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Why I Will Never Finish This Game - Feature

GaijinMonogatariGaijinMonogatari RPGamer StaffRPGamer Staff
Patience is a key to victory, but as Captain America once said, sometimes it leads to very little instead. Perhaps the greatest virtue a gamer might have is the wisdom to let a game go.

Seriously, gotta let 'em go.

Comments

  • ArtyPartyArtyParty IllinoisFull Members
    There's never been any freaking excuse for slow battles in RPGs. Are developers so vain enough about their graphics to force players to sit through lengthy unskippable animations?
  • GaijinMonogatariGaijinMonogatari RPGamer Staff RPGamer Staff
    It wasn't the length of animation that was the problem with that game. It was... painfully obvious at times that it began its existence as an iWhatever game, and besides some weird speed issues, it also wanted to have something like the FFX combat system, where you could see the turn order, maybe knock someone back a bit, and otherwise plan around it. The problem was that it didn't have half the complexity of FFX, and most battles were at best "Attack, Attack, Spell/Focus to regain SP for Spell". With a regular SNES-period game, you could go through that pretty fast just by pressing the A button a bunch, but Lionheart made you click your way through every single person as they came up.

    It probably would've been better if they'd gone earlier in the genre's history and done a system where the player chooses everything at the start of the round and then sees what happens.
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