Partly inspired by Twitch Plays Pokemon, and partly by the classic Nuzlocke Challenge, I've decided to, in the spare time I have between games, work through a Pokemon X playthrough with an imposed set of rules designed to make the game much more random and silly. I'll post updates at the end of every town/route/gym battle to let everyone know how it's progressing. It should be a lot of fun, especially with the rules I've devised. The point of the rules is to make the game as random and chaotic as it can possibly be, while at the same time forcing the use of as many different kinds of pokemon as possible. So here are the rules (and feel free to try your own playthrough or suggest addendums to the rules if you like):
If you meet a wild pokemon that you have not caught (ie. you do not have a pokedex entry for it), you MUST catch it.
If you catch a new pokemon, it will replace the oldest pokemon in your party as soon as possible without backtracking.
Retired pokemon must be released into the wild.
If you fail to catch a pokemon for any reason (ie. it runs away, you defeat it by accident, or you run out of pokeballs), you're not off the hook! The party MUST change, and you MUST Wonder Trade the oldest pokemon in your party and use whatever you receive as its replacement.
All pokemon must be given nicknames determined by randomly selecting a word out of the dictionary. (I will be using the random word function at http://www.vocabulary.com/dictionary
Super Training is NOT allowed.
All battles must be fought. Running is not permitted.
Resetting is not allowed. If you black out, you black out. If you defeat a legendary, it's gone (and you'll be Wonder Trading.)
Repels are not to be used.
If, by some miracle, you encounter a shiny, it MUST be caught, regardless of whether you've caught one of its species before or not. The shiny pokemon must then be Wonder Traded, and the received pokemon must join your party.
The game begins tomorrow!