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RPG Trek

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  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited October 2014
    Ombres wrote: »
    In one of latest backtrack you talk about a guy on YouTube that play video game music, mostly RPG, and I was not able to find it, could you gave us a link or name of that person. Thanks

    My friend, I'll not only give you a music video...I'll throw in TWO for your awesome follow up.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited October 2014
    [video=youtube_share;y3qL49npTN0]
  • OmbresOmbres Games horder Full Members
    edited October 2014
    JCServant wrote: »
    My friend, I'll not only give you a music video...I'll throw in TWO for your awesome follow up.

    That great, thanks again for all you do!
    Always enjoy all the experience in life, you might gain a level or two.
    sig.gif
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    [h=1]JOURNEY OF A UTAHAN POLYGAMEIST[/h][h=2]DRAGON WARRIOR V: Hand of the Heavenly Bride – PART 1[/h]01 No don't name me that!.jpgThis adventure begins with the birth of a child inside a lavish castle. I see a loving couple discuss the name (which, when given the choice, I promptly choose "Phil") for their new boy before the mother seems to die, giving birth. I swear, giving birth is the second leading cause of death among the parents of heroes. I wake up in a cold sweat, on a ship. My character, now about ten years old, gets out of bed at the prompting of my father, a rugged middle aged man named Pankraz. He instructs me to entertain myself while he attends to more adult matters. Over the course of the next six hours of gameplay, this happens a lot. I do not have children, but this game teaches me that they can get into a LOT of trouble when told to go outside and play.

    Eventually, the ship docks, and my father escorts me to our hometown, Wealbrook. Far from the plush surroundings I recall from my earlier dream, it seems we come from much more humble origins. While my father takes some time to handle business in the house with some friends, I go around town and chat. Someone mentions that a friend or relative lost their way in a nearby cave. Why was this defenseless town person parusing a cave filled with environmental and supernatural dangers? To get a healing herb for a sick friend, of course! (Once again, a Dragon Quest game establishes that the GOOD weed...errr...healing herbs may be find in the darkest, most dangerous caves.)

    04 Why do they keep hiding herbs in caves.jpgSo, as an adventurous 10 year old, I go to help. A guard allows me to walk right on by after cautioning me. How thoughtful! After all, I have a stick, so I can clearly take care of myself! Eventually, I find Rockfeller, who, ironically enough, lies trapped under fallen rubble. I help him out much to the praise of several people back in town.

    My father, completely oblivious to the fact that I risked life and limb to play in caves filled with monsters located right in our own town, informs me that we must escorting several friends to their home. As we travel, monster accost us, but my father dispatches them with ease. We arrive in the town of Roundback and a girl, Bianca, joins me as we run around harassing the townspeople, as ten year olds should. Eventually, we come across some boys beating up a small sabertooth cat. Bianca demands that they stop and hand over the tortured creature. The boys inform us that they will happily comply, if we go over a haunted castle and defeat the ghosts there.

    The incredible level of parental neglect and oversight continues as Bianca and I slip out of town in the still of night, not once, but at least four times. We trek over dangerous lands filled with foul monsters that adult townspeople fear, we investigate a terrifying mansion filled with all manners of undead and deadly critters, fight a dark wizard to the death, and, in return, receive a wild sabertooth cat... all while the parents of not one, but two children remain completely oblivious... even as we flaunt the cat in front of them. Amazing! Only in a JRPG can children get away with this level of shenanigans!

    10 Superhero in Training.jpgMy father and I return to Wealbrook where a fairy (that only I can see and hear) contacts me for assistance. The grand tooth...errr... season fairy, cannot usher in Spring because someone stole her "Herald of Spring." So, of course, rather than assign one of many adult denizens of her kingdom to address the issue, she charges me with the task with the assistance of Faerie Lae. Thankfully Purrcey, my new Sabertooth cat, proves quite effective in fights, as well.

    Eventually, our investigation leads us into more dangerous caves and an ice palace. The ice covered floors makes movement hard, but we eventually find our way to a dwarf who believes he's a superhero. After defeating him, the true mastermind behind this evil act, the aptly named Winter Queen, appears. She puts up a decent struggle, but stands little chance against our combined efforts. We recover the magic item, return it to the fairy queen and spring begins anew.

    My father, summoned to the nearby castle city of Coburg, leads us through more dangerous lands. There, the queen asks us to watch after her brat of a son, Harry. While we do, he sneaks out only to have some hooligans kidnap him. My father and I track them down to nearby ruins to effect a rescue. We eventually find him locked up, near the back. My father frees him and yells at us to run as he fights off the thugs. Unfortunately, we run into a powerful trio of evil doers as we approach the exit. They quickly smack us down (child abuse!) as my father shows up. While Dad can clearly best them in combat, Bishop Ladja has our unconscious bodies as leverage. This forces papa to let his guard down while they slaughter him... leading to the number ONE death of parents in RPGs... death by monster. Before he passes into the great beyond, my father mentions that my mother still lives.

    This ended the first chapter of the game. The next scene opens ten years later in a slave quarry...

    Find more pics and jokes for this DQV entry here.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    JOURNEY OF A UTAHAN POLYGAMEIST

    DRAGON WARRIOR V: Hand of the Heavenly Bride – PART 2


    15 Useless Sword.jpgWhile this game does not divide itself with chapters, par se, it jumps forward 10 years, making this feel like a natural starting point to for the next act of the play, so to speak. I woke up with no items or equipment and a decade older, in the middle of a slave quarry. I spoke with other prisoners, forced to work under the cruelest of circumstances. Eventually, I found Harry, the bratty prince from earlier. Clearly more mature, Harry joined me as we jumped a guard who beat down one of the lady prisoners. We got smacked down and thrown into a prison, only to be released by one of the guards. Apparently, we saved his sister, Maria. So he decided to let all three of us escape by barrel to avoid her suffering a worse fate in the future.


    And, yes, I said, "escape by barrel"


    We are squeezed into a barrel where we floated for at least a day before hitting land, thankfully, near a church. Maria quickly left our group to join these nuns, while Harry and I headed toward the aptly named Fortuna, where good fortunes await! There, we found a bustling town with countless shops and people to talk to. One of them, and old man, explained that if we could obtain a caravan, he would assist us in recruiting monsters into our group. We found someone close who sold us one for a measly 300G, and we went to work rounding out our party.


    After that, we decided to visit my old stomping ground of Whealbrook. Unfortunately, it had suffered miserably at the hands (claws and teeth) of monsters some time ago, leaving only a few residents. One of them lent us a raft to go back into the cave that I found the healing herb in many years ago. This time, the prince and I found a camp left empty by my old man. He had a touching note re-affirming that mother still lived somewhere, and that I needed to collect the Zenthian gear wielded by the hero so long ago. He had collected one piece, the sword, which I found nearby. Unfortunately, I could not wield it, myself, so I popped it into my bag.


    18 Any game with Crickey is awesome.jpgWe headed over to Roundbeck, where I found most of the people still there, though a bit older. Many expressed elation upon meeting me. "Oh, my, you HAVE grown!" We chatted with numerous residents there, and found that our childhood friend, Bianca, and her papa, had moved on to another land. At the same time, we heard disturbing reports about Coburg, the prince's hometown. Without the internet, we relied on town gossip for news, after all. Harry wished to return, and with no other destination on our short bucket list, I agreed.


    We returned to Coburg to find that the queen drove people into the ground. Morale hit rock bottom, and some people even moves out of the town. We tried to enter the castle, but the guards stonewalled us at every doorway. Thankfully, Harry remembered a backway through a basement or sewer. Of course, this mean fighting. I always found it interesting how monsters thrive in the bowels of any castle, where the monarch lives only a floor or two above. These leaders really need to hire better pest control lest some lich or basilisk work its way up the stairs and kill the entire royal family line!


    Eventually, we find a diary explaining that we needed a mirror to reveal the true nature of our foe. Luckily, a transported nearby warped us near the tower holding such treasure. We returned to the monastery, however, for we needed Maria's help to open the tower doors. Eventually, we found the fabled Mirror of Ra and returned. We released the real queen (I failed to mention we found her, in the basement, with all of the monsters, quite alive. And, at one point, the reigning prince, Wilbur, could not figure out which one was his real mother. Using the mirror, we exposed the enemy, then quickly defeated the monster.


    19 Seems like everyone wants me to marry.jpgHarry decided that he needed to stay behind and help put the kingdom back in order. Maria must have fallen in love with him during our 20 minute tower trip, for when I would return later on, they each had a ring on the other's finger, and a smile on their face. I went, alone, with my monster friends, to catch a ship, as the news network...errr...rumor mill, informed me that one ship ran from Littlebrook to the western lands.


    We (my monsters and I) hopped on and arrived at Lodestar Harbor. It pleased me that, for the most part, people seemed quite accepting of the fact that I travelled with vicious, man-eating monsters. Talk about tolerance and acceptance! In the new town, I found that a poor man begged for help dealing with a stalking beast which terrorized the crops in his small town of Hay. I went there, found out that the beast hid in a cave to the west, and explored. I found Purrcey, my childhood sabertooth kitten, all grown up. He didn't recognize me until I waived the hair band that Bianca gave me, in front of his face.


    Ironically enough, the people of Hay hated me after that, figuring that I set the whole thing up to extort a bit of coin. I wiped my feet of them, and explored a new town further south. In Zoomingtown, I learned the spell "Zoom" from an old man, in exchange for an errand. Using my new zippy spell, I visited my old friend, Harry, again, before heading south. I stopped at an small town where the cable news network...errr...gossip discussed pending weddings. A few of the questions the ladies asked me made me feel a bit squeemish. I headed further south to the city of Mostroferrato.


    Check out my blog with more jokes and pictures!
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    JOURNEY OF A UTAHAN POLYGAMEIST


    DRAGON WARRIOR V: Hand of the Heavenly Bride – PART 3


    19 Seems like everyone wants me to marry.jpgIf the earlier talk about marriage made me feel a bit squeamish, it made me positively ill here. Everyone spoke about the need to shack up, and any time I answered negative to such a quarry, the person would simply argue with me, not allowing me to leave the conversation, until I answered in the positive. Clearly, this adventure did not consider the man who wished to remain single as capable of leading fulfilled life! I eventually came to the mansion of a rich man, Briscoletti, who announced a contest for single men. Whomever could retrieve both the rings of fire and water, from a couple of dangerous caves (of course...have you ever seen a safe cave in these RPGs?) would win! Briscoletti not only promised the hand of his beautiful daughter, Nera, to the winner, but the Zenethian shield as well.


    The fierce competition provided by other suitors did not detour me. After all, I had at least a half dozen monsters on my side, and a few of the men looked as if they could not even wield a sword. On the way, I stopped at Stockenbarrel, to obtain help opening a sea gate blocking my way. There, I ran into my old childhood friend, Bianca, who had really blossomed into a blonde flower. We returned to her house and spoke with her father, who did everything short of a pinky swear to get me to commit to marrying his daughter. Old and frail, he wanted to insure she would be well taken care of after he left this mortal coil, and a woman simply could not do that on her own!


    Bianca also expressed a certain desire to spend the rest of her life with me. Return for a few minutes, exchange some lines, and women in this land trip over themselves to marry me! It would not be the last surprise, in that area, however. Moving on to other topics, Bianca agreed to open up the gate allowing passage to the cave of water, but only if I took her along.


    23 Fighting for her hand.jpgWe reminisced about old times as we retrieved the second of the two rings. I returned to the mansion back in the city, and the father expressed extreme happiness at my good fortune in winning. During our conversation, it becomes clear that I need to choose between both women and marry one.... without even a date or some decent time to think about it! I could not find an option to simply remain stag and take the shield as winnings, either. Sigh.


    So, after a sleepless night, I returned to the mansion to render my decision. Before I could, however, another woman enters the scene! Debora, sister of the mild Nera (and complete opposite personality-wise) pretty much demanded that I choose her instead. I must admit, the idea of living the rest of my days with a woman who would demean me in every way possible tempted me, if only for a moment. However, Bianca clearly desired more, than any other, to spend the rest of her days with me, so I made the choice to grant her heart's fondest desire. After all, who was I to deny her the best? :P


    I expected my decision to spur both of Briscoletti's daughters might anger him, but the jovial rich man only expressed elation. He insisted on handling all of the arrangements and expenses. After fetching the special veil he ordered, the ceremony was well under way. I laughed at the final line of the priest, "For as long as you both shall be resurrected from death in the church." Amen!


    26 Fighting with the Missus.jpgElated about our eloping, Briscoletti excitedly donated an entire ship to our cause. We immediately took to the open seas to see what we could find. Eventually, we worked our way to the desert city, Helmunaptra, run by a queen. She showed us where they kept the Zenethian Helm. Despite our story (I play a silent protagonist, but I presume I sign language the purpose of our journey to her), she does not think we are worthy of the helm. She allows me to try it on, anyway, and it does not fit. Now I understand the trepidations of the wicked step sisters when they could not squeeze into Cinderella’s shoe! Noooooo!


    The nice queen lady directs us to the place of my parents’ birth, a continent far to the east, and we set sail. We do some exploring after setting food on the new land and find a place to rest. There, residents tell us about another town on the other side of the mountain. The last time we did a mountain pass, I practically slept through the trip. I look forward to another easy travel, but I would soon find out differently. Mount Batten features strong monsters every few steps of the way. Our resources get stretched as we claw and scratch our way to the top.


    When we finally do, we discover a town aptly named Battenburg. However, we do not have time to enjoy the view as my wife promptly collapses. Since I’m a silent protagonist, I have absolutely no emotion over this. I watch her fall, and blankly blink my eyes like a parakeet. Thankfully, the townspeople display the requisite concern and quickly pull her into an inn for recovery. It seemed that she simply pushed herself too hard. I begin to wonder if this game sends the right message about women as I prepare for the second part of our trip.


    See more on my blog.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    JOURNEY OF A UTAHN POLYGAMEIST


    DRAGON QUEST V: Hand of the Heavenly Bride – PART 4


    30 But We Just Met!.jpgWe fight our way back down, after experiencing a party wipe to a @#!!$! cannibox. Seriously, I hate these things. Miss initiative, and one of them can clean the slate of heroes faster than any boss could dream of doing. Sigh. Anyway, we eventually work our way to the bottom and enter the town of Gotha. We run into our old friend, Sancho, when our wife takes another nose dive and faints. As a priestess looks over her, I stare, blankly. She reveals our worst fear…errr…greatest joy. My wife is with child!


    Ok…now I have to shatter the fourth wall yet again as this moment in the game simply made me moan, in pain. I grant that in any game, especially an older JRPG, I, the player, need to bring a certain measure of disbelief and buy-in to the table. But, when I’ve only known my wife a few days in game, never say anything to anyone, including her, never display emotion and she’s suddenly pregnant (and not just that…but about to give birth), I simply want to yell. Aside from the fact that she’s clearly not human (able to give birth in a matter of days), the game asks too much of me at this point, and I have to take a break. Thankfully, for you, the reader, that week off passes in about one paragraph. Sigh. Ok. I’m done. Back to the game.


    33 King And Father All In One Day.jpgTo clarify, a wee bit of time (or was it months) passed between when I receive news of her pregnancy, and the actual arrival of the little bundles of joy. Sancho introduces us to the reigning monarch, who turns out to be none other than our uncle. A humble, jovial soul, he would love to relinquish the throne to the son of the true monarch, me. However, his advisor suspiciously points out an old tradition requiring that I go to some ruins to claim a monarch heirloom. In the time it took me to get there in back (I had to rest once to restore MPs, so it felt like one day to me), my wife gave birth to twins.


    With artifact in hand, my uncle thrusts me to the throne and everyone in the kingdom rejoices by throwing the largest party ever! Seriously, this party blew whatever bar set by anything before it, since even the guards joined on it!! Everyone drank and feel straight asleep! And, while everyone slept, the queen, who JUST gave birth (and probably in no condition to travel) disappeared. Eventually, we discovered that the sneaky advisor joined the monsters and put these plans into place for diabolical reasons beyond our ability to comprehend. Think about it. He joined the side of monsters. How does that even work? How did he manage to navigate negotiations without ending up the monsters’ dinner in the process? Inquiring minds want to know, but such knowledge escapes us to this day.


    35 Stoned.jpgMy wife and I chase him down to a tower located a few clicks north. After working our way through numerous monsters, we find him at the top. He regrets his actions (surprise, surprise), as we end up caught in a trap. After defeating a lower boss, a larger one comes in, monologues for a bit, and turns us both to stone. I keep waiting for something to suddenly reverse this turn of events, but it did not. Instead, the bad guys leaves, laughing, and we stand there, silently, all alone. Eventually, a couple of treasure raiders infiltrates the tower, and steals both of us both to sell at an auction.


    I make such a handsome statue, that I fetch a nice price from a man, Mr. Porgey, who owns a house on an island to the south. He puts me out on the front lawn, convinced I bring good luck to the family. The family has a boy, Gorge (affectionally referred to as Georgey… get it?) who needs all the luck he can get. After several years of remaining on their lawn as a statue, I witness, in unmoving horror, as monsters swoop down and steal the boy. This brakes the heart of Mr. and Mrs. Porgey, as one might suspect. In rage, he kicks my statue form to the ground.


    40 Raise Your Staff High.jpgEventually, Sancho, with two children, find me. He buys the stunningly good looking statue, and then has the girl child reverse the magic on me. After eight years of living like a rock, I once again move and talk. Well, as a silent protagonist, I didn’t really use that second option. Sancho informs me that the children in tow are, in fact, mine. Not moved by the reunion, I maintain my vow of silence and we return to the castle.


    With no clues to lead us to the whereabouts of my wife, we decide, instead, to follow the trail of crumbs that will bring us closer to my mom. We take our ship through some caves to the north, and eventually find our way to a new town, Lofty Peak. Aptly named for its tall, spire like shape, the town holds numerous secrets, including a flying carpet.


    With that, we fly towards the center of the world map to Zenethian tower. After fighting through hordes of monsters, we find the Magma staff. The excitement of that find, however, quickly abates when I realized that I had no clue where to use it. We spend days and weeks (or 2 hours of game play time) trying to figure where to use it. The vague clues given by various members of the population only add to my mounting frustrations. Eventually, using the magic of FAQ, I discover the right place to use it.

    The exciting conclusion and review coming soon. Check out more DQV pics and jokes here.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    I'm becoming frustrated rather quickly with DQVI. I need to go to Cornell to figure out this plot. I've also died more than other DQ games and I haven't even finished a dozen hours. I'm debating whether I'm going to do a game blog on it. I'm not sure I can do this story justice. BTW, I'm nearly done with my DQV write ups.
  • smacdsmacd Full Members
    edited November 2014
    Yeah, the plot in DQ6 is probably the weakest one since DQ2. After DQ4's chapters, and DQ5's generations, DQ6 tries something even more different, which really makes it difficult to understand. The plot does even out and make a lot of sense, but it takes a long time for you to get to the A-ha! point in the game. I'd really encourage you to keep that game blog, it'll be really interesting to see your thoughts and reactions as the plot coalesces.
  • TheAnimeManTheAnimeMan Member Full Members
    edited November 2014
    It was also the most brutal of the DQ games I've ever played dieing a lot all the way through the first real boss, even on the SNES version
    sig.gif

    28 years of gaming and still going strong
    and now a mostly annoyed Father with first son. And now a father again to a second son :D

    Winner of the 2015-2016 Fantasy gaming Pool
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    [h=1]JOURNEY OF A UTAHN POLYGAMEIST[/h][h=2]DRAGON QUEST V: Hand of the Heavenly Bride – PART 5[/h]46 Track Theme Dungeon.jpgA new cave rewarded my irritation with good design. Littered with mine carts and tracks, I had to figure out which carts to take after switching various tracks around. Eventually, at the end, we found the Zenethian castle from Dragon Quest IV. Now underwater, I could not access most of the rooms. However, I found a surviving Zenethian. He explained I needed the gold orb to power the castle and allow it fly once again.

    We worked our way to the Neverglade where we eventually met back up with my childhood friend, the fairy. After speaking with her, and the queen, we received a new gold orb, though it lacked power. We walked into a room filled with paintings of the past, where we visited Whealbrook of the past. I ran into myself as a child, and tricked myself into trading out the true gold orb with the powerless one. We returned it back to the castle, and it soared into the sky!

    We used the castle to fly to a temple surrounded by mountains. Inside, we found a dragon orb. When we returned to Zenethian Castle with it, we caught our Zenethian friend surrounded by guards. They informed me that they checked the records and he could not be found on their rosters! I asked for his side of the story. He responded by asking me for my gold orb, making it clear he could not take it by force. I initially responded in the negative. Clearly, “Dr. Agon” lied to us and we should not trust him.

    45 The. Most. Epic. Boss. Ever..jpgHowever, the story would not progress with that response. After turning down his request, I wasted copious amounts of free time talking to so many people trying to figure what to do next. Eventually, I decided to try giving him the orb, after saving. Instead of turning my party to stone, he changes into the mighty Zenethian dragon!

    I have to take another aside here to point out that I felt that these sudden accusations against “Dr. Agon” felt completely out of place with the plot. The editors could have cut them out altogether and the transition in the story would go a lot smoother. While “most” people quickly figured out that “the Zenethin, Dr. Agon” means Zenethian Dragon, some did not (I researched…trust me, I was not the only one to not catch this until much later.) Many of them also did not want to trust Dr. Agon with the orb, stopping their story. Evil. Did I mention that I hate false choices?

    At this point, we take a pit stop in Monstroferrato to help out our friend, Briscoletti. He received word that a strong demon just resurrected and would come for him before trampling over the rest of the world. Sure enough, in the distance, we saw the largest creature ever to grace the two screens of the Nintendo DS. Taking our combined might and careful strategy, the behemoth fell, coughing up the master key.

    Regardless, with the Zenethian Dragon fully restored, we soar to new heights and find a temple floating in the clouds. Inside, we run into numerous worshippers around a statue of my wife. We quickly run to the front of the room where our mother seems to conduct a religious service with plans to resurrect all kinds of foul evil. She asks to join her, and we do (Mom speaks with convincing grand elegance). She cackles, turns into a monster, curses us and then attacks.

    56 Epic Boss.jpgAfter defeating it, we free the people, and eventually our wife. After a touching reunion that only a silent protagonist can make happen, we head toward Nadiria, and ancient land with a different world map. Along the way, we fight Ladja again, and finally meet mother. However, before we can exchange fruit cakes, the evil forces that exist strike her down. After exacting some more revenge, we see her spirit reunite with papa. After wiping away our tears, we press forward. Working our way through a few more dungeons, we eventually find the source of all evil, Nizmo. For the record, I found the font used for Nizmo very interesting. Fancy writing aside, we had a job to do, and after 20 minutes or so of epic fighting that nearly wipes out our group, we beat the master of evil.

    At that point, our dragon friend flies us all around the world so we could touch base with all of our friends. We go back home...and I can only imagine how my family prospers well into the future...

    More pics and jokes here on my blog!
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited November 2014
    [h=1]pic1.jpgJOURNEY OF A UTAHN POLYGAMEIST[/h][h=2]DRAGON QUEST V: Hand of the Heavenly Bride – Review[/h]
    Originally released in the fall of 1992, Dragon Quest V finally made its way to North America in Winter 2009. Dragon Quest V features video game’s first playable pregnancy, collectable monsters that fight at your side, and an adventure that stretches over thirty years. Few doubt that Dragon Quest V ambitiously pushed RPGs forward. However, in doing so, it misses a few basic steps taken by earlier iterations.

    Dragon Quest V carries many of the traditions found in earlier Dragon Quest games. Players can expect an epic length adventure taking them to dozens of locations such as towns, caves, towers and castles. Plenty of characters wait to share information (and some great humor) with the main character and help lead him to his next destination. As players travel through more dangerous areas, combat takes place in turn based fashion with little deviation, in and of itself, from the previous games. The main plot revolves around the tried-and-true story of an evil guy who wants to unleash chaos all over the world, and only you can stop him.

    11 Harald of Spring.jpgAlong those lines, Dragon Quest V on the Nintendo DS features most of the same graphics and musical style of its predecessors. The music works well enough, though I did not find it as memorable as Dragon Quest IV. However, one cut scene with a boss, in particular, impresses with its scope.

    However, Dragon Quest V also brings a number of new innovations to the formula. While DQV does not have official chapter separations like Dragon Quest IV, it naturally divides into three acts depicting various parts of our hero’s life; his childhood, young adulthood (and marriage) and middle age / fatherhood. For perhaps the first time in CRPG history, players see the characters develop over decades. A spoiled friend you knew early in life grows up before your eyes, becoming a mature young man and responsible leader.

    Some transitions are handled remarkably well, playing memorable scenes that keep one glued to the seat. Other times, months or years pass by with little more notice than an announcement that something large (and clearly time consuming) has suddenly taken place. This causes the pacing to feel uneven in places. Keeping the protagonist in a silent role, however, proved an even bigger misstep. Numerous scenes involving family lacked emotional connection as the expressionless main character stood silently by as others expressed anguish or helped the loved ones in need.

    26 Fighting with the Missus.jpgOne of the first games to do so, Dragon Quest V introduces the ability to recruit monsters to the team. By defeating the same monster repeatedly, it may ask to join the player’s ranks. The system works well enough, but feels completely random in places. Some monsters have very low join rates and may not ask to come on board even after hours of grinding. Furthermore, some monster abilities don’t quite line up. A monster that constantly attacks the party with vicious swipes in combat may have caster stats and abilities once on team. New monsters join at level 1 through 10, needing plenty of time to soak up XP as part of the team. In the mid to late game, most will not want to make the grind investment needed to enable their new monster recruits to carry their own weight. Leveling, even at lower levels in the late game, moves quite slowly, discouraging use of mid to late game recruits who should have better stats in the long run.

    Throughout the game, the main character must make yes and no choices. Unfortunately, none of them have any significant impact. While one may expect a multitude of ‘false choices’ in an older CRPG, one only needs to look at Dragon Quest (Warrior) III to see examples of how to implement meaningful choices with consequences that do not necessitate having to program multiple endings.
    The main plot itself lacks originality, but the details make the story stand out. This time, the main character is not the fabled Zenethian hero destined to save to world, but someone close to him.

    Instead of picking up party members in various cities around the world, the main character’s family and closest friend joins the fray. As the second in a trilogy of games, one might expect a strong tie in with the first game. However, the first story merely provides backdrop, with numerous items and reoccurring NPCs making another appearance, insuring that players need not have familiarity of the first story to enjoy this adventure.

    45 The. Most. Epic. Boss. Ever..jpgIn essence, Dragon Quest V reaches higher than any other RPG of its time, but misses a number of easy enhancements which could have helped the game immensely. Without a doubt, Dragon Quest V is not only well made, but qualifies as a timeless classic due to its groundbreaking mechanics. However, these shortcomings keep it from reaching its full potential and possible status as a timeless masterpiece.

    Make no mistake, however. This epic adventure propels the player with well written dialogue, unique locations and challenging, well-balanced gameplay. Many know the Dragon Quest series for these characteristics and DQV has them in spades. My play through ran about 10 hours longer than Dragon Quest IV, and I felt it could have lasted longer and still entertained.

    Bottom Line: Is it fun today? Absolutely. While falling short of its ambitious potential, Dragon Quest V provides plenty of adventure from beginning to end. Even when the formula feels a bit stale, surprises pop up to delight and entertain the player. For everything it does wrong, DQV does two things right, due in large part to building on the solid foundation laid out by its predecessors. Dragon Quest V provides classic, entertaining JRPG action throughout its forty hours. While a few easy additions or changes would have made this the best JRPG of its generation, serious RPGamers should not miss Dragon Quest V.

    GamePro Tip! Reload your final save game to access bonus content.

    P.S. I did find a few puzzles in the game a bit too challenging. The Magma Staff, in particular, left my brother and I both scratching our heads for hours. He eventually figured it out, while I resorted to FAQ.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited December 2014
    BoxCover.jpgMy brother and I continue our RPGTrek with Dragon Quest VI: Realms of Revelation. This game concludes the Zenethian trilogy in epic fashion. While you don’t get married, or have kids, you do meet a lot of new friends and search for your ture self. And, in this game, you get adventure in not one, but two worlds! Your next RPGTrek story starts now!


    JOURNEY OF A UTAHN POLYGAMEIST
    DRAGON QUEST VI: REALMS OF REVELATION– PART 1


    Salutations.
    Up through Dragon Quest V, I have written blow by blow accounts of my heroes’ journey through various worlds and adventures. Dragon Quest VI ratchets up the sheer amount of stories, characters and more. With increasing demands on my time, and a strong desire to keep the journal of each game around a few thousand words, I must take a different approach with this epic adventure. Instead of a detailed recording, expect a highlight of the more memorable moments of the trek, including the good, the bad, and the not-so-perty.

    Our story starts off with me, the hero, Phil, working with other companions to fight a big, bad boss. Not unlike the endings of most games… except in this scenario, the big, bad evil guy wins! Not surprisingly, our hero wakes up from the nightmare, in his quiet, hometown village. I talk a bit with my sister (whom I quickly forget about) and eventually get sent out to take care of some village business. After all, the title on my character sheet says “Village Lad,” so I get to run errands.




    03 I'm down for divine chat.jpgEventually, in running errands for people, I run into a guy who hangs onto a ledge by the pinky of a finger. I pull him out, but I get pulled into the gaping, deep hole in the process. After watching my life flash before my eyes (not really), I wake up in a new land. As I wonder into towns, no one can see or hear me (resulting in some funny moments), but, oddly enough, I can break stuff and monsters have no problem sensing and attacking me. Darn video game logic!


    This opens up more than one opportunity I will have listening to various NPCs spill the beans on some of their more nefarious schemes and prejudices. Eventually, I make my way to Somnia Castle where, after walking and talking to a lot of people, I find out I pretty much have to join the army to move forward. After working my way through a test, another recruit, Carver, joins me as we find a wild mustang which the king eventually allows us to keep with a wagon after he charges us with finding Ra’s Mirror.


    In our search, we found a stubborn dwarf who claimed to have some information to help us. In exchange for Carver building him a storage shed in absolute record time, we tells us to head east towards a city called “Alltrades Abbey.” When we arrive, however, we find another hole. We dive in, once again finding ourselves in a world where people cannot see us. We head towards the nearest town there, Port Haven, where we meet Milly… the first person who can see and hear us.


    09 Mily Joins.jpgEventually, she leads us to a friend, Luca, who gives us directions to a cave (surprise) where we can get some dew that can help with our invisibility issues. Once solved, Milly the healer joins our team and we head back to Port Haven to handle some unfinished business and play in the casino. We take a ship and soon find ourselves at Somnia Castle again, but not the one from before. The one in this world features a queen and king stuck in slumber, unable to wake. To make life more interesting, some of the residents feel that I look exactly like the prince.


    We eventually use that fact to get entrance in, and find out a few things before the chancellor catches us with our hand in the cookie jar, so to speak. After working our way through a tower or two, we return to Madame Luca for some clarifications. She explains that the world I come from is, in fact, a dream world. When I fell through a hole and landed in a new country where others could not see me, I landed, in fact, into the ‘real’ world.


    20 Ship Rising.jpgThis, of course, necessitated a visit to Cornell university as I attempted to wrap my head around everything. With the Mirror of Ra now in our possession, we head back into the dream world and Somnia Castle. Eventaully, we head to Murdaw, the evil guy seen in our earlier ‘vision’ at the beginning, and kick his tail. After we do so, however, the king is not in his chambers when we return. After resting for a night, no one has seen him yet, so we switch back to the real world.


    Surprisingly, the king and queen finally awoke there. He wants us go after this world’s version of Murdaw. To do that, we need the services of a ship. We head to Ghent where we show the king’s orders to the mayor or head elder. (Their titles seem to change often). Intiailly, we refuses to assist us, despite our papers, but Nevan, an acolyte with attitude (and no lack of pride) shows up. Intiailly agreeing wtih the old man, Nevan quickly chainges his mind when he suddenly got a vision from the goddess herself.


    With Nevan’s approval, the town gives us a ship and we head to flight Murdaw. I found this battle extremely tough, and had to grind up some levels in order to take him down on this go around. Eventually, we win the day. However, our victory feels a wee hollow as first, we see no game over sequence, and two, monsters still roam around. We return to the castle where the queen implores us to find our ‘real’ self. After all, my hero comes from the dream world, so a real counterpart must exist in the real world.


    Read my journal for more pictures. More Dragon Quest VI coming soon!
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited January 2015
    After a holiday break, my brother and I continue our RPGTrek with Dragon Quest VI: Realms of Revelation. This game concludes the Zenethian trilogy in epic fashion. While you don’t get married, or have kids, you do meet a lot of new friends and search for your ture self. And, in this game, you get adventure in not one, but two worlds! Your next RPGTrek story starts now!


    JOURNEY OF A UTAHN POLYGAMEIST
    DRAGON QUEST VI: REALMS OF REVELATION– PART 2

    21 Amos Out Cold.jpgEventually, we make our way to Alltrades Abbey, now existent in the dream world. There one of the people explain that each of us can train in various classes to learn new skills. With each group of enemies we defeat, we earn a credit towards leveling and mastering those classes. Unfortunately, while someone did explain that we would only receive credit for 'challenging' encounters, I had to find out, the hard way, that my earlier grinding to defeat a boss would prove detrimental to my ability to rise through classes for some time. Characters with lower levels, who joined me later, wound up with more class progression than my main hero and characters. I found that frustrating.

    We make our way to the town of Scrimsley, where people move at their own pace, and make outsiders feel a wee unwelcome. Of course, that does not deter me. After all, since I can now access this town, there must be something I can find to help me in my journey. Talking with some of the townspeople reveals that they got somewhat of a vampire or werewolf problem. However, a little more investigation reveals something completely different...their town hero turns into a monster at night! Of course, one can only solve this type of challenge with a seed of reasons (Found at fine retailers and dark towers everywhere!). So, after we retrieve one and give it to him, Amos joins our team. Luckily, he can still turn into a powerful monster, which comes in handy.

    23 Big Fight.jpgFollowing directions, we make our way to the town of Aridea, again, in the land of dreams. There, everyone talks about a happy place, the Isle of Smiles. I quickly realize that nearly everyone in this town has a burning desire to go to this happy place from where no one returns. So, I join the next group of people heading out, on a floating island. Seems a wee ironic...taking an island to another island. Anyway, most people can see what will happen here, a mile away, because if something looks too good to be true... And, sure enough, half way there, people start falling into a deep sleep. The staff running this cruise ship...err...island, turn into monsters, and drag us to the Isle of Smiles. However, only the demons running the isle and sacrificing humans to their demonic gods, smile.

    So, of course, we have to kick all their *****, as these demons bit off way more than they can chew when they took us on. Actually, I lie. I lost this battle numerous times, and had to grind a bit before I could overcome. Thankfully, everytime I wipe, I wake up in a church somewhere. Unfortunately, I have to go through minutes of scripting / acting to get from the mainland to the isle of smiles. I swear, some sections of this game tests my patience.

    Next, we warp back to the real world and head over to Howsworth. There, we meet a king, queen and prince with an interesting concern. To prove himself, the prince must go to one of those monster filled cave (are there any other kinds?) and retrieve some seal or artifact. Now, I have done this numerous times through various DQ games, as the hero. However, this prince, a coward at heart, needs all of the help he can get.

    26 Humble.jpgWe volunteer, and I regret it almost instantly. Every time I try to lead this teenager to the cave, he runs off. When I finally corner him and take him in, he continues to run away, despite seeing just how effectively we dispatch the beasts. Even a video game RPG can remind me why I have little desire to raise children in real life! Of course, we eventually force his cooperation, overcome and return back to a very happy monarch couple. He gives us a magic key and we head out.

    Following Madame Luca's direction, we head over to Clearvale, a town easily accessible in both the real world and dream world. In the real world, we find out that a child died early, from illness. Another hero promised him a pendant of bravery or something of the sort, but never returned. Well, looks like s job for Super-Us! We head up the mountain where the trinket(s) resides, fight lots of monsters (that IS what we do, after all) and we retrieve the goods.

    When we return, the parents sob with happiness, and offer us the son's bed to sleep in for the evening. Now, do not ask me how an ENTIRE party of adults fit into a boy's bed, but we do. We wake up in the dream world, in the bed, which flies! We head out the window and have a new, exciting mode of transportation.

    See more pics on my blog. More coming soon!
  • TheAnimeManTheAnimeMan Member Full Members
    edited January 2015
    This has still been an awesome thing to follow along reading it
    sig.gif

    28 years of gaming and still going strong
    and now a mostly annoyed Father with first son. And now a father again to a second son :D

    Winner of the 2015-2016 Fantasy gaming Pool
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited January 2015
    Salutations.
    As I have noted on other social media sites and our RPGTrek page, my brother and I have decided to table this series for a while. Attempting to play through nine Dragon Quests games in a row proved to test our patience and tolerance for a formula that tends to repeat itself through each game in the series. Dragon Quest VI, the current game on our list, worsened this challenge even further, which I will detail below. For us, we did not feel it fun any longer, which is the reason we play.

    We may return to this game and/or series in the future. So, I feel it important to jot down my impression of the Dragon Quest VI, now about 35 hours into the game. Should I pick the game up at a future point, this entry, along with the journal I did earlier, will help me to pick right up where I left off.

    Dragon Quest VI on the Nintendo DS looks, sounds and plays very similarly to the previous games in the Zenethian trilogy, Dragon Quest IV and V. However, it takes some ambitious steps in an attempt to one up those games, so to speak. Instead of one, large world to explore, players have two; the real world and the dream world. The number of towns seems to exceed the previous two games combined. Dragon Quest VI even brings back the beloved class system found in Dragon Quest III, but offers more choices than ever before. Yet, sometimes, bigger is not always better.
    32-fighting-yourself.jpg?w=540I love fighting myself.

    Before I jump into the story and larger issues plaguing this title, I would be remiss if I did not touch on the new class system. Similar to Dragon Quest III, you character can earn points in a chosen class with every victory against monsters similar or tougher to the character in level. Unfortunately, they introduced this system after I grinded considerably to deal with a tough boss, thereby rendering those character unable to earn class credit for some time. Regardless as you earn so many points, you gain class levels, and skills. Once you earn eight levels or so in class, you master it and may switch to another. Your starts change depending on the class, but you can use learned skills no matter which class you chose. Unfortunately, unlike Final Fantasy V, your characters do not change appearance with the classes. Finally, some classes have more basic classes as pre-requisites. Ultimately, while I did enjoy the system somewhat, it felt slightly frustrating at time due to its lack of transparency, and a bit shallow.

    The story starts off in a somewhat traditional manner. You play the hero, sent out from a humble village to run some errand. Before you know it, you’re involved in helping the nation fend off some great evil. Yet, along the way, you discover there’s two worlds, not one. After defeating the great evil in both lands, you find out two riveting discoveries. First, monsters continue to populate the planet. Next, you are not the real you. No, you are the dream version of you. You must find the real version of you, running loose somewhere in the world.

    While somewhat original (Zelda: Link to the Past references aside), the plot just does not move fast enough for me after those initial reveals. For the next 15-20 hours after that, my party heads from one town to the next, guided by a seer (or just what towns we get access too after gaining new forms of transportation), helping people and discovering little in the way of the main story. While this adheres to the formula of most Dragon Quest games, I found the longer time between main plot points disconnecting me from caring about the characters. You meet several companions within the first dozen hours or so, many which have an interesting story, but those following 15 hours or so has no development, aside from a few lines from the party chat function. It does not help that they do not feel as original or entertaining as the ones from Dragon Quest IV, or the wife from Dragon Quest V.
    34-fun-times.jpg?w=540Fun times.
    Sometimes, in Dragon Quest games, players may get lost as to where to go or what to do next. This becomes an issue, often enough, when one earns a new form of transportation, allowing them to go to places they had never been. While the new feeling of discovery can exhilarate, larger map sizes, and the fact there are two lands, really work against the pacing of the game here. At one point, I got the ability to dive my ship underwater, like a sub, opening a whole NEW world (and effectively doubling the size of explorable areas). With no clear direction of where to go next, I spent HOURS finding a new location to experience the next part of the story, thanks, in no small part, to the frequent random encounter rate.

    Using a FAQ became a must. Even my brother, who normally excels at finding hidden items/areas and figuring out what to do next, found himself seeking outside sources of information. The size of the game and sheer number of event locations scream for an open world experience, but, at the same time, so much of the game is set up as a linear experience, as well. You cannot advance plot point D, until you pick up Item C after visiting town B, which you find out from talking to NPC A. Miss any of those, and you will roam around the vast, open areas for hours until you happen to do what the game expects you to do next. Or, you decide to break down and read a guide.

    Honestly, it breaks my heart, because underneath of all of that frustration and unnecessary padding, the charm of a Dragon Quest story lays dormant, awaiting the brave and patient. I cannot help but feel that with some strong guidance and direction, I might only be a dozen hours or two from experiencing an interesting plot twist or new story. I may never know. If I do, you can read the next step of my adventures right here. In the mean time, join us at the RPGTrek as we take a break from Dragon Quest and jump into the “Tales of” series of RPGs!
  • GaijinMonogatariGaijinMonogatari RPGamer Staff RPGamer Staff
    edited January 2015
    While I never did beat this one, years ago, I found and read the six-volume manga adaptation. The story was probably taken better that way...
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited January 2015
    While I never did beat this one, years ago, I found and read the six-volume manga adaptation. The story was probably taken better that way...
    ROFL!!! I bet it was. It starts off with a very interesting premise. I'd love to see how it turns out (hopefully something good...maybe even original!) But, I'm just tired of wondering around, directionless, with random encounters every few steps. And while I don't mind hitting up guides once in a while to get past a stuck point, this one has tapped me out. I'm sure I'll come back to the series eventually...probably by the end of the year. The question will be... will I pick up here, hop into DQVII, or just skip on over to VIII?
  • smacdsmacd Full Members
    edited January 2015
    I'm saddened that you are not going to finish DQ6 in the near future- perhaps just playing with a guide would have been better. But I understand getting burned out on playing one series back to back. I've done several of these types of series playthroughs over the years, and found that it can be incredibly tedious, even with good series. I once played the entire FF series (1-9, including 3 with a translation patch at the time) back to back, and was so burned out that I haven't touched some of the later games again since. Over the last few years, I've played somewhat shorter series- Wild Arms and Suikoden being the most previous, and found that if I set a goal for 5-7 games in a year, with several other completely different games between them, allowed me to avoid as much of the burnout feeling. I'm actually getting to the point where even single games I actually like feel like they last too long and cause me to start feeling burned out before they are done.

    As for the game suggestions, I would recommend that you guys pick up and finish DQ6 (with a guide?) in 2 months or so. Then take some more time away from it. And as much as I would love to recommend playing DQ7, its a 100+ hour game and you're already burned out of the series. Skip it, and play DQ8 instead, maybe around the end of summer. Then play some other games, and come back toward the end of the year and play DQ9. Maybe in the meantime, a miracle will happen and DQ7 3DS will be announced for localization, which I hear is streamlined to be more of a 60 hour game. If that still hasn't been localized, I'd recommend waiting until summer 2016 to play the original. Putting a lot of time between them will help reduce the burnout feeling. On the good side, unlike DQ1-3's tight trilogy relation, and DQ4-6's loose trilogy relation, there is no (identified) relationship at all between DQ7-9 between them or any of the other games in the series as far as I know, so order is unimportant. Not to mention that 8 and 9 just have a really different feel to them.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited January 2015
    I really like your suggestion, smacd. We might just do that.
  • GaijinMonogatariGaijinMonogatari RPGamer Staff RPGamer Staff
    edited January 2015
    JCServant wrote: »
    ROFL!!! I bet it was. It starts off with a very interesting premise. I'd love to see how it turns out (hopefully something good...maybe even original!) But, I'm just tired of wondering around, directionless, with random encounters every few steps. And while I don't mind hitting up guides once in a while to get past a stuck point, this one has tapped me out. I'm sure I'll come back to the series eventually...probably by the end of the year. The question will be... will I pick up here, hop into DQVII, or just skip on over to VIII?

    Yeah, you would've loved it. In the last volume, they're racing through the final level and meet the last of the Demon Lords (I suppose he's the penultimate boss). The thing barely manages to get past "Graaar! I am the Demon Lord --" and I'm not sure they even gave him enough time to finish saying his name before they cut him to pieces.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited January 2015
    We will be coming back to this soon. I do intend to go through the rest of the series (even if I don't complete VI or VII). But, in the mean time, check out the continued antics of my brother and I over here. Since we're playing Tales of Phantasia right now, I created a separate thread in the Non Square Enix forum.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    smacd wrote: »
    I'm saddened that you are not going to finish DQ6 in the near future- perhaps just playing with a guide would have been better..... I would recommend that you guys pick up and finish DQ6 (with a guide?) in 2 months or so. Then take some more time away from it. And as much as I would love to recommend playing DQ7, its a 100+ hour game and you're already burned out of the series. Skip it, and play DQ8 instead, maybe around the end of summer. Then play some other games, and come back toward the end of the year and play DQ9. Maybe in the meantime, a miracle will happen and DQ7 3DS will be announced for localization, which I hear is streamlined to be more of a 60 hour game. If that still hasn't been localized, I'd recommend waiting until summer 2016 to play the original. Putting a lot of time between them will help reduce the burnout feeling. On the good side, unlike DQ1-3's tight trilogy relation, and DQ4-6's loose trilogy relation, there is no (identified) relationship at all between DQ7-9 between them or any of the other games in the series as far as I know, so order is unimportant. Not to mention that 8 and 9 just have a really different feel to them.

    Your wish is my command!! For you, the listeners of RPGBacktrack who asked for me, the fans of #JRPGJuly, and last, but not least, my ego as a man and an RPGamer, I pick this up where I left off!!!

    JOURNEY OF A UTAHN POLYGAMEIST

    DRAGON QUEST VI: REALMS OF REVELATION– PART 3

    Eventually, we make our way to Swanstone castle (I believe in the real world) and find out that the king there loves his reflection in the royal mirror. Well, to be more accurate, he does not see HIS reflection, but rather, that of a princess. And, he’s fallen in love with her! Surprise! After the king shares his lament with our group, we share with him with a reflective device of our own, the Mirror of Ra! Using that, we reveal that a bad dude, Spiegel, holds the lady captive. The king implores us to hunt down the bastard, and separate his head from his shoulders. Ok, I admit to exaggerating that last tidbit just a tad in order to make this whole thing sound a bit more exciting! Off we go!
    Spiegel’s waist line and ugliness ares exceeded only by his ego, as evidenced by his tower named “Spiegelspire.” Seriously, I could not make that up if I tried. We get there, of course, on our flying bed in the dream world, where he holds the lady captive. We trek up, and the final showdown with the villian proves somewhat challenging, but nothing we could not handle. Reunited with his love, the king back in Swanstone gives us a flood key, allowing our ship to sail to parts unknown!

    We eventually work our way to a town called ‘Pescado.’ Luckily for me, I took a few years of Spanish in High School, and immediately recognized this word as “Fish”. So, I entered the town called “Fish” and, sure enough, I run into plenty of fishermen. One, in particular, acts a bit wierd…so I decided to follow him for a while. Here, in a bit of a mini game, I have to follow this guy as he walks through a cave, but not get close enough that he spots me. Admittedly, I hate stealth games as a rule. I have never seen the appeal of games where your best tool for survival is patience. If I wanted to test my patience, I would stand in line at the post office. /rantoff

    Eventually, we find out that he’s having a secret rendezvous with a mermaid. While my party believes in diversity in love and all that, this probably pushes those boundaries a bit further than we feel comfy with. We offer to take her back to her people, and he agrees. Once we do, the other mermaids award us with a harp. This harp wraps our ship in an air bubble and allows it to submerge underwater.

    This opens up the world even further. I cannot stress this enough. Between the flying bed in the dream world and the submergible boat in the real world, I could spend hours just scouring two worlds for new locations and possible secrets. Now, while on the bed, I find that no enemy can touch me. However, under the sea….well…I’m reminded of a song I learned in watching a movie about a mermaid.

    “Under the Sea! Under the Sea!
    Darling you’ll be deader, down where your wetter, take it from me!
    Up on the shore they joke away, Out in the sun they bathe all day
    While we be grindin’, Full time to fightin’, under the sea!”


    Seriously. You run into fights every five steps…and it really slows down any hope one may have of quickly mapping the sea floor. I imagine I may have missed a purchasable item that allows me to bypass random encounters, but I could not recall every seeing one. Regardless, I realized that I had yet to unlock most of the classes, and used the opportunity to earn levels and class points.

    Eventually, I run into King Triton’s palace. Ok. Again, I jest…it was Neptune. But, really, I think he should be called King Triton. So, he tells us that a magic item was stolen, blah blah blah…. and tells us to find it in an underwater shrine to the west.

    Now…I might have mentioned this before, but the ocean is not only huge, but filled with countless underwater denizens willing to throw themselves at me in a futile attempt to cleans their waters of the landlubbers. I must have spent an hour looking for this shrine, fighting battles every five to ten steps (or tiles). I gave up, looked online to find that the shrine is actually in a WNW direction, and in the center of a ring of land. Why couldn’t he have provided better direction…or, at least, a GPS for my ship?
    Eventually, we work our way in, find a big, bad evil guy, kill him, and take the very artifact King Triton…errrr… Neptune asked for.

    Read this article with pictures and MORE jokes on my blog.
  • TheAnimeManTheAnimeMan Member Full Members
    What happened to your Tales Trek?
    sig.gif

    28 years of gaming and still going strong
    and now a mostly annoyed Father with first son. And now a father again to a second son :D

    Winner of the 2015-2016 Fantasy gaming Pool
  • JCServantJCServant Certified Polygameist RPGamer Staff
    I might jump on that again...either concurrently, or after my Dragon Quest run. My brother, who was playing these games with me, quit. So, that took away a lot of my motivation to play through. That, and I got really frustrated with my AI partners dying over and over again in Tales of Symphonia.

    Ironically enough, it reminds me of my primary gripe with DQIV NES version when I played it. I walked away from my first play through of that game because I hated how the computer took control of the party in Chapter 5. You could only give them vague tactical commands, and the AI decided what each person actually did in fights (similar to Persona 3 on PS2). I hate not having control of my part. JRPGs have enough of a random element without Bob the Healer deciding he's going to whack with his mace when my main character is sitting at 2 out of 210 HPs. Tales is all of that and more...as everything happens in real time. Sure, you can stop and force someone to do a particular command at any point in the combat, but that's if you notice that you need them to do a particular action in the real time mess that unfolds in front of your eyes. And, yes, that was a big issue for me with games like Baldur's Gate. LOLz. I think I can definitively say that I enjoy turn based games (where I control my whole party) over real time or psuedo real time ones where my party is either fully or partially controlled by the AI.
  • DravDrav A Serious Man Full Members
    JCServant wrote: »
    Seriously. You run into fights every five steps…and it really slows down any hope one may have of quickly mapping the sea floor. I imagine I may have missed a purchasable item that allows me to bypass random encounters, but I could not recall every seeing one.
    I don't know if it works underwater, but Holy Water decreases the random encounter rate on land.

  • JCServantJCServant Certified Polygameist RPGamer Staff
    JOURNEY OF A UTAHN POLYGAMEIST

    DRAGON QUEST VI: REALMS OF REVELATION– PART 4

    For the life of me, I do not recall how I got to the island of Sorceria, but I got there. I remember it being raised up from earlier. Anyway, turns out Ashlynn, the acolyte (and member of our team) hails from this magical land. Everyone expresses their appreciation for freeing them from their purgatory, and their pride for Ashlynn. At one point, we have to scoop us some grains of sand (of time?) , or we cannot proceed. Now, I start lookin’ for a dustpan, but we really needed Ashly
    nn use the sand urn. Because, it is not just an urn, but a vacuum.

    At some point, after talking with everyone a few dozen times, we are told we need a carpet from a fashion contest. With the help of the magic spell FAQ, I find the island where they hold these contests. My party and I join, and have to win not one, but THREE bloody contests to receive the shaggy reward. Now, a bit of frustration here… this section took me nearly an hour. After all, the party not only has to go through three contests which moves somewhat slowly…but I have to swap a lot of items (and classes) around to maximize my “style” score. This felt like a needless time sink that added nothing to the plot.

    With a flying carpet, flying bed, submergible ship and a floating turtle island, we can travel everywhere we need to in order to collect the legendary gear. First, we head to Weaver’s Peak, where this whole adventure started. There, we run into … ourselves! That is the hero’s real self. Apparently, we were split into two during the battle with Mildew..errr…Mardow WAY back near the beginning of the game.

    During our chit chat with the locals, monsters attacked, setting our home town on fire. This is a classic JRPG cliché, but it usually happens in the first two hours. Eventually, we save everyone and remerge together as one full hero. Even more amazing, the entire town is completely restored after the event! It must be magic! We are told to return back to the castle to speak with mom and pops.

    Of course, they greet us with open arms. At one point, I’m taken through a dream sequence, of sorts, which reviews parts of the story from earlier in the game. I found it helpful in recalling prior events (though, admittedly, at this point, I do not care about the plot much). Our father then informs us that our journey to save the world now begins. Between the town burning and this, I feel like the game is just now getting started, when, really, after 50 hours, I’m hoping I’m near the end. He then gives me some fancy legendary helmet! Sweet..just three more pieces left.

    As I mentioned before, I gave up all pretense of attempting to figure out what the game wants from me next, and followed the sage, FAQ, to my next destination, the Crystal Catacombs. The whole thing is filled with puzzle hallways, similar to the first few Dragon Quest games, where you have to take left and right turns in a specific order through a repeating hallway in order to proceed. A few vague clues given earlier prove helpful here. However, if missed, attempting to track down those clues would prove extremely time consuming. Luckily, with a FAQ, I need not concern myself either way. I quickly track down my second legendary item, the shield.

    The mystical mage informs me that the third gear piece hides in Castle Graceskull. Seriously, for castles, this name must rank in the top three of all time. Upon entering, we find ruins with nothing but a lone man informing us of the obvious…that the castle has seen better days. We find a well and, upon entering it, find ourselves in the dream world. We enter to find ourselves in the castle before its downfall.

    Inside, we find plenty of people discussing the king’s recent decision to summon a demon strong enough to beat the other demon plotting to terrorize the land or whatnot. Now, I get that JRPG kings lack a connection with reality (and therefore, what we might consider common sense), but this just seems like a really stupid idea. A few of the denizens agree with me. Sure enough, upon calling the infernal creature, the king and his aides meet a quick, burning death by its hands. The rest of us flee, but not before hiding the royal armor.
    After we return to the ‘real world,’ we head back inside the destroyed castle to the basement where the knight hid the armor many years ago. We do the heroic thing, shed a tear for the dozens who died, and steal the armor, claiming it as our own.

    Finally, we seek the sword. We start by heading to “Mount Snowhere.” Honestly, between the mount and the castle, I can tell that the translators decided to just cut loose with the jokes at this point. We find a town ravaged by a constant, near-blinding snowstorm and occupied by a completely frozen population (queue the music, “Let It Go!!”)… save for one man. He tells us that he has no time for us (because, he’s such a busy man all by his lonesome) and warns us not to go to the shrine. Well, we steal invaluable suits of armor, so we certainly are not going to follow directions given to us by an elder!

    We head there and find a snow maiden who reveals that she froze everyone in the town, except the old man, because 50 years ago, he revealed the secret of her existence. Well, that makes sense…punish an entire village because of one man’s actions! She agrees to lay off the voodoo, and lifts the curse. Back at the village, we talk to the thawed residents, including one who tells us how to get past the guardian in the ice cave to the north. We head there and find the sword.
    In a cutscene only found in JRPGs, another person runs up behind us, and nearly steals the sword first while we stand there and watch. Normally, under such circumstances, I would stop the knave before he came close to my preciousssss. But, turns out he does not want it anyway, for rust covers it. Nothing in this game comes easy. We find out that the man who can help us might be in Turncote, a town of rogues.

    To check out all the cool screenshots I did with funny captions, head over to https://jcservant.wordpress.com/2015/07/27/dragon-quest-vi-part-4/
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