Hallowe'en is upon us and we take an hour to explain why the hybridization of typical RPG mechanics, detracts from horror games. We also spend a lot of time parsing terminology.
Listen (if you dare)
Subscribe at your own peril
too frightening to even contemplate
BOO! Talking Points:
-What Scott means when he says horror, what game designers mean. These are very different.
-Spoopy skins on regular games
-RPG mechanics are dependent on transparency, horror uses obscurity to create tension
-Degenerate strategy (or any strategy at all) and atmosphere don’t mix.
-System shock 2 (take a drink).
-One zombie is scary, one thousand is a chore
-Disempowerment is scary,
-Lovecraftian horror seems like a good match, but it doesn’t happen.
-Souls games or something maybe
Next time: Something multiplayer something something maybe