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BioWare Austin Takes on Modern Fantasy with Shadow Realms

Severin MiraSeverin Mira News Director/ReviewerRPGamer Staff
edited August 2014 in Latest Updates
BioWare's new IP has been unveiled as Shadow Realms, an online multiplayer title that pits four players against one. Will you be one of the heroes, or the clearly much cooler Shadowlord?

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Comments

  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    edited August 2014
    Okay, this sounds kind of amazing. Attempting to turn a traditional tabletop experience into a video game, complete with a "dungeon master" is something I don't think has ever been tried before.

    This is definitely something to keep an eye on.
    "It's okay to fail as long as you learn that you failed!" - Neptune, Hyperdimension Neptunia Victory
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  • Rya_ReisenderRya_Reisender Solipsist Snowflake Full Members
    edited August 2014
    There should be more games with asymmetric multiplayer.
  • PawsPaws BEARSONA RPGamer Staff
    edited August 2014
    Third party developers have no confidence in the WiiU.
  • flamethrowerflamethrower Member Full Members
    edited August 2014
    Any idea why that is? http://www.vgchartz.com/ <- more installed base than X1 but less than PS4. Doesn't that inspire some confidence?
  • PawsPaws BEARSONA RPGamer Staff
    edited August 2014
    You'd think so, eh?
  • Fowl SorcerousFowl Sorcerous Dread News Editor RPGamer Staff
    edited August 2014
    the tablet sits on my coffee taunting me the design possibilities of asychronus multiplayer, and then i just play more mario kart.
  • watcherwatcher Veteran RPGamer Full Members
    edited August 2014
    Rya.Reisender said:
    There should be more games with asymmetric multiplayer.
    I imagine if Evolve or this does well enough, it might become the next developer fad.
  • Rya_ReisenderRya_Reisender Solipsist Snowflake Full Members
    edited August 2014
    I designed some asymmetric multiplayer games when I was younger. For example I made a Thunder Force fangame where the second player could play as the "Claw" (when bullets touch it, the bullets disappear and it has a weaker shot) rather than it automatically rotating around your ship.

    I also made a scenario map for Starcraft where 4 players with normal base building in the corners had to fight against one player with more benefits.

    Players actually seem to like asymmetric multiplayer quite a lot, even just telling them about simple ideas like that usually makes them go "Hey, that's interesting". Still hardly anything like this ever gets made. Maybe because balancing it is too hard?
    If it becomes a new developer fad then that would be cool.
  • scorpio_7scorpio_7 Tactic's Ogre I choose u! Full Members
    edited August 2014
    I am definitely intrigued by this. It's different and original by the sounds of it.

    I remember watching the teaser emails going "wtf?"
  • Jmustang1968Jmustang1968 RPGamer Staff RPGamer Staff
    edited August 2014
    I dont believe EA is going to be releasing any more games on Wii U.
  • Rya_ReisenderRya_Reisender Solipsist Snowflake Full Members
    edited August 2014
    It will actually be interesting how this game works out. I wonder how players will react on it, because it is likely that players will prefer one side eventually. Eventually either everybody wants to be the dungeon master or nobody wants to take the job.
  • watcherwatcher Veteran RPGamer Full Members
    edited August 2014
    They had an event for this at PAX today and I got the chance to see the alpha build. So far it looks okay, if in need of balance. The the 1 has been reliably beating the 4. Also, I hope the final game doesn't have just the "kill everything in the room, then go to the next room and kill everything, ad nauseam" gameplay pattern that was demoed. I can also see the potential for awesome fan mods if they release a mod tool set.
  • Confessor RahlConfessor Rahl Member Full Members
    edited August 2014
    Ughhhh.... Nah I'm good. This sounds like something many of my fellow RPGamer board members will like, but I can pretty much say this is a flat out no for me.
    [SIGPIC][/SIGPIC]

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