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#JRPGJuly 2017!

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  • Strawberry EggsStrawberry Eggs Wannabe Mistborn Lucario Administrators
    edited July 15
    What I do want to get to is our first new party member, or his voice actor Low Rent Crispin Freeman Matt Mercer and the other voice actors for the leads.
    I once heard Matt Mercer referred to as "Discount Troy Baker." Personally, I more agree with the Freeman comparison. XD
    Bravely second...
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  • GaijinMonogatariGaijinMonogatari RPGamer Staff RPGamer Staff
    Late last night while my computer was in its second hour of applying Windows 10 updates, I finally beat that boss battle that was blocking my way, but it was a reeeeeeeally close thing, even with my new optional party member suddenly learning a high-power, high-cost attack that did a thousand damage per hit.
  • PawsPaws Purr RPGamer Staff
    It sounds so much better than the previous game. I hope it gets localized, but I'm not really holding my breath :(
  • ultranessultraness Member Full Members
    Wheels wrote: »
    There were a TON of DS RPGs so after Partners in Time just any M&L game no matter how cool it looked (and it looked really cool) was a tough sell.

    Well, I would recommend going back and checking out the third game if you get the chance. I think every game in the series has some issues, but the only one which I'd say has major problems is Partners in Time.
  • VictarVictar Member Full Members
    edited July 15
    I reached credits in Justice Chronicles, but the story's denoument continues into the postgame and I'm really having a blast with the turn-based battle system and highly customizeable party, so it looks like I might get the advertised 40 hours of playtime out of it after all. (Fair warning: a significant portion of that playtime is grinding for crafting materials and money).

    The best part of the battle system is the ability to switch party members freely in mid-fight. Difficult boss battles (mandatory or optional) play a lot like the challenging battles of Dragon Quest games that revolved around swappable party members (like the DS/3DS versions of DQ4, DQ5, DQ6, and DQ8), or Wild Arms 2 boss battles.

    If I were to describe the Justice Chronicles story in two words, it would be "shocking swerves" (or "badly translated", I suppose). It never lets up with the twists, to an extreme, almost baffling degree. I hesitate to call the story "good", but at least it's not boring, so I wouldn't call it "bad" either.

    Ultimately, while it's definitely not on the level of Wild Arms 2 or Dragon Quest 8, Justice Chronicles does bring back fond memories of both games, and it's worth the $10 I paid for it. It's also far better than I expected from Kemco.

    Except for the English localization, which is far worse than I expected even from Kemco. This is a game where antagonists say things like "I lost? Crazy!"
  • Fowl SorcerousFowl Sorcerous Dread News Editor RPGamer Staff
    edited July 16
    What I do want to get to is our first new party member, or his voice actor Low Rent Crispin Freeman Matt Mercer and the other voice actors for the leads.
    I once heard Matt Mercer referred to as "Discount Troy Baker." Personally, I more agree with the Freeman comparison. XD

    I mostly make the crack because his Inari is very much in Freeman's haughty aristocrat mode. it took me a minute to be sure.
  • AttackcobraAttackcobra Full Members
    While the last section of the game does feel never-ending, I will say that I did love this game in the end, and even went as far to get the True Ending.

    You way describe it made me get my hopes up that there was some sort of secret ending I missed. Not cool.
  • Severin MiraSeverin Mira News Director/Reviewer RPGamer Staff
    ...really? That ending is pretty universally described as the True Ending by everyone.
    "Time is an illusion. Lunchtime doubly so."
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  • AttackcobraAttackcobra Full Members
    ...really? That ending is pretty universally described as the True Ending by everyone.

    My bad. It just the way he described it made it sound like he did something special to get it. Until now I was just under the impression that every ending other than that one was considering "bad".
  • PawsPaws Purr RPGamer Staff
    There's 3 endings in Persona 5, typically referred to as bad, neutral/good, and true. The true ending is probably easier to get than previous games.
  • Severin MiraSeverin Mira News Director/Reviewer RPGamer Staff
    Fair enough, considering it adds a bit more of slog to an already pretty substantial final part I think it's valid wording (though if you've gone that far already you really may as well go for the whole thing) :)

    And yeah, Persona true endings are (thankfully) a lot easier to get than certain other games
    "Time is an illusion. Lunchtime doubly so."
    Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
    Final Fantasy XIV: Sevvi Taubemira (Leviathan)
  • jscarpejscarpe Member Full Members
    A little over halfway through JRPGJuly and I'm slowly making progress through the games I'm playing. In Utawarerumono, I'm about 17 hours in and have reached the mid-section where the story picks up and combat becomes (a bit) more prevalent. This game has all kinds of things that would cause people to hate it: slow as molasses beginning, verbose interludes about seemingly unimportant side-stories, huge breaks (hours, seriously hours) between combat, and to top it off you can tell this series started life as a game targeted at adults. Despite all of those issues, Utawarerumono has been a little hidden gem for me. Even if many are tropes I've seen before in Japanese media, I love the interesting and distinct characters and the game does a good job of crafting an interesting and believable world. The combat may not happen very often, but when it shows up it is a very solid Sting SRPG. The further I get, the more I want to see where it's going and that is a pretty good marker in my book.

    I'm also working through Nier and I can see both why that game garnered poor reviews at the time and has developed a cult following among JRPG fans. The controls are loose, the combat is not great, and the game is not always good at explaining what to do or how to do it. However, the art design is great (it really looks like a post-apocalyptic world), the characters are interesting (I particularly love Weiss giving you crap for doing the usual RPG fare of mindless quests for unimportant NPC's "Do we really have time to do this person's shopping? Shouldn't we be working on saving your daughter?" Fantastic.), and I love how the devs are weaving different styles of games into Nier. I just finished the text adventure portion and that sure was a throwback. Nier seems like a game where the developers ambitions outstrips their abilities, but the ambitions are so interesting I'm willing to forgive the obvious flaws.
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