The panel breaks down the moral compass of games writers only to discover it only points two directions. We ramble on that and some related topics for a while.
Talking points from the episode:
-breaking choice mechanics related topics into several episodes because reasons.
-ethics is hard.
-therefore black and white - so painfully obvious.
-sometimes that’s okay - ie source material.
-consequences and costs or the lack thereof.
-teal and orange morality.
-or when half the writers miss a memo so it’s purple and red morality sometimes.
-why doesn't japan do it more?
-maximizing vs satisficing ethos and the point scale.
-gaming the system.
-locking RP into an alignment box Pal Adin/Claire Ack.
-doing it better.
Next Time: Boo! Haunted RPGs