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Hard Mode - Active Topical Banter
Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard where the critical value in difficulty.
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Talking Points:
-Gamers talk about difficulty the way teenagers talk about scotch
-Types of difficulty
-Aesthetic value of hardness
-Hepler mode
-Judgement
-Grind or skill
-Settings
-Options
Next time: Nostalgia, olde schoole and pirates (maybe)
Comments
For other games ie any of the legend of hero's games I simply won't do hard mode without being very close to the games max level and playing thos games enough times to take 1 time only equipment and own between 4 and 6 copies of it that way I could actually end every boss fight in under 30 seconds.
Depending on the game grinding does you no good see my above bloody armor abuse reason why is I had all the enemies on the harder difficulty settings hit for 9999 damage (max damage per hit) AND never had guts kick in leaving you dead instead of only at 1 HP.
Bloody armors remove the 100% luck factor of guts never kicking in at ANY difficulty level once enemies start to hit for max damage that's why I won't take on any of the games top 3 super bosses even on "earth mode" the games "easy" mode setting without 4x bloody armor users and being immune to ALL enemy damage in the process.
Yep on SO 2's earth mode I still had every super boss hit the entire party for max 9999 damage per hit.
Heck in SO3 I had the games super bosses on earth/galaxy mode post game hit for 99,999 damage IN 1 hit below 5000 defense at 5000 defense the same 99,999 per physical hit damage becomes zero damage against you.
And yes, the people who disparage those who play on easy are terrible. Let them play how they want. I also believe more difficulty options in a game are best. One example I'll point out is the Fire Emblem series. A small, but vocal, minority despise casual mode. I can maybe understand if the FE games with casual mode no long have classic mode (permadeath), or if it has to be unlocked, but both options are available from the beginning. At least some of this bile seems to be because casual mode allowed more people to play the series for the first time. These elitists see new players, and Fire Emblem: Awakening in particular, as having "ruined" the series. Granted, the reasons why do go beyond Awakening being the first western-released FE with a casual mode.
Personally, I'm glad that the series from now on will have casual mode. I see so many people who played Awakening because they wanted to check out Fire Emblem for a long time but permadeath scared them off or they thought it was draconian.
The courage to try again...
Twitter: BerryEggs
If a RPG can take easy mode and make it easier ie very easy mode then I'll play on very easy mode until you can have max levels then use your level 99+ party members at the start of any NG+ runs at max level that way for those RPG's I kill all the first enemies for the first half of the game in like 30 seconds into the fights.
Yeah, I didn't care much for Shadow Dragon, but I'm definitely glad I gave the FE series another chance with Awakening.
So I'd rather just job grind of gold over playing slots/poker at all.
So yes as soon as jobs unlock I'll spend the next 10 to 20 hours having 3x Godhands at level 24 (PS1 version) while on the 3DS version of DQ7 I could actually master all 20 human jobs in game on all 3 possibly party members in only 20 hours (and still be around level 25).
DQ6 DS version I did the same as soon as jobs unlock I spend the next 30+ hours having 6 party members master all the human class jobs including the Hero job itself.
You can change anytime the difficulty and you level and it affecting what drop you will get and what % you have to get that item.
I guess I really like hard game too, I rarely put a game on easy and really like the SaGa series too that is quite hard!
I've also thought the Trails games handled difficulty well. Every time that you die, you immediately get to restart the battle and the difficulty is turned down slightly (I think they reduced HP and stats of enemies by 5% for each death). A nice mechanic for keeping a player from being constantly frustrated by a tough battle without having to just choose Easy, Normal, or Hard.
My book! As discussed in Q&A Quest!