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Might & Magic: Clash of Heroes
I almost did a double-take when I saw that there was no pre-existing thread for this game. I know that we have had multiple staff members play it, but no one started a blog. Time to fix this.
I [finally] picked up this game on Boxing Day, where it promptly sat in the box until last night. I blame the Mario Bros., but fortunately they learned nothing from their last game and I grew tired of the tedious gameplay. But alas, that's for another blog, should I torture myself to write it.
With such a grinding halt of the other game, I put Clash of Heroes in my DS. Despite the pre-mentioned praises, I actually knew nothing about the game. I went through every tutorial, which made me feel confident I understood the battle system. I've also grown so scared that game developers don't know what they are doing that it shocked me when I then had to speed through the tutorials when starting the game itself. Whoops.
For those not familiar, Clash of Heroes sports a strategy-style battle system. You and the opponent line up unit types until there are three in a row, which them provokes them to do something. Otherwise, they just stand there until the enemy comes and runs them over with pointy killing things. Even mighty dragons only have a fraction of their defensive power when not activated. This was a rude surprise.
I manage to survive the tutorials again, seeing how you are set up to win. I proceed to find a sleazy bounty hunter who makes me feel I shouldn't actually work for him, but hey, he pays well. I kill people for the glory of money and exp and then proceed to breeze through the story until I find someone 3 levels higher than me and he whomps me into the ground. Eh?
Being dead makes one somewhat sleepy, so I stopped there for the night. More to come.