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Mac's Final Fantasy 30th Anniversary Journey

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  • TheAnimeManTheAnimeMan Member Full Members
    I tend to use Cyan, Edgar, Sabin and Gau. Cyans Swordtechs can be quite powerful especially with Cleave that can one shot things, IO (don't remember new mobs name) gives Gau Shadow Flare which is quite Powerful. Combined with BumRush and Chain Saw can meet out a lot of dungeon
    sig.gif

    28 years of gaming and still going strong
    and now a mostly annoyed Father with first son. And now a father again to a second son :D

    Winner of the 2015-2016 Fantasy gaming Pool
  • VeghEstherVeghEsther Strat-wonk. Full Members
    But swordtechs still have a charging up time ie by the time I had Cyan with Cleave useable I had the entire party with a 9999 to all Ultima spells being usable AND Quick also useable to dual cast it making all Sword techs 100% useless and vanish + doom/X zone is still better as long as your playing the PS1/SNES version else stick with learning Quick and Ultima on 12 of the games 14 party members ASAP and spam it in boss fights 2nd half.

    That's the main reason I left Cyan OUT of the last dungeon I left Umaro out due to not being controllable at all as for the Io rage (its only gained) after Cleave but I didn't really need to use it since while the rage can hit for 9999 per use its still fire based so using Ultima over rages is some what better.

    As for Chainsaw most of the time I triggered its death effect and since that's useless in boss fights once I had all party members that can set espers learn Ultima + Quick its the only move I used for the entire game AND both are accessible in the 2nd half as soon as you get the Falcon airship itself./spoiler]
  • omegabyteomegabyte He's just this guy, you know? RPGamer Staff
    My current favorite trick is giving someone the Genji Glove and Offering relics. 8x attack fight command is pretty great.
    God's Final Message to His creation, written in thirty-foot high letters of fire on the side of the Quentulus Quazgar Mountains:
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  • TheAnimeManTheAnimeMan Member Full Members
    VeghEsther wrote: »
    But swordtechs still have a charging up time ie by the time I had Cyan with Cleave useable I had the entire party with a 9999 to all Ultima spells being usable AND Quick also useable to dual cast it making all Sword techs 100% useless and vanish + doom/X zone is still better as long as your playing the PS1/SNES version else stick with learning Quick and Ultima on 12 of the games 14 party members ASAP and spam it in boss fights 2nd half.

    That's the main reason I left Cyan OUT of the last dungeon I left Umaro out due to not being controllable at all as for the Io rage (its only gained) after Cleave but I didn't really need to use it since while the rage can hit for 9999 per use its still fire based so using Ultima over rages is some what better.

    As for Chainsaw most of the time I triggered its death effect and since that's useless in boss fights once I had all party members that can set espers learn Ultima + Quick its the only move I used for the entire game AND both are accessible in the 2nd half as soon as you get the Falcon airship itself./spoiler]

    Yes but I far more enjoy using abilities to just spamming one spell from all characters, makes the game FAR more interesting.
    sig.gif

    28 years of gaming and still going strong
    and now a mostly annoyed Father with first son. And now a father again to a second son :D

    Winner of the 2015-2016 Fantasy gaming Pool
  • VeghEstherVeghEsther Strat-wonk. Full Members
    edited October 10
    However the genji glove/offering combo is just as broken as quick + 2x ultima's to single target bosses once you do 9999 per hit but I still prefer ultima due to hitting all enemies on screen so for multi enemy bosses ultima is better then 8x 9999 damage hits to random targets.
  • Fowl SorcerousFowl Sorcerous Dread News Editor RPGamer Staff
    Some people will always optimize the fun out of any game.
  • GaijinMonogatariGaijinMonogatari RPGamer Staff RPGamer Staff
    Remember who you're talking to. He finds the prospect of giving everyone maximum damage output in the exact same manner to be the end-all and be-all of gaming.


    For me, while it was interesting to have (almost literally) a different game mechanic for every allied character, the overall game was more "let's see how much different stuff we can cram in here" rather than trying to perfect those mechanics. Gau's Rage list in particular is annoying because the player is forced to memorize which particular enemies have a chance of producing the desired effect in battle, from a list that is long, involved, and non-alphabetized.

    Also, the entire Esper/Magicite subsystem could have been improved a bit. Summon Night X is my favorite version of that concept, with multiple summons plate equips, the need to activate and promote powers on those plates, and the fact that the spells are actually tied to the plates, so something like "everyone casts Ultima till it dies" can't be used as a strategy.
  • MacstormMacstorm Ysy St. Administrators
    Crap, this week just got away from me. I could crank out something about my brief time with FFVI Advance or FFII PSP, but I'm just going to have to do that next week.
    "The universe is already mad. Anything else would be redundant."
    Twitter @FinalMacstorm
  • MacstormMacstorm Ysy St. Administrators
    "The universe is already mad. Anything else would be redundant."
    Twitter @FinalMacstorm
  • Fowl SorcerousFowl Sorcerous Dread News Editor RPGamer Staff
    I always thought that FFVIII was really stop and start during disk one; y'know do some combat have a character cutscene extended tutorial, but that may just be my creeping distaste for jrpg text tutorials.
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