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The 2018 Completed Games List

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  • ClixClix Listmaster Full Members
    .hack//G.U. Vol. 4//Reconnection (PS4 via .hack//G.U. Last Recode) - Platinum Trophy; 3 hours)

    Okay, I will fully admit that I cheated but using the dash boots to just run through the dungeons, ignoring the monsters. In my defense, I was level 150 already, so there was no point to continue battling basic monsters. Overall, a pretty meh ending, but I suppose that's to be expected since I was never on the Ovan train. I appreciate the fact that the collection included some new content, but I would have liked to see something a little more involving, especially since the third volume dumped so many post-game characters but provided little to do with them other than the grueling Forest of Pain dungeon. It was also pretty fun to see the subtle changes in the voice acting/direction for the cast that came back to reprise their roles a decade later. I felt like Atoli's actress showed huge improvements while Erin Fitzgerald could no longer quite hit the same voices that she did back then (though I am not surprised, since her Alkaid voice sounds pretty rough, so a more ambiguous Teep from Tales of Xillia is an acceptable compromise). Here's to a new Phase 3 of .hack, if they so choose. I cannot imagine many would be too upset that Link etc were tossed into the void.
    ClixPsi.png
  • redwing42redwing42 Just Monika Full Members
    Liberation Maiden (3DS) Quick little Panzer Dragoon type game that I picked up on sale a few years ago and never played. It was fine, though I had to contort my left hand uncomfortably to play it.
  • gaijinmonogatarigaijinmonogatari RPGamer Staff RPGamer Staff
    Just rolled the credits for West of Loathing (Steam) with most of the major accomplishments, well, accomplished.
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited June 20
    Kara no Shoujo: The Second Episode (PC). Got the True End and most of the other bad endings as well.

    Its been awhile since I played the first Kara no Shoujo, but I ended up giving this one a try because I just really needed a Visual Novel to play and this was the first promising one I came across on the PC. My memories of the first game are pretty fond, I remember the art being gorgeous for the time and much of the subject matter is rarely if ever tackled in games. There was some really gruesome and unique ideas in the first that added quite a bit of shock value, and while it may not have been the the most superb writing, the striking imagery and truly bizarre happenings really captured my interest.

    KnS2, unfortunately, just didn't hit those same high notes for me, even though it satisfied the base criteria I was looking for. There were a lot of issues in this one, but I think the most poignant of them is how easy it was to guess the majority of the mysteries presented throughout. Typically in Murder Mysteries like these I tend not to be overly analytical because I enjoy the surprise, but I felt as if the clues given to the player were well enough in advance that the climax of discovering the solutions was quite weak and unrewarding. There's also the fact that there is quite a few slice of life segments in the game that are used to build up the central plot in one big web of interconnectivity. While this wasn't bad by any means, there were too many sections where the game reinforces things like Yukiko's personality on the player, and the number of perspective shifts could have been reduced or altered so that there was simply more excitement to go around for this large cast of characters. Speaking of Yukiko, she is the other major source of frustration I have regarding the game's story.
    Spoiler:
    As the titular character, there are references made comparing her to both Toko and Satsuki, who are both extremely prominent female heroines. You spend a lot of time with her incredibly dull personality, all the while thinking the game's ultimate revelation is going to surround her. However, you essentially find that she is mentally ill with little explanation on that front. Her interest in Katsuragi Shin's work is barely touched upon, and the player isn't even really sure whether she inherited her mental health problems from Saya, illegal medicines, or even Rokushiki, all of which are large plot points that kind of get glossed over.
    I would have liked to have more plot focus surrounding the fascinating religion behind Hinna-Sama and the idea of the "Dolls", and of course Toko as well. Though I'm relatively satisfied with what happened with her, there could certainly be more build up and intrigue than there was.

    There were things I liked a lot about KnS2, such as the handling of its central themes and the soundtrack. The story as a whole was enjoyable to read and very coherent even if it played things a little too safe. The perspective shifts towards the villainous characters were well done and fairly intense and the pacing wasn't too bad apart from the prologue, which pretty much needed to happen in order to have the story be acceptable without having read the other previous two games in the series. Overall was an okay read, I just wish it was as unique and memorable as the original KnS.
  • Joshua CarpenterJoshua Carpenter RPGamer Staff RPGamer Staff
    Full Metal Panic! Fight! Who Dares Wins (PS4) - That sure was an anime tie-in game. Super low-budget. An interesting battle system that the developers don't do anything with. Full Japanese VA cast so that helped carry the game along. The first half of the game covers season IV of the anime and the second half seemed to wrap up the overall story. Mostly enjoyed my time with it (there was a bit of grinding at the end b/c Sousuke wasn't properly setup for a final one-on-one fight) and glad that I know where the story finishes up.

    Oh, localization: the SE Asian releases have come quite a way in just a few years. It really seemed to be on-par with games destined for the western market (there certainly wasn't any random Japanese text in the game... looking at you NISA) and the dialog matched the characters from the show well. If I read the credits right, it was one translator and one editor so they did a great job. Some of the combat quips were... precious but all the important text was spot on.
  • Joshua CarpenterJoshua Carpenter RPGamer Staff RPGamer Staff
    Yakuza 6 (PS4) - Yep, going to be tough for anything to top that for my personal RPG of the year (though Moss may still be ahead in my personal GOY). I thought the improvements to the engine, while overdue, really improved the gameplay experience. While the smaller scope was a downer in some instances (I missed a few of the silly minigames from previous iterations) it allowed them to concentrate on getting the important parts right. The combat, even with fewer options, was excellent. Also, I think the story was better served by having a tighter focus on Kiryu as opposed to being spread across multiple characters. Fantastic game with an amazing ending.
  • redwing42redwing42 Just Monika Full Members
    edited June 23
    Horizon: Zero Dawn (PS4) Really enjoyed this one, though I did stop a couple trophies short of the Platinum. Gameplay was solid and had enough tools to change things up on occassion. The setting was pretty amazing, though. The world they created and the way they were able to realize that world was something rarely accomplished in video games. I would love to spend hours more just learning about the world and its story.
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    Chaos;Child (PS4) - Wow, what an amazing Visual Novel this was. Last year I had seen this game advertised as getting a localization once or twice, but with the slew of amazing titles released in 2017 I had forgotten about it. It didn't help that I hadn't seen a single impression from anywhere I frequent online about anyone playing it either. Somehow it caught my eye this time around while browsing and the rest is history.

    Proud to report that everything I was looking for and expecting from KnS2 was delivered in Chaos;Child, and then some. Some of the horrific incidents that occurred are among the most powerful scenes I've seen in any game and they'll never be forgotton. The pacing of the main route is really excellent, there's a constant tension and sense of foreboding behind everything. Not too much time is spent on mundane activities, but there's still optional humor injected if you wish to observe the number of delusions present. The visuals are pretty good too, and the soundtrack does a lot to amplify the intense moments and creepy atmosphere. The only flaw that bothered me about Chaos;Child was the fact that you have to replay the game numerous times to view other character's routes in order to see the final epilogue. These alternate routes vary in quality, with some of them containing vital information that probably should have been touched upon in the main route, while others still are almost non-sensical and can even lessen the impact of moments that could have been saved exclusively for the epilogue. In the end though I ended up Platinuming the game and thoroughly enjoyed my experience with Chaos;Child. I'd go so far to say that its one of the best Visual Novels I've read yet. If you're like me and completely forgot about this title or had written it off, maybe consider giving it a chance if you're looking for something with high shock value, solid mysteries, and excellent pacing. This was one of those hidden gems that I often play niche titles looking for and it left me wanting keep riding the Visual Novel train which I'll get into with the next game later on.
  • Michael A CunninghamMichael A Cunningham Administrators
    ChickenGod wrote: »
    Chaos;Child (PS4) I'd go so far to say that its one of the best Visual Novels I've read yet.

    Just for comparison, what are some of the others you like?
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    Just for comparison, what are some of the others you like?

    Using a loose interpretation of a VN I'd go with Danganronpa 1/3, 999/Virtue's Last Reward, Fate/Stay Night, Root Double, and Season 1 of The Walking Dead from the western side of things as my favorites along with Chaos;Child. I tend to prefer atmospherically tense or mystery focused stories with light horror elements rather than slice of life or romantic comedies, which is why I gravitate towards these. Its funny you should ask though, because right now this is the easiest genre for me to play and I have a ton of them lined up to go from the Steam Summer Sale so maybe things change in a month or two haha. If you are considering giving the game a try I hope its as gripping for you as it was for me Mac.
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited June 25
    I've been itching for a 4X run for a few weekends now. I started Galactic Civilizations 3 (PC) Friday night, played until 8:30am Saturday morning (which is why I only play on weekends), and wrapped it up during daylight hours.

    It got another large patch since I played it last year, and truly feels like a finished game. I forgot how food works, again, and messed that up, but otherwise had an easy time. I want to try it on a harder difficulty next time.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited June 28
    Finished off Assassin's Creed Syndicate (PS4). Despite noticeable improvements to the controls, I'm tired of the gameplay and didn't enjoy this much. I hardly touched the optional content and beat it mostly because no other game is grabbing me at the moment. I wasn't going to get any more AC games after Unity, but received this as a gift a couple of years ago.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • SuccessorMSuccessorM Can't you hear the drums? Full Members
    Persona 5 (PS3) - Not gonna lie, I found most of this game miserable. I started with P3 Fes, so I have been accustomed to planning my free time and dungeon time to the letter. P5 really wants you to follow it's pace and and railroads you really hard in the beginning, I would say almost for the first 3rd of the game. It was also much easier than I was expecting. However, I will say I nearly turned around on it during the last 3rd of the game. Suddenly, the difficulty I was expecting slams in unexpectedly and the last leg of the final dungeon really got my blood pumping. I ultimately left satisfied with an ending I wasn't expecting.

    Splatoon 2: Octo Expansion (Nintendo Switch) - This managed to sneak up on me despite looking forward to it. I spent a lot of time getting into it. I absolutely love this expansion. It's everything I wanted from Splatoon 2 originally but also manages to be really challenging and engaging. Story is far more bizarre than last time and Pearl and Marina get to be main characters the Splatfests always told us they were. I will say though, the difficulty is surprisingly steep at times. I will freely admit I skipped the final final boss after like 6 attempts. In all, I felt this was expansion was more than worth the wait and the money I spent on it nearly feels criminal. I didn't do every challenge, but I will plug away at it here and there.
  • OmbresOmbres Games horder Full Members
    I am Setsuna (Switch)
    Always enjoy all the experience in life, you might gain a level or two.
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  • Joshua CarpenterJoshua Carpenter RPGamer Staff RPGamer Staff
    Mario + Rabbids Kingdom Battle - Donkey Kong Adventure DLC (Switch) - That was more of a good thing, though it doesn't manage to evolve the gameplay in the way I would have hoped. Crashing at the end of the last boss battle didn't help either.
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited July 5
    The Shadows of Pygmalion (PC) - Undecided what to play next, a friend of mine picked a random VN from the ones I bought on the Steam Summer Sale and I decided to go with it. SoP starts off relatively slowly, introducing you to a fantasy world of puppets that feels somewhat akin to Fate/Stay Night. The single word that comes to mind after playing it is "odd", in an eyebrow raising but not utter disbelief way. The first half of the game was difficult to get through although things turn a cornor at the halfway mark:
    Spoiler:
    the main character is simtaneously very normal yet extremely emotionally dependant on others, and abnormal in other ways. This is very much on purpose though and sets up for the conclusion. Things really start to get going at the half way mark though when your best friend and crush Makoto becomes infected by the divine puppet and due to her jealousy over being ignored for a few days turns everyone into psychotic killing puppets that you and your new group have to then take out.

    What I didn't like about Pygmalion was that it seemed like it was on a tigher budget, kind of like Umineko. It relies quite a bit on descriptive prose and repeated background stills, with a smaller number of character poses and unique shots. Its a shame because the art style is more stylized than usual and appealing to look at. The lack of visual flair also hurts some of the story's more powerful moments. If you actually got a clearer picture of some of the events that transpire, then they in turn might seem more weird and fantastical than simply describing them does. They also could have spent a lot more time doubling down on the lore and combatants than they did. These things were probably glossed over due to a lack of time and money, oh well.

    Overall my impression of the game is much better after having finished it than before. There's enough action scenes to keep things engaging later on, and some of the better tunes are saved for these moments. The conclusion wrapped things up concisely while allowing the player to figure out other implied answers themselves. Basically slightly above average, nothing too special but also worth the time invested.
  • OmbresOmbres Games horder Full Members
    Picross - The Legend of Zelda - Twilight Princess (3DS)

    fun puzzle game.
    Always enjoy all the experience in life, you might gain a level or two.
    sig.gif
  • Alex FullerAlex Fuller Managing Editor RPGamer Staff
    edited July 9
    I realise I have neglected to update this with my most recent games, I believe these are the games I have done since the last update :)

    7'scarlet (Vita) (around 12 hours)
    West of Loathing (Switch) (9 hours)
    The Lost Child (Switch) (35 hours)
    Muv-Luv Extra (Vita) (around 20 hours)
    "Time is an illusion. Lunchtime doubly so."
    Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
    Final Fantasy XIV: Sevvi Taubemira (Leviathan)
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited July 13
    Yakuza 6 (PS4) - Awesome game. I could rave about it for a while. It excelled at all the JRPG genre's strengths and avoided the genre's weaknesses and pet peeves of mine. I haven't played every Yakuza game because I'm tired of the gameplay by the end and they come out so frequently, but this is by far the best one I've played, and due to the long story breaks between gameplay segments, I never got tired of it.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • ClixClix Listmaster Full Members
    edited July 16
    Assassin's Creed Origins and The Hidden Ones DLC and Discovery Tour DLC and The Curse of the Pharaohs DLC (PS4) - 100% Platinum Trophy - 107 hours - Easy difficulty

    I liked it a lot (107 hours in 30 days says a lot, right?). The change in battle system was annoying. It just doesn't seemed pretty balance, in a different way for the series. The new RPG mechanics means that levels are an actual thing instead of just skill, but EXP is thrown around like candy if you have perfectionist tendencies. Enemies are shield-heavy turtles, but they immediately switch to shield-breaking skills the moment that the player tries to block while shield-breaking it hard to do for the player. Note, that was on Easy, so I have no idea how bad this game gets. The main story is mediocre and missing so many holes in the action. The sidequests, however, are spectacular and probably the series best. They are numerous and frequently fairly involved and not very repetitive like Syndicate's. That said, I found the exploration to be very underwhelming. So much of the map just was not used in the main plot, and the scale just seemed off.

    The DLC was a bit more hit-or-miss. Discovery Tour is a joke and a poor substitute for the datalogue the series has become sort of known for (though the modern day plot makes it pretty obvious why it was omitted this time around). The tours are fairly shallow and not actually making use of the simulation that much. The most vital were those detailing the team's design choices in how they chose to model or animate something. The Hidden Ones was a decent little pack, but, for a story sequel, I would rather done something with wrapping up the loose ties with Anthony and Cleopatra. The Curse of the Pharaohs was far more worth the time and money investment. Thebes was something of a notable missing area for the base game (set entirely in Lower Egypt), and the otherworldly (literally) moments in the DLC were fun. The plot was also like a film noir detective story.

    Overall, I am still not entirely sure how to feel about the series as it currently stands. The mishandling of Unity really stung, and, while I appreciate efforts to shake things up, I do not agree with the entire direction change. Leaning in more to the open-world aspect hurt this game in a lot of ways. Quests are no longer as sequenced, so it is easy to just bumble into assassinating story targets while exploring/sidequesting (happened a number of times for me, including the pseudo-final boss!). Furthermore, while I am super happy that they finally introduced a new PC to replace Desmond in the present day, I am thoroughly pissed that the entire Juno plotline has been reassigned to the goddamn COMICS. I know how most of the casual fans hate the modern plot, but screw them. I have been here since day one, and I want to see some closure after 11 games of set up. Just sidelining it pisses me off so much.
    ClixPsi.png
  • redwing42redwing42 Just Monika Full Members
    edited July 17
    Castlevania Bloodstained: Curse of the Moon (PS4) What a great Castlevania game. I've only beaten it the first time through, but my only complaint was that it was too easy for a game based on one of the most punishing NES platformers. I'm assuming that it will get harder as the next step is called "Nightmare Mode", but this was really fantastic for being a stretch goal for a Kickstarter game.
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