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I updated your sheet with your new standings and rewards, but you can also look at: This page. It has the basics (Azure Cathedral is not included in my campaign).
Oh, well. Not that big a deal. The ability to eventually buy magical items at a reduced price is great, but I thought Kit would gain more fame by adventuring.
Was Farad's first level in cleric (I'm assuming yes.)
It was sir.
...save for Lia. She appears to be roughly 50% behind the rest of the party in terms of gear value. This is just an estimation so I may be wrong, but at a quick glance, she appears to be trailing the party by a significant degree. Maybe the druid should get a little love.
Of course, James is the worst, but I don't think anybody really cares.
Also looking into the possibility of having a permanency cast, but it might not be possible without a scroll, which I can't find. Was thinking about detect magic or dark vision, but this depends greatly on possibility and cost.
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1d12+3 HP, BAB+1, Fort+1
Skills: Intimidate +4
Rage 2/day
Fearsome Fury: When entering a Rage, make an Intimidate check. Any enemy that comes within 30 ft. must make a Will save vs. the Intimidate check result or become shaken for 1d4+1 rounds or until the Rage subsides.
Extra 2nd-level spell: Resist Energy
Feat (ECL12): Armour Specialization (dendritic armour): DR 2/--, does not function if dex bonus is lost (found in PHB2)
Ability score increase (ECL12): Wis+1
Next level: 78,000xp
(We can erase the domains from my class features, too)
Any ideas?
Also, in the Magic Item Compendium, there are augment crystals that you can add to and remove from your weapon at will. There's one that allows sneak attacks against constructs, and another for undead. But your weapon has to be at least +3 to use them, and they're 10,000 gold each, and you would still be SOL against elementals, plants, and oozes.
You mind posting the entire information for Penetrating Strike? I won't drop Trapsense, but Kit does have an improved flanking class feature that may be a fair pre-req.
Grove is too good a healer to give up, but being someone who spent 2 years of my WoW career being the main healer of some sort, I can honestly say...healers suck. Yeah, they're extraordinarily valuable, everyone wants to be your friend, and you never lack adventuring opportunities, but...healing is just dull, and if the party wipes, it's YOUR fault! Or the tank's...
Okay, I'm talking WoW now, but you get the idea. Maybe why Bebop lost interest. Anywho, anyone have any ideas? Sana is probably a good all around choice, not just because she is a cleric, but also because she's Kit's big sister; however, she's still not as good a healer as Grove. She is more of an offensive character. The simplest choice would be to give Grove to Keno, or alter James to become a major healer, but I doubt he wants to do that.
Those are my thoughts anyway.
And I've just discovered there is a Feat version of Penetrating Strike...an EPIC feat. Mother farker! Just when I thought I was closing in on a feat for Kit...now I have to start all over again.
For the time being, I'll continue with Grove, unless someone else wants to take him.
Maybe we should consider using some 4th edition rules. The rules that are supposed to make it easier for groups to stay alive without needing a healer all the bloody time? ...I dunno. Just an idea. We wouldn't have to always worry about having the "healer" anymore, but I suppose those rules are too foreign.
Maybe we should hold a vote? We bring in Sana, Keno takes Grove, or use 4th edition self-healing rules and forget "healers" altogether?