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D&D: Savage tide Setup

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  • TGBarighmTGBarighm Member Full Members
    edited May 2009
    That helps. What's the "x" to the left for? The words are cut off.
  • chiapetchiapet Member Full Members
    edited May 2009
    something the party doesn't currently know about (I clipped this from a larger map to show the immediate area around the colony)
  • TGBarighmTGBarighm Member Full Members
    edited May 2009
    Update to Kit's ref. sheet: his sneak attack bonus should be +5d6, not +4d6.

    I have also reduced Kit's height from 5'11 to 5'7 to account for his being a half-elf tiefling. Considering most of you guys probably see Kit as Soulweaver drew him (somewhat shorter and much lighter skinned tounge2.gif), I'm sure this won't be a problem.
  • FiremystFiremyst Daddy Dragon II Full Members
    edited May 2009
    At the next dawn, Lia will stop preparing Resistance and start preparing Create Water.
    Founder, RPGamer
    I love tweeting -- follow me @ http://www.twitter.com/mtidwell
  • chiapetchiapet Member Full Members
    edited May 2009
    Update to Kit's ref. sheet: his sneak attack bonus should be +5d6, not +4d6.

    I have also reduced Kit's height from 5'11 to 5'7 to account for his being a half-elf tiefling. Considering most of you guys probably see Kit as Soulweaver drew him (somewhat shorter and much lighter skinned tounge2.gif), I'm sure this won't be a problem.
    okay.
  • chiapetchiapet Member Full Members
    edited May 2009
    At the next dawn, Lia will stop preparing Resistance and start preparing Create Water.
    done.
  • SoulweaverSoulweaver Artist - 6 Eyes Studio OrlandoFull Members
    edited May 2009
    From TG's featurette:
    Quote: wrote:
    Lv.10 is 25 AC
    I notice that everyone in the party (except Gandt) falls quite a bit below this, even with some great equipment. So if you're not one of the few people with a tower shield, dendritic armor, and a boatload of natural armor, what are some other ways you can keep up?
  • TGBarighmTGBarighm Member Full Members
    edited May 2009
    Aside from the Ring of Blinking I mentioned? The other PC's are a lot tougher than they seem. Let's examine this, shall we?

    -Gandt: really big, lots of HP, 32 AC, High Fort. saves, Ococasional but easily bypassed Total Cover
    -James: DM character, technically invincible
    -Kit: 29 AC vs. 1 target, High Fort. and Ref. saves, Evasion, Tumble, Stealth abilities, Invisibility grants total cover (can't target what you can't see)
    -Grove: The mighty Heal spell, High Will and Fort, plethora of buffs, Sanctuary spell
    -Lia: High Will and Fort, can just turn into a Dire animal or Elemental for a huge HP/Def. boost, Turn into something small to flee, Also has numerous heals and buffs, Can cast the aforementioned "Blink" spell


    Essentially, my answer for those who can't stack the AC is...don't. Stack everything ELSE. Take advantage of the defenses your PC can use. Let the biggest, most obvious threat deal with the martial baddies (and keep him healed).
  • chiapetchiapet Member Full Members
    edited May 2009
    my apologies for not posting over the long weekend. between car problems and lots of yard work I was pretty much wore out.
  • bebop007bebop007 Member Full Members
    edited May 2009
    I've had some time to go over my spell lists and I've moved some stuff around so the next time Grove gets a chance to meditate he'll change his prepared spells to the following

    Lv.0: Detect Magic x2, Read Magic x2, Resistance x2
    Lv.1: Bless, Bless (D) Protection from Evil x2, Remove Fear x2, Resurgence (Complete Divine)
    Lv.2: Deific Vengeance, Hold Person, Remove Paralysis, Spiritual Weapon x2, Status (D)
    Lv.3: Prayer x2, Searing Light x2, Searing Light (D)
    Lv.4: Cure Critical Wounds x2, Fire Shield (D), Mass Resurgence (Complete Divine)
    Lv.5: Flame Strike, Flame Strike (D), Greater Vigor (Complete Divine)

    Thanks muchly
    \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\"
  • TGBarighmTGBarighm Member Full Members
    edited May 2009
    Um...you guys don't think Kit is an actual reflection of who I really am, do you? Kit IS a rascal and a scoundrel, there is no question about that, but sometimes I get the impression you guys think his morales are the same as mine (from the odd quips and notes you guys sometimes post). biggrin.gif
  • chiapetchiapet Member Full Members
    edited June 2009
    Bebop: Done

    TG: Well, i would like to think that my opinion of you is based on years of posts, but yeah, its probably tainted by Kit wink.gif
  • TGBarighmTGBarighm Member Full Members
    edited June 2009
    Lol. I win at RP'ing!

    We're polar opposites. biggrin.gif



  • TGBarighmTGBarighm Member Full Members
    edited June 2009
    Because there is just no justification for an Ultimate D&D thread, I decided to post this here:
    Quote: wrote:
    THE MIME
    ========

    The FF Mime copies the actions of other PC's and executes them in his, her,
    or its special way. The Mime is definitely a prestige class, but instead
    of focusing on pre-reqs, I decided to just focus on presenting the concept
    itself.

    Due to the nature of the D&D rules, it's not very feasible to have a character
    that simply stands around waiting to copy actions performed in previous
    turns. This class design will instead focus on being what mimes essentially
    are: a class that copies elements from all other classes in the game. Trying
    to consider every single class is a bit of a headache, so this concepts
    encompasses the classes from the core rulebooks.

    Mimes are essentially a jack of all trades class, more so than what bards
    are these days, but best at nothing. They can execute any task other classes
    can, albeit not very well.

    As for HOW somebody could ever gain enough training to become a mime...it's
    up to you. Perhaps the mime spent years observing people from all walks of
    life: adventurers, artisans, nobility, etc. Maybe there is a special knight
    order that wishes to learn everything. Or, in true FF fashion, the mime
    may be little more than a mysterious figure that can do everything.

    Mimes are kinda like universal Use Magic Item machines: like the
    skill that allows PC's to "fake" spellcasting, mimes do the same with all
    other class features. They've seen someone else do it and try to copy the
    action. The exception is supernatural class features: they simply can't
    be mimed. As a rule of thumb, a mime can only copy an action, not a passive
    or special effect. A mime can't copy a monk's incredible speed, nor can
    they copy a druid's shapeshifting skills.


    Hit Die: d6

    Class Skills
    The mime's skills class skills are a special case. See below.

    Skill Points at Each Additional Level: 2 + Int modifier.

    Table: The Mime

    Level BaseAtk Fort Ref Will Special

    1st +0 +2 +2 +2 Mime Skill, Mime Action
    2nd +1 +3 +3 +3 Mimic
    3rd +2 +3 +3 +3 Mime Mind
    4th +3 +4 +4 +4
    5th +3 +4 +4 +4 Mime Ally

    6th +4 +5 +5 +5 Mime Mind, Mime Proficiency
    7th +5 +5 +5 +5
    8th +6 +6 +6 +6
    9th +6 +6 +6 +6 Mime Mind
    10th +7 +7 +7 +7

    11th +8 +7 +7 +7
    12th +9 +8 +8 +8 Mime Mind
    13th +9 +8 +8 +8
    14th +10 +9 +9 +9
    15th +11 +9 +9 +9 Mime Mind

    16th +12 +10 +10 +10
    17th +12 +10 +10 +10
    18th +13 +11 +11 +11 Mime Mind
    19th +14 +11 +11 +11
    20th +15 +12 +12 +12 Mime All, Mime Mind


    Table: Mime Spells per Day

    Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th
    1st 3 1 — — — — — — —
    2nd 4 1 — — — — — — —
    3rd 4 2 1 — — — — — —
    4th 4 2 1 — — — — — —
    5th 4 2 2 1 — — — — —
    6th 4 2 2 1 — — — — —
    7th 4 3 2 2 1 — — — —
    8th 4 3 2 2 1 — — — —
    9th 4 3 3 2 2 1 — — —
    10th 4 3 3 2 2 1 — — —
    11th 4 4 3 3 2 2 1 — —
    12th 4 4 3 3 2 2 1 - —
    13th 4 4 4 3 3 2 2 1 -
    14th 4 4 4 3 3 2 2 2 -
    15th 4 4 4 4 3 3 2 2 1
    10th 4 4 4 4 3 3 2 2 2
    11th 4 4 4 4 4 3 3 3 2
    12th 4 4 4 4 4 3 3 3 2
    13th 4 4 4 4 4 4 3 3 3
    14th 4 4 4 4 4 4 3 3 3
    15th 4 4 4 4 4 4 4 4 4

    Class Features
    All of the following are class features of the mime.

    Weapon and Armor Proficiency: Mimes are not proficient with any form
    of weapon or armor; however, they do not take any proficiency penalties
    for using weapons, exotic weapons, or armor the mime is not proficient.
    Mimes still take the standard spellcasting and skill check penalties for
    wearing heavy armor, and they still receive penalties when using weapons
    with ability score requirements.
    Because mimes are not actually proficient with the gear they use, they
    can't take Feats that require proficiency as a pre-requisite.
    This oddity is corrected at Lv.6 when a mime becomes proficient with
    all weapons, exotic weapons, and armor.

    Mime Class Skills: Mime skills are odd. All class skills are available to
    the mime, even trained only skills. A mime can only use skills he or she
    has ranks in without penalty.

    MIME SKILL (Ex): Mimes do not learn skills, they mimic them. Whenever
    a mime wishes to use a skill, the mime can instead Mime a skill allowing
    the PC to mimic the effects of using the original skill normally.
    To mimic a skill, a mime makes a Mime Check. A mime check is simply a d20
    roll + the mime's level. This result is used against the versus DC of the
    skill check in question.
    Mimes can't mimic Trained Only skills, nor can a mime mimic Knowledge skills.
    A mime can apply the Skill Focus Feat to this class feature.

    MIME ACTION: Mimes have observed the actions of many people and have learned
    to "wing" their abilities. A mime can mimic the following actions 1 per
    day, per level. The mime gains all benefits, and penalties, for using
    the actions listed below. They function exactly as described for the
    class the ability belongs to, and they all function at the strength
    the ability is first learned.
    Mimes can't mimic passive abilities or supernatural abilities.

    The following actions can be mimed:

    -Barbarian's Rage
    -Bard's Bardic Music (lv.1 songs only)
    -Monk's Flurry of Blows
    -Rogue's Sneak Attack

    Note: A mime does not "know" these class features, he, she, or it simply
    mimics them. A mime can't take Feats that bolster these class features
    until the mime learns the Mime Minded class feature.

    MIMIC: At Lv.2, a mime can actively mimic other actions as they are used
    on the battlefield. A mime only needs to be aware and able to see the
    action to mimic it. If the mime witnesses the action, the mime can mimic
    it without using Mime Action uses. For example, if a mime witnesses a
    barbarian Rage, the mime can then Rage without using a Mime Action use.
    This can also apply to spells the mime knows, thus saving spell per day
    uses. If the mime does not know the spell, the spell can't be free-cast.
    The mime does not have to mimic an action immediately. The mime can choose
    to keep the action "in mind" until he, she, or it needs the action. A
    mime can only memorize one such action or spell at a time, and it lasts
    until the mime goes to sleep.

    MIME SPELLS: Mimes can cast any spell from every spell list save for domain
    spells. All spells used by mimes are memorized and re-enacted when it
    comes time to cast them, thus mimes have spellbooks and must record every
    spell they come across. As such, mime spellcasting is very similar to wizard
    spellcasting.
    There are some unusual differences in mime spellcasting. Mimes do not learn
    spells naturally. To learn a spell, they must either copy a spell from a
    scroll or observe another spellcaster. Learning a spell this way requires a
    Spellcraft check of DC 20 + the level of the spell to learn it. The mime must
    use a Full Round action to study the spellcaster in question, and another round
    for every extra round, minute, hour, etc. the spellcaster needs to complete
    the spell.
    Mimes do not have a primary spellcasting score. They can cast every spell they
    know regardless of how high or low their ability scores are, but they also
    gain no bonuses to save DC's, nor can they use bonus spells for having a high
    ability score. They also do not learn to cast Lv.9 spells. That is the domain
    of the very best spellcasters, and mimes are not great at anything.

    MIME MIND: A mime can "learn" the abilities he, she, or it mimics as
    the mime gains experience. Whenever a mime gains the Mime Minded class
    feature, the mime may improve one of the actions he, she, or it knows.
    For example, a mime can choose to improve Sneak Attack to +2d6. A mime
    can only improve actions that would have improved by the original
    class' progression. For example, Sneak Attack improves to +2d6 at Lv.3
    for a rogue, so a mime can learn the same ability upon learning Mime
    Mind.
    In addition to the above, a mime, upon gaining this class feature, can
    take Feats that improve mimicked class features.

    MIME ALLY: A mime can study the actions of its allies to bolster the mime's
    own abilities. Whem mimicking the action of an ally, the mime's own
    action temporarily increases as if it were the improved version. For example,
    Rage would become Greater Rage, Sneak Attack would improve by +1d6, a
    spell would be casts 1 spell level higher, etc.

    MIME ALL (Ex): A Lv.20, a mime now gains the ability to mimic every possible
    action any mortal creature can do. The mime is no longer limited to miming
    actions and can now mime supernatural actions. The mime immediately learns
    to mimic all such features.
    A mime still can't mimic passive effects.


    Yeah, I know. I mentioned it and suddenly I had to write it down. Silly, yes. The class could actually use a lot more flavour, but it's not like anyone is gonna play it so...meh. Good enough.



  • TGBarighmTGBarighm Member Full Members
    edited June 2009
    Say, when is the next time we get to access a 1000gp+ store? I'm dying to spend me cash!

    Oh, and hey, D&D Online MMO is free to play soon:
    http://www.gamespot.com/news/6211743.html
  • chiapetchiapet Member Full Members
    edited June 2009
    farshore will upgrade after the pirate attack.

    Yeah, I signed up for the beta for the Eberron Unlimited, but I'll probably still at least try it out since its free.
  • TGBarighmTGBarighm Member Full Members
    edited June 2009
    A thought: if Kit had not gone with the Jade Ravens, would they, or one of them, died?



  • chiapetchiapet Member Full Members
    edited June 2009
  • chiapetchiapet Member Full Members
    edited June 2009
    (my apologies for the delays, I had a sick kid to take care of)
  • chiapetchiapet Member Full Members
    edited June 2009
    Is everyone too busy crying over Michael Jackson to post?
  • TGBarighmTGBarighm Member Full Members
    edited June 2009
    Lately Monday and Friday seemed to have joined Sat. and Sunday as days where we're lucky to see any posts at all.

    But it's been a long time since you made a post like this. You must be eager to see what will happen if Gandt strikes one of the statues. Gee, I'm suddenly a little nervous.


    Oh, and a question for you guys: you know I like writing a nice list of "If" conditions for fights. One of my players back at RPG.net FINALLY gave me such a list and then groaned that it was really hard to do and thinking in terms of "If, or Then" conditions was hard for him. Of course, I just figured he was whining, but then...

    You know, I spent 2 years learning programming languages. Maybe I find creating these conditions easy to do because, you know, that's just what I was trained to do. Maybe I've been asking you guys to do something many people can't really do. Am I right? Have I been too hard on you guys all these years?



  • SoulweaverSoulweaver Artist - 6 Eyes Studio OrlandoFull Members
    edited June 2009
    Quote: wrote:
    Is everyone too busy
    This.

    For me, anyway.

    Sorry. sad.gif
    Quote: wrote:
    Maybe I've been asking you guys to do something many people can't really do.
    I'm usually okay with if/then actions, but sometimes providing two rounds of actions does bug me. Some situations can change drastically over the course of one round, and I'd rather not spend a half hour typing out reactions to things that never happen. I know things would take twice as long without this, though, so I guess I'm not really complaining.
  • TGBarighmTGBarighm Member Full Members
    edited July 2009
    It takes you half an hour? Yeesh.

    How long does it take everyone else?
  • bebop007bebop007 Member Full Members
    edited July 2009
    Level up info

    Another level in Radiant Servant

    BAB +1
    Fort +1, Will +1
    Level 4 spell: Mass Resurgence
    Level 5 spell: Flame Strike

    Skills
    +2 Concentration
    +1 Heal
    \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\"
  • chiapetchiapet Member Full Members
    edited July 2009
    rolled a two for your HP. Sorry.

    I know I mentioned it in the Big Game Hunter thread, but I'm on vacation this week.
  • bebop007bebop007 Member Full Members
    edited July 2009
    S'alright.

    The Radiant's Servants d6 for hit points doesn't really do me any favors. Good thing for the +2 from Constitution. Reminds that I should probably invest in a better Amulet of Health sometime.
    \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\"
  • TGBarighmTGBarighm Member Full Members
    edited July 2009
    You under-estimate Grove's healing abilities. All you really need is some quick and easy way to cast a healing or protective spell when Grove is in trouble (and a Bear's Endurance spell). Really, what sounds better? An extra +1 HP per level or your CLW spell healing 1d8 + 10 or whatever it is these days? That amulet spot is probably better used to prevent Grove from getting hit, or as a spell storage device, or something.

    Hell, have Lia cast Greater Invizibiliy on Grove, when she can, and you'll be free to run around and cast all the support spells you want.

    It's actually pretty difficult to understand just how awesome a cleric that's free to cast spells willy-nilly is because there just aren't many games out there with healing classes quite like a cleric. You kinda get used to the idea that healers heal and buff but die if attacked, but clerics are so much more than that.



  • bebop007bebop007 Member Full Members
    edited July 2009
    I wouldn't say that. I mean, I picked Radiant Servant because I'd be able to get Maximize and Empower for my Healing spells, without using up higher spell slots, not to mention the Augment Healing feat which boosts Grove's healing ability even more.

    I just always operate under the worst case assumption that I'm going to get hit and having that many more HP means I'm less likely to die, or can delay healing myself that much longer so I can either heal others or fire off a spell at the enemy.
    \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\"
  • TGBarighmTGBarighm Member Full Members
    edited July 2009
    Stop getting hit biggrin.gif .

    Sanctuary and a Blink would require enemies to beat a Will DC of 16 and a 50% miss chance before they can even roll against Grove's AC. Also consider casting protective spells with durations of 10 min/lv. or hours/lv. at the beginning of a dungeon, not during battle.
  • bebop007bebop007 Member Full Members
    edited July 2009
    That's why I picked up the Divine Metamagic - Extend Spell dealie. So I could double the duration of buffs by using up turn attempts instead of higher spell slots.

    It's hard to cast some of this stuff ahead of time, though, when you get ambushed. laugh.gif
    \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\"
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