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The Price is Wrong, Mac - Active Topical Banter
Between various platforms, business models and the ever-present Square-Enix Tax, we navigate the state of game pricing for RPGamers.
iOS subscription (have you guys tried downcast? way better than itunes for this sort of thing.)
Talking Points from the Episode:
-Dollars per hour is the most stupid measurement ever.
-At what point the money matters.
-Sale prices are not lost revenue.
-Most expensive to make, cheapest they've ever been to buy
-Current console price point makes launching IP unfeasible w/o spending even more on marketing
-Steam sales/humble bundles/subscription gaming and how it affects consumer habits
Next Time: Fixing Final Fantasy