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For years now Brian Fargo has been saying that he's going to make a spiritual successor to Wasteland. No one actually believes him, partly because he's been saying this going on 9 years now, and partly because his "spiritual successor" to the Bard's Tale (probably the most famous first-person dungeon crawlers next to Wizardry and Might & Magic) ended up being an action adventure game. So guilty until proven innocent and all that, but it sounds like InXile does actually have some sort of solid plan for Wasteland 2. After Tim Schafer's Kickstarter thing ended up being a success, Fargo mentioned on his twitter that he might consider trying the same thing, and then very quickly followed it up by saying that he was more than half-serious about it:
He doesn't know if it'd be straight up called Wasteland 2, but he repeatedly emphasized that, despite having thought about it for only 48 hours, it wouldn't be a crazy genre change up. Wasteland, whatever its called, will be "100% faithful to its roots." This means a Wasteland game that "would be focusing on top-down, probably isometric, party based, skill based -- where if you'd just finished playing Wasteland and moved onto this you'd feel comfortable."
Now he claims that he's hired two developers who worked on the original Wasteland to work on a sequel: Michael Stakepole
and Alan Pavlish
. So yeah, sounds pretty serious.
I played through Wasteland a few years ago and it was a lot of fun despite ageing worse than pretty much any other 80s CRPG I've played. Half the game's text had to be put in the manual due to storage issues (every so often you see a message telling you to turn to "paragraph 5" or whatever), and unless you have an undying love for navigating menus you pretty much have to set up command macros for using skills on things*. It's definitely something to look forward to though, especially if they're going to keep the full-party creation from the original. It's been way, way to long since anyone's made a game that let you do that.
*For example, if you want to use "Picklock" on something, you first press "U' for "Use", then select a character, then press "S" for "Skill", then actually select the "Picklock" skill (might might require you to manual scroll down the list of skills until you find it), then select the direction you want to use it. And people think Fallout has an awkward interface.