The Witcher: Enhanced Edition
was released a little while ago, addressing some issues with the original release, and expanding the content a bit. For those who own the original game, the content of the Enhanced Edition may be downloaded and patched into the original game. Aside from the Heart of Winter adventure for Icewind Dale, I cannot think of too many times that additional, professional additions were added onto a game without charge.
I will be playing The Witcher: EE as my 'sidecar' game. Generally, I focus on one game at any given time, usually putting a dozen hours or so into it each week. However, I usually have a second game that I play on the side, so I don't get too bored, especially if that main game is a longer game. Right now, I'm waiting on Eternal Poison to come out, so I have some time to kill. For the next few days, I'll be focused on The Witcher: EE. Once I receive Eternal Poison, I shall put most of my focus on that game, returning to The Witcher when I need a break. Therefore, expect updated on this game to take a bit longer than usual.
In case you are curious, this is my first serious attempt that The Witcher, so it will be hard for me to compare and contrast it to the original release. I feel it is a moot point anyway, since anyone who owns the original can download the EE enhancements at no charge. If you already have the Witcher, there is no question that you should d/l the EE patch.
According to the box, the EE improves....
* Level loading times reduced by up to 80%
* Improved game stability
* Improved facial expressions
* Improved combat responsiveness
* Improved weather settings
* Improved AI for Dice Poker mini game
* All latest patches implemented from 1.1 to 1.3
* Accelerated Map and Inventory Loading.
The enhanced edition includes two new adventures not seen before.
I will say, before I even played the game, I am impressed by the amount of content inside this box. The EE box includes
* D'jinni Adventure Editor disc
* Official game soundtrack CD
* Music Inspired by The Witcher CD
* Making of DVD
* Game disc DVD ROM
* The Witcher short story by Andrzej Sapkowski
* Official Game Guide
* Map of The Witcher's World.
That's a whole lot of content for the asking price. Hopefully the gameplay holds up it's end of the bargain.
I've reserved some slots as I will divide my journal by chapter in the game. This is a story heavy game. I will use spoiler hiding, when appropriate, whenever I discuss too much about the plot.
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11.08.08 - PROLOGUE
I played for a few hours. I'm really digging the voice acting, first off. All of the dialogue in the game, thus far, is spoken, and just about all of the cast is holding up their end.
I'm not a graphics junkie when it comes to RPGs. I'm at home playing NES level graphics if the story and gameplay are good. However, I will say that with a few exceptions, the graphics thus far are pretty darn good. There is this one mage lady that is part of your group, however, who seems to have bra support issues. Evidently, getting the female anatomy correct wasn't a strong part of this engine.
The other guys look great, however. One of the bad guys you see, especially, as some really great detail.
I've gotten into some fights. Normally, I do not care much for RPGs where you only play one character. Usually those type of games are light on strategy and tactics, which normally draw me into combat. Neverwinter Nights, for example, could be a boring game, IMHO, especially if you played a fighter. You just sit there and watch the guy hack whilest using a potion once in a while. There's just no strategy. The Witcher addresses this in several ways. For now, I'll just talk about basic attacking.
When you are fighting a baddie, you click on him to start fighting. At first, this reminded me of Neverwinter Nights or even Sacred. However, after Geralt (the character you play) begins to attack, the cursor will light up for a moment, signaling that you need to click again. Doing so will score you a bonus attack. If successful, it will light up a second later for a final bonus attack. Timing is critical.
You have three different fighting stances to pick from. I don't remember the names of them off the top of my head, but one of them is good against heavily armed enemies, one for faster enemies, and the last one for dealing with volumes of weak enemies. Furthermore, you can click on open space to jump and dodge around.
So, as you can see, it's an engaging combat system. There's more about it that I will go into as I learn more. Hopefully I'll get some more game time in today. I'd like to get in 10 hours or so before Eternal Poison arrives.