For various reasons, I'm looking at reducing the total amount of shelf space I have that is devoted to holding up old game boxes. Some I will keep for nostalgia, for collection, or just because I know they'll be fun to play again. Others I've tried before, and regretted the experience. I doubt I'd want to give them another shot. But there's still the vast set in between those two poles, where I haven't even taken the jewel case out of its shrink wrap.
So in the interest of giving them a fair shake, I'll be trying one game a night for the foreseeable future. If I like it enough in that short span, I'll save it for later. If not, well, I can probably get a few yen for them at least.
July 18t -- Asuncia
This is a game by Xing, a studio no one has probably heard of. These guys did make one game I liked, Meremanoid
, even though I still scored it kinda low
I'm not sure what's going on exactly, because the game relies on scrolling pages of lore peppered through and through with proper nouns lacking context. All I can say for certain is that the main character is a prince on the run, and that there are a ton of monsters.
This is the odd part. Each stage of the game is an 8 by 8 map with a set number of monsters to defeat and towns to defend. While it's billed as a strategy RPG, it's a lot more like a board game with a dash of tower defense. The party moves from space to space, occasionally encountering chests, dungeons, or spots with limited visibility, all the while trying to keep the region's towns in one piece and reducing the local monster population to zero.
Monsters have associated colors: red, green, or blue. The game keeps a scorecard of how well the player does in each mission, tallying up points not just for killing monsters, but for killing them in specific orders that match up to the right color combos (with a helpful reference screen available from the combat menu).
While it's certainly a unique little game, I'm not really interested in the skeletal plot, and the odd mission format is hard to quantify as a plus or a minus. Asuncia
is an experimental title, and it sort of suffers for that. Not keeping.
...I will be keeping Meremanoid