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Episode 46: Persona Mystery Dungeon - Q&A Quest
This week in Q&A Quest, we discuss the remarkable recent few months of games. We also answer many Persona related questions.
Episode 46: Persona Mystery Dungeon
This Week's Episode
I for one would love to listen to a special 30 minute Q&A episode about the DMCA.
The Gratitude Pokemon
Halifax, New Sealand
I have to admit, when you were going down the track of Persona 5 being originally intended as a 3DS title, I honestly figured it was destined for the Wii at first. It was a console game on a console within the same relative power ballpark as the PS2, it was getting 1st and 3rd party RPGs (DQX was headed to it, Xenoblade/Last Story were a moderate success in Japan) and it was the best selling console in Japan for a while.
Of course, the earthquake/tsunami and the success of Catherine on the "HD twins" might have caused them to refocus.
"The flowers all over its body burst into bloom if it is lovingly hugged and senses gratitude."
Do you feel that last dungeons in RPGs can some times be tedious? Or do you enjoy an ultimate challenging test for your party?
Do you feel maze like qualities to final dungeons are a good or bad addition(for games that aren't built around it like eterian)?
What are some examples of games with bad and good final dungeon designs, in your opinions?
Persona 4 and 5 both have mature themes and events that are just as dark if not more than some of the first persona games. But the tone overall feels lighter and more natural. The occult and creepiness of the originals isn't as pronounced. Do you feel this is intentional or a by product of making a bigger higher budget game. For instance, is part of the weirdness of persona 2 from a lack of budget and localization, or do you think the developers really wanted that game to feel as strange as it did comparatively? Or do you feel they were wanting to make a game like persona 5 tone wise, but couldn't manage it at the time?
Will dragon quest 11 be the highest reviewed in their series?
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