and the Final Fantasy Dimensions example is how it's marketed as an option for the entire game/series/whatever it is, not as a way of paying for extras as it is in this context. It's much more directed at console games like (Call of Duty: Black Ops II, Borderlands II, Assassin's Creed, Saint's Row, etc.) than that example.
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  • CavalierCavalier New Member Full Members
    edited October 2013
    Also, don't forget, as it won't sell 12 million copies in the first 20 minutes, square enix will declare the game a commercial failure.
  • TG BarighmTG Barighm Member Full Members
    edited October 2013
    At least I'll be able to buy most of Gau's Rages instead of hunting for the trickier ones.
  • SpartakusSpartakus One Knight Stand Full Members
    edited October 2013
    I doubt the game would cut short the main story arc, but I'm positive some of the more obscure characters would've been DLC. Certainly Gogo and Umaro, but I wouldn't be surprised if even keeping Shadow in the party in World of Ruin would be DLC too.
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  • RealityCheckedRealityChecked Member Full Members
    edited October 2013
    Spartakus said:
    I doubt the game would cut short the main story arc...
    MonCapitan2002 said:
    ...You'd have a huge number of players pissed off at the game ending at the halfway point.
  • watcherwatcher Veteran RPGamer Full Members
    edited October 2013
    Spartakus said:
    I doubt the game would cut short the main story arc, but I'm positive some of the more obscure characters would've been DLC. Certainly Gogo and Umaro, but I wouldn't be surprised if even keeping Shadow in the party in World of Ruin would be DLC too.
    Him and Mog would cost more, because they taunted you with them in the first half of the game.
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