If this is your first visit, be sure to check out the Forum Rules
. You may have to register
before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
Welcome to RPGamer's new forums running under Vanilla Forums! If you're run into any odd or strange issues after our software migration please see this thread
Active Topical Banter - Episode 20: +2 to Reload is not Frightening
Hallowe'en is upon us and we take an hour to explain why the hybridization of typical RPG mechanics, detracts from horror games. We also spend a lot of time parsing terminology.
Listen (if you dare)
Subscribe at your own peril
too frightening to even contemplate
BOO! Talking Points:
-What Scott means when he says horror, what game designers mean. These are very different.
-Spoopy skins on regular games
-RPG mechanics are dependent on transparency, horror uses obscurity to create tension
-Degenerate strategy (or any strategy at all) and atmosphere don’t mix.
-System shock 2 (take a drink).
-One zombie is scary, one thousand is a chore
-Disempowerment is scary,
-Lovecraftian horror seems like a good match, but it doesn’t happen.
-Souls games or something maybe
Next time: Something multiplayer something something maybe