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RPG Backtrack - Episode 130: Night of the Living Vagrants

JuMeSynJuMeSyn Code: KirinAdministrators
edited October 2014 in Latest Updates
Yasumi Matsuno's work includes a title from the late PS1 era that defies easy explanation. Attempting to describe it anyway may require a flow chart to keep track of all the concepts, but no one will confuse Vagrant Story with any other game.
Get your math mind in gear.
It's not what he's eating, but what's eating him that makes it ... sort of interesting.

Comments

  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited October 2014
    *whistles the Dragon Quest IV town them song that may or may not be recorded at the end of the podcast*
  • BalanceBalance Member Full Members
    edited October 2014
    I loved Vagrant story. The plot is like some strange manga plot, but the church elite squad did remind me of final fantasy tactics and actually, some of the Fire Emblem theocratic types as well. The dress of these characters was so ridiculous that I thought, okaaay I need to suspend my disbelief and concentrate on the weapons.
    Loved the whole ridiculous weapon crafting, it became a crazy quest to make the one weapon to rule them all for me, something that could do blunt, edge and pierce and dragon kill,I collected weapons like crazy for the materials and combine them in my mania, but I actually think I had to cobble together a crossbow near the end as well to defeat the final boss.
    The puzzles were not bad, the backdrops and graphics were very atmospheric but it was all just providing fodder for my weapon quest muwhahaha.
    The weapon combining reminded me of another game from the same kind of era, Parasite eve I think, it was some massive skyscraper full of enemies and guns. again I combined guns like crazy until I got a super gun.
    The story's other similarity to Paraiste eve, was of course the crazy mutants who were convinced they were god, hahah.
    Anybody who expected Vagrant story to be some bizarre hobo-simulator RPG where you have to beg for bootleg liquor money and survive seriously bad winters and hobo fight fro your turf, will be , unfortunately dissapointed.
  • smacdsmacd Full Members
    edited October 2014
    Regarding DQ4, Chapter 6 is interesting and adds some resolution to Psaro's story, but wasn't really necessary. I've been replaying on the android, and yes the party chat really adds a lot to it- right now its really the definitive version of the game.

    Phil also mentioned that he hard a hard time finding boomarangs, and it seems like they actually nerfed them in the DS/mobile remake- the regular boomarang seems to have been replaced with the Hunter's Bow, which is single target only unfortunately.
  • TexsideTexside Member Full Members
    edited October 2014
    Boy, things have been busy. I had a question about last week's episode! (heh heh, better late than never)

    As for this one, I never played Vagrant Story. I know a friend who swears by it, though her remarks were basically all about the story being great, so the gameplay never got brought up much. It sounds like it has about four good ideas, and mixed these four ideas into one battle system. Much like mixing meat, pecans and molasses, pumpkin filling, and potatoes into one pie shell, sometimes you should not mix too many things together. The result of mixing too many things together is a war on Thanksgiving, and that's a war that should never be waged.

    DQ4 for the NES was a formative RPG for me, and the DS version was a great remake; it was one of those well-timed games for us older folks, where we had the first RPG with a plot and a cast, stateside. It was something special, for sure. I'm glad to hear it still measures up, too. I'm debating that iOS version because... party chat.

    But iOS.

    ETA: Oh, Psaro was also great on NES. I remember me and my brother playing it, gasping and staring with each form change. It was an incredible experience, and, y'know, for a one player game, it's crazy it's one of my most memorable shared gaming experiences. But the form changes, even on NES, were that crazy.
  • VictarVictar Member Full Members
    edited October 2014
    Phil, what title did you have at the end of DQ4? You can see your title if you look at the hero's statistics or one of the menu screens. Your hero's title changes throughout the game depending on how you play.

    http://www.woodus.com/forums/?showtopic=15588

    has a list of some of the many obtainable titles. You could also fight the chapter 6 dungeon bosses repeatedly to get Psarro's best equipment, and a weirdo villager for your town.

    In DQ5, stick with the Slime Knight; unlike other monsters, he stays strong for the entire game. Get a Cureslime or a Healslime if you can. With those two and the various human characters, you're good to go.

    The DQ5 postgame boss isn't too difficult, but continuing the DQ tradition, he'll tell you the fight was unimpressive if you take more than 15 turns. Beating him in 15 turns requires powerful endgame monsters AND level grinding AND casino grinding for the best weapons. And your reward for beating him in 15 turns is... the last object for 100% museum completion. I'm not sure that was worth the extra 10 hours I put into it.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited October 2014
    Wow...great story, Victar...and good info. I don't have DQIV with me right now (I'm on the road and I have DQV loaded), but I'll have to check that out. I'll keep my slime knight around...but no cure slime thus far. I'm level 19 atm.
  • MacstormMacstorm Ysy St. Administrators
    edited October 2014
    Victar wrote: »
    Phil, what title did you have at the end of DQ4? You can see your title if you look at the hero's statistics or one of the menu screens. Your hero's title changes throughout the game depending on how you play.
    Ooh? I need to dig out my copy and find this.

    EDIT: I got Spirited Sport for my clear game file and Warrior Philanthropist on my chapter 6 save.
    "The universe is already mad. Anything else would be redundant."
    Twitter @FinalMacstorm
  • VictarVictar Member Full Members
    edited October 2014
    JCServant wrote: »
    Wow...great story, Victar...and good info. I don't have DQIV with me right now (I'm on the road and I have DQV loaded), but I'll have to check that out. I'll keep my slime knight around...but no cure slime thus far. I'm level 19 atm.

    A few things the game does NOT tell you about recruiting monsters... (I learned them from GameFAQs)

    1) Only the last recruitable monster that you knock out can be recruited. So if you're fighting a group with a Healslime or Cureslime in it, you have to finish off the healer last!

    2) The hero must be a certain minimum level to recruit specific monsters (lv 16 for a Cureslime). Some monsters are not recruitable at all.

    3) You can recruit up to three of the same type of monster, but your odds of success go down the more you get.
  • JCServantJCServant Certified Polygameist RPGamer Staff
    edited October 2014
    Ah...that clears some things up for me.

    I need to write more journal here soon!
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