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The 2017 Completed Game List
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28 years of gaming and still going strong
and now a mostly annoyed Father with first son. And now a father again to a second son :D
Winner of the 2015-2016 Fantasy gaming Pool
This game is quite a lot of fun with lots of stuff to discover on how to best play it. Ultimately different for every person, though many will fall within the same routines. There are plenty of things I missed, basically on purpose, but I didn't want to spend more the 80 hours or so in this one (at least for this playthrough). Despite all the good I can say for it, I absolutely hated the final boss in this Zelda game. Wasn't a big fan of the ending either, but it did what it was supposed to (I guess). I know many loved this more then I did, but my experience in the ending segment will forever color my feelings on the game overall. Hope the story DLC will change my mind a bit later this year.
Nope, haven't played any of the non-localized FEs.
Twitter @FinalMacstorm
Twitter @FinalMacstorm
Trust em the dungeon system is a lot better then in the original version of the game. In the original it consisted of interconnected rooms that each one had a fight (save the Mila statue room). I played it years ago with the unofficial translation and although I enjoyed it a lot (and it was a good intro to Fire Emblem. It was HARD.
28 years of gaming and still going strong
and now a mostly annoyed Father with first son. And now a father again to a second son :D
Winner of the 2015-2016 Fantasy gaming Pool
This is the first game in the N-Sane Trilogy, and has been perfectly remastered. Everything you love AND HATE is here, with a few extras. Time Trials, Checkpoints adjusting to where you're constantly dying, Checkpoints keeping your boxes destroyed count intact, and playable Coco. The Time Trials alone drove me up the wall, since I had to get at least Gold on every stage just to get the last trophy. And trust me, nothing is more painful than having to do a perfect run of the most annoying stages while wasting no time.
A great remake of an old classic, I was happy when I listen to the first stage music and it was a remix, sadly it seem to be the only one they did but the music was still good, but I am an nostalgic gamer!
The rework of each boss was really great and the fact that you main gun outside the vehicle, in the old one once you got the max power up that was the best, but in this one you can change to any level that you want and they are useful in different way, like some enemy are weak to one of them. It was a nice upgrade in the strategy. there even an hard mode that you really need to play with it because some enemy can only be hurt with specific weapon contrary to the normal mode
Did manage to get the bad and good ending. Great time!
Definately like the changes to this one compared to the original. Although I think I beat the boss below optimal level cause i was like 36-38 with only one girl fully motivated.
28 years of gaming and still going strong
and now a mostly annoyed Father with first son. And now a father again to a second son :D
Winner of the 2015-2016 Fantasy gaming Pool
Regarding an endgame plot event:
So I didn't buy the spiritual crisis caused by the endgame revelation that the gods were crafted by mankind to cover for the fact that there were no previously existing gods. They're still gods now. Nothing changed. The outrage would make sense in a Judeo-Christian conversation, but was wildly presumptuous and uninteresting to me to see it in a fictional polytheist society that draws inspiration from ancient Earth cultures who DID have creation stories for their gods. It rubbed me the wrong way when characters kept calling them fake after the party had already met them and knew they were real. Fake is not the right word here.
I was hoping the final conversation with Thaos would shed more light on this, possibly detail how they were created to make it sound more sinister to me, the player, but instead I got a (usually fine) "Villain Tries to Hurt the Feelings of Your Active Party Members One by One" bit and a lecture on how crafted gods are still gods which I, the player, agree with and don't see as inherently villainous in the context of this setting. That this was tied to an antagonist evil enough to cause the atrocities he did to restore Woedica was lost on me. Creating gods so mankind can have gods? Fine. Causing Waiden's Legacy to intentionally throw off the balance of the gods' power and cause widespread havoc in the world? Villainous, and also somewhat at odds with Talos's insistence on having a pantheon in the first place. I didn't buy this either.
This plus some hiccups -- some lines at the end stated that Woedica was behind Eothas's death, but that didn't come up in any of the lore I saw, so it was either in missable text or inferred in a way too subtle for me -- left me feeling like the main quest as a whole was a waste.
It's more like an editorial, but religion in RPGs has gotten so dull and repetitive to me, and it was particularly uninspired and nonsensical to me in Pillars.
Finished this up a few days ago and I generally quite enjoyed it. I liked how the dungeon crawling segments broke up the game and added some variety to gameplay. It's weird, I've always thought of myself as coming to Fire Emblem mostly for the strategy, but after Fates had great maps but a terrible story (which made me loathe the game)and Echoes has some repetitive gameplay combined with an interesting story (which I liked) I may not know myself as well as I think I do.
So I've been thinking for awhile how to accurately express my opinion on DRV, because its a strange one. Critically speaking, its a bad game. There's just too many flaws that are actively present throughout, particularly with pre-emptive field attacks that can be a nuisance the whole way. However, underneath the grime, and there's a lot of it, I think there's fun to be had here. The battle system is actually relatively engaging with changes through the course of the game as the player gets access to more powerful skills. The fast forward capability is welcome too. There's also an impressive amount of customization here. You're given so many options between leveling your weapon, attaching weapon accessories, changing your gear, your passives, your stats, stat boosters, and stuff like character-specific moves that it feels like you can really fine tune yourself exactly how you want and meet any situation comfortably. Dungeon crawling isn't so bad either, the later ones offer better scenery along with little quirks here and there plus treasure that appears as you find "Lost Data" that makes the times you are forced to revisit a place more refreshing. Characters are probably the strongest suit here, I liked the voice acting and especially the designs that the Tales artist came up with for all them. For me I was able to overcome most of the poorly designed elements in DRV and see the underlying good. Its sad that you have to fight against all the flaws to get there though.
But yeah, this year is absolutely bananas. Not in a million years would I ever think I could have a decent time playing something associated with Idea Factory and Compile Heart. Somehow it happened. Still though, I don't see myself ever playing something made by either of them again unless its either Dark Rose Valkyrie 2 or another once in 10 years accident.
Not sure what to play next for #JRPGJuly. I have a few JRPGs I have started and in need of finishing... I'll let you all know in tomorrow's update what I've selected next! :)
In the same boat, although 76 seems kinda short side for P5
28 years of gaming and still going strong
and now a mostly annoyed Father with first son. And now a father again to a second son :D
Winner of the 2015-2016 Fantasy gaming Pool
Twitter @FinalMacstorm
Seriously jealous of the people able to get through it that quickly. There are times when I wish I could turn off that part of my brain and just crit. path things. Oh well, congrats on finishing it!
If you've seen my posts before, you know I don't like how this game runs on the Vita. Besides that, I've never heard anything good about Sword Art Online. Most of the people I talk to that know about the series make fun of it or downright hate it, except for my one friend I'll be playing this online with. Judging by what little this crossover presented, the SAO characters and lore presented are downright tame compared to that of Accel World. If you asked me to pick which of the two was a dumpster fire, I'd choose Accel World 10 times out of 10, which is a shame because I like the design of some of the robots and how they played. The single player campaign would have been just okay, if the game looked and played smoothly. The obvious draw here is the battle system and large number of playable characters, and hopefully the online. Here's to hoping the multiplayer makes it all worth it in the end.
Honestly, I never touched Accel World because it did somehow look worse than the already hackneyed SAO. That said, while SAO is bad, I count it as more of the So Bad It's Good variety. Helps that the anime adaptation is fairly high-budget. Let me put it this way: I was all over SOA Season 2 while I outright avoided Attack on Titan Season 2. They are both terrible series with mind-blowing mass-popularity, but at least SAO looks good and moves at a nice pace.
Yeah, I just found the whole experience interesting since I went in with a completely neutral perspective on both. From what I had heard SAO was supposed to be insufferably bad all around, with a main character that everyone seemingly hated. Seems like you probably feel similarly. The main guy just came off as a 50 year old man and everything seemed pretty par for the course for standard cross-overs from the SAO end. Accel World on the other hand was impossible to suspend disbelief for. Im supposed to buy the premise that an underground hardcore Korean style PvP MMO that can only be played if someone else introduces you to the game is populated by middle school girls, and if you die in game you have all your memories associated with your time with it wiped? They were also the far worse stereotypes, with one being a 12 year old "Red King" girl who is a redhead that gets angry and yells a lot. What do I know though, having never watched either series haha.
Like Crash 1, the things you love and things you hate are back. The addition of the Speed Shoes after beating the game was a big help in getting gold relics, but some of those levels REALLY were not meant for that sort of thing, and it shows. For example...the final level, where there are a bunch of death traps.
Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
Final Fantasy XIV: Sevvi Taubemira (Leviathan)
Twitter @FinalMacstorm
The final of the original trilogy, and by far the easiest of the 3 to platinum. That was in no small part thanks to the levels being designed around Time Trials (from what it seems) and the existence of various learnable abilities to make your way through the levels easier. There were a lot more variety of levels in this one, from aerial stages, underwater stages, to jet ski and motorcycle levels added to the normal amount. The replay just cemented that I personally like this one the most out of the three.
Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
Final Fantasy XIV: Sevvi Taubemira (Leviathan)
I found Star Ocean: First Departure (PSP, 32 Hours) for really cheap and playing it on my commute to work. I really liked this one - the only Star Ocean I hadn't played. I may go back and play Second Story again!