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Active Topical Banter - JRPG Ouroboros
Looking at the 2016 release calendar we find ourselves faced with an unprecedented market saturation. We share our concerns about that fact.
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Past Content
Talking Points:
-Too many releases - like a plague of puppies.
-Backlogging as a symptom of industry health.
-Selling to same 20 000 guys?
-Collector's impulse stronger in jrpg fans?
-Everyone gets theirs.
-Reviewer woes
-Disc or iso...
Next: the corpus of a game
Comments
I guess I could be buying everything, but I found that I get annoyed with myself when I buy a game at full price, it sits on the shelf for 9 months, and then I see it for $15 and I'm pissed at myself for not having better discipline.
This looks like a great year for the JRPG consumer; I just hope that the releases are spaced out a bit and that the releases sell well so there are plenty of JRPGs in the years to come.
Plus I still have two... I guess three... Trails games to (re)play on Vita and stray things on Wii U and PS3. I'm not even looking at a PS4 this year as a result.
Twitter | A gaming podcast by grownups | Nintendo World Report news editor
Twitter: BeckyCFreelance
The recent Nintendo Direct announced a weird idol-centric Wii U JRPG, Tokyo Mirage Sessions #FE, so I guess the JRPG Ouroboros just grew another head. At this rate it may turn into the JRPG Ouroboros Orochi.
Paper Mario Color Splash could also count. It may or may not be an RPG, but I'm saving to buy a Wii U for this game, and I doubt I'm the only RPG player moved to make the purchase.
Regarding collector's editions: I've seen plenty of expensive collector's editions for non-RPGs, notably fighting games including the Street Fighter, Soul Calibur, Tekken and Mortal Kombat series. Publishers used to bundle an "arcade quality" joystick with the fighting game. I'm not sure how common that is anymore, but I've also seen statues and comics with fighting game special editions.
I've also seen plenty of special editions for shooters and action games, especially if they're tied to a popular intellectual properties like Marvel or DC comic book characters.
Then there's the Kickstarters for pretty much any video game, which almost always have collector-centric "reward tiers".
I think the collector's impulse is strong in video gamers in general, not just JRPG players.
Thank you for your concern on the podcast.
Generally it's the same proportion, but we start from a higher base price. Persona Q is $19.99 US, but $27.69 in Canada for instance. Or for a more recent example, Stella Glow is $49.99 US, but $67.39 in Canada at regular price.
PSN occasionally lists games at par with US pricing and then has to go back and fix it, so if you catch something there you're OK.
Twitter | A gaming podcast by grownups | Nintendo World Report news editor
With regard to "The Price is Wrong, Mac" in particular: I can see why people are bothered by SE salesprice. Me however didn't discover rpg's until I was grown up so I'm really happy to get them all, ecspecially on ios. Love my ipod. I will pay. The VI sprites I don't like so I play GBA instead, don't like IV either, the rest is fine to me
28 years of gaming and still going strong
and now a mostly annoyed Father with first son. And now a father again to a second son
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You may leave questions and comments here or in the comments of the next episode for us to read in an upcoming one.
Twitter @FinalMacstorm
It is never too late to jump on the Vita train. I know Mac will agree
The games you mention hold up super well on the Vita. In fact, I dare say, they are better, for three reasons. First, for me, older games just don't look super awesome stretched across a 32" HD plasma TV. It makes my eyes bleed. However, on the Vita's beautiful smaller 5" (or so) screen, it's a perfect fit. The PS1 Final Fantasies, which I played on the PSP (and I believe are vita compatible) come to mind. Second, these older RPGs feel like they were made for portable play. The turn based ones, in particular, make for good play on the plane or on the couch.
Finally, suspend feature ROCKS. In many of the older RPGs, one could only save at certain points. This often forced me to stay up 20-60 minutes past my bed time, lest I lose good progress. One of the Vita's prominent features, suspend mode, solves this issue. At any point, you can press a button, and the Vita will enter suspend mode, waiting patiently for your return. This has been a portable console feature on the DS, PSP and 3DS. However, the batter management excels here. I have lost progress on the DS/3DS since the battery only lasts a few days in suspend mode. But, on the PSP/Vita, it lasts a lot longer. I've only lost a game once, and only after I left the PSP for months.