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The 2019 Completed Games List

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  • Sam WachterSam Wachter RPGamer Staff
    Spiderman + DLCs (PS4)
    River City Girls (PS4)
    Tacoma (PS4)
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited September 2019
    My brother gave me a 60 day card for Final Fantasy XIV for my birthday in preparation for Final Fantasy XIV: Shadowbringers (PC). He said with 60 days I could play it slower and try not succumbing to addict-like behaviors while subbed. I failed in that regard, sleeping 4 or less hours most nights for the last two months because I was playing it too much.

    The expansion was outstanding. It's crazy how far the game has come since 2.0, which had a story I didn't like, characters I didn't care about, and a UI with a slew of inconveniences. Heavensward may have been my favorite SE story of the last 20 years, and Shadowbringers's story is better. I got the final story boss fight in a roulette on day 60 of my sub, and it still gave me chills. It's a testament to how powerful this expansion's final moments are.

    This is the only MMO I've played, and I'm starting to feel how I've read others felt about MMOs. That the story is amazing, but now takes a significant time investment to reach the latest, best content. That combat classes have been reworked, then reworked again, and someone playing now will never know what Astrologian or Summoner (my 2 mains last expansion) were like from summer 2017 to summer 2019. I tried new jobs and probably enjoyed Machinist best as a DPS class, but it's been reworked more than any other job and I'll never know what it played like before summer 2019. It's an odd feeling. Personally, I preferred combat when it was more complex in Heavensward than what it's been dumbed down to now. I enjoy it, but it's tipped a bit too far toward accessibility and away from high skill ceilings.

    The lesson here is that dreams inevitably lead to hideous implosions.
  • OmbresOmbres Games horder Full Members
    Bloodstained: Ritual of the Night (Switch)

    Great game, it really a nice throw back to the old castlevania game. But not the best version everytime I talk with a NPC, there a good chance that the game will crash... it happen near 10 times in my 30 hours of gameplay... not fun!
    Always enjoy all the experience in life, you might gain a level or two.
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  • redwing42redwing42 Just Monika Full Members
    Yoku's Island Express (Switch) - Traversal was a bit lengthy at times, but otherwise, as a pinball fan, I enjoyed this. I'm only at around 80 percent right now, but I'll probably keep poking at it for a bit.
  • redwing42redwing42 Just Monika Full Members
    Went back and got the 100% and true ending on Yoku's Island Express (Switch).
  • OmbresOmbres Games horder Full Members
    good job!
    Always enjoy all the experience in life, you might gain a level or two.
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  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    Played Gears 5 (Xbox One) couch co-op with my brother. We enjoyed it as we enjoy all the Gears games. Maybe the scions with a dropshot were more accurate and psychic than they needed to be, and with the split screen we kept struggling to see where the door, Jack hotspot, whatever we needed to push a button on to proceed was. Like, multiple times we spent more than 5 minutes just roaming around a small empty room trying to figure out how to proceed. Our fault for playing couch co-op.

    I like that the series is more plot-heavy now, though this is 2 in a row that ended more abruptly than I was expecting. The open world aspects worked for me. We might go back to it after we finish Borderlands 3 for some horde mode.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • OmbresOmbres Games horder Full Members
    Super Mario 3D Land (3DS)

    interesting but way to easy, I did finish it with around 115 lives to spare...
    Always enjoy all the experience in life, you might gain a level or two.
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  • Sam WachterSam Wachter RPGamer Staff
    One Night Stand (Switch)
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited October 2019
    The Alliance Alive (3DS) - Yes, I played the 3DS version because I already had it and hardly played it. My team at the end was Matilda, Galil, Barbarosa, Rachel, and Vivian. I used Robbins in the midgame, and I wanted to justify keeping him for his party Buff, but his damage output just wasn't worth it. I almost dropped Vivian as well, since Sorcery also starts to be absolutely worthless towards the later half of the game, but she was extremely lucky to spark Blade Waltz and Saturation on Swords midgame, which meant she was by far my strongest AOE attacker when I switched her over to STR gear, and it was actually Galil who ended up being my weakest member overall.

    Funny enough, I have a lot of thoughts on this one. If Stella Glow is the most underrated 3DS RPG, then this has to be the most overrated one. The game just has too many problems to list. The biggest detractor for me was by far the battle system and reward structure. For most of the entire game, the player is given so little talent points and gold per random encounter that it feels practically worthless to fight enemies. Instead its better to just get by on the bare minimum and let bosses/story give you money and HP growths instead. The Positional Level ups are also ridiculously slow, and with the seemingly high variability in this game's formulas its impossible to see any sort of tangible evidence of growth from them. Furthermore, I don't even think the Analysis rate does anything until you get Library rank 8. So yeah, rewards for fighting suck. On top of that, the battle system itself is pretty flawed. Because healing in this game is so incredibly weak, single target, and expensive if using items, there is very little incentive to use the Support Position. Defense Position is a little bit better, but I found most of the defensive skills to be unreliable, and because healing is practically worthless its difficult to justify having a tank in almost every scenario. This just devolves the game into killing enemies as quickly as you can, and because there's no difficulty settings this is easily achieved if you have sparked decently powerful skills.

    The story was really nothing to write home about, I didn't care for it at all, but I wouldn't say its bad by any means either. Its just kind of slow and plodding, and doesn't feel like there's much character interaction beyond little quips here and there. The visual art style is one of the main attractions to TAA, and I do like it overall, but Im typically a bigger fan of more richly saturated colors than the pastel shades here, though they do fit the tone of the game better. The open world exploration is actually pretty good, but I found that because you don't have the option for quick travel for much of the game that it is just better to save a lot of the optional stuff like guild recruitment and dens until things open up more adequately. Another thing that pissed me off royally is that Guild Recruits and Masters are permanently locked into where you place them. Early on I wasn't sure what I wanted to go for and I was fairly conservative in my selections, but I still spent a few members on Blacksmith and Recon just to see what they would give. Later on I decided I wanted to invest heavily in Tactics and Library, but unfortunately because I wasn't super ultra conservative, I couldn't achieve Tactics rank 10 by 5 members even though I had 33 applicants left, because all of those for whatever reason were not specialized in Tactics.

    Anyways, thats my thoughts on it. I didn't really like the game very much, but I did appreciate having an okayish RPG to play on a mobile device.
  • maryadaviesmaryadavies She Shoots For The Stars Somewhere east of Atlanta, GAModerators
    edited October 2019
    So okay. I didn't think I would get to play this for a while..

    Dragon Quest (Switch) -- Shadowcat was very sweet and let me borrow his Switch to play this. I'd played this (with a ROM) before but never really beaten it. Now I can say I have. Fun little game and it shows where this all started, Dragon Warrior/Quest wise. Be warned if you do, it has a new translation from the NES, some spell names are different if you are using a walkthough (and with old games, it's wise to use a walkthough) but chalk one up to the beaten list on Switch..before I could buy my own!

    And yes, if I get my own this may get replayed. ^^ This is actually one of the reasons I'm saving for my own Switch. ^^
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  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited October 2019
    Aokana: Four Rhythms Across the Blue (PC) - First game I've ever backed (sort of) on Kickstarter coming in here. Aokana is a fairly straightforward drama centered around an imaginary flying sport, mixed in with some pleasant light romance elements. I ended up picking Misaki's route first, and wow, I was really impressed once you get to this point. The major climaxes here hit very hard emotionally, and thats part of why it took me longer to finish up my first playthrough. One of the standout features of this game is the crisp, vibrant art with bursting colors and beautiful backgrounds. Its really one of the most gorgeous VNs I've ever played. Regarding the story, its centered squarely on the sporting event which is really a breath of fresh air as a middle ground between slice of life and life threatening scenarios. The matches themselves were exciting and you can tell some real thought was put into the inner workings of it. There's also a few really outstanding tracks that play, particularly during the most powerful moments of the game, they hit it out of the park as far as memorable implementation goes. I will say that I wish the common route had included more group activities with the 4 main heroines, as it felt like something was a little off during the slower sections, plus the humor wasn't very compelling. Overall though liked the personalities of the characters here, and I really liked the events of Misaki's route especially, they essentially made the game for me.
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited October 2019
    I started Fire Emblem: Three Houses (Switch) while on vacation in August, then picked it back up when my FF14 sub ended a couple weeks ago. It was one of those rare games that was less than the sum of its parts for me. The story, lore, tactical combat, and RPG mechanics were each great, but they came together in a sluggish way that made the game feel too lengthy and disconnected.

    I took what seems to be referred to as the Church path, which I enjoyed. I would like to see the other paths, but I'm not replaying this. Married Petra and loved the epilogues for all the characters.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited October 2019
    Borderlands 3 (Xbox One) - This is without a shadow of a doubt the absolute worst experience I've ever had with poor optimization, bugs, glitches, crashes, etc. Normally when I read about these problems in a game they often seem overplayed and few mention the silly and fun glitches and stuff (which are here too) that tend to counter balance these experiences. Borderlands 3 on the Xbox is a complete and total mess, even with all the recent patches. I've never played a game where 3 different players are constantly crashing, glitching out of the map, having objectives stalled or erased, or just in general time wasting BS that worked so incredibly hard to ruin the experience. The insane thing is, I love the first 2 Borderlands games. They're something I always look forward to and have a total blast with. This one however, even though it felt like it had a lot of really cool ideas, a longer story, more areas to explore, and some crazy cool legendary guns, the main thing I came away with is that the game is "Frustratingly Great". This could have been an amazing first time experience if the developers did not release this game on this platform in such a sorry state. I actually did have a really good time with the game. Its got everything I look for in Borderlands and the whole time I was playing the main thought in my mind was; "why am I not having more fun with this?". I'm even looking forward to playing a lot more. Its crazy. This was supposed to be one of the best games of the year for me, and there's really no reason it shouldn't be. Its just hard defend a game when you and your friends are constantly having freezes while the devs are out there aggressively changing the balance of some cool weapons that look super fun but we won't even get the chance to experience due to playing at a little slower pace.
  • OmbresOmbres Games horder Full Members
    edited October 2019
    Well that sad, but by the time I get to buy and play that one(in some years, since I am still playing the second one) it should be more stable. But this happen way to often these day, they release games that are not "finish"
    Always enjoy all the experience in life, you might gain a level or two.
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  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    My brother and I are playing BL3 on PS4 and all we've seen so far are stuttering and slowdown caused by pulling up the menu. I assume it's because we're playing couch co-op, but it's very disruptive when one of us opens the menu while the other is trying to do something else.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited October 2019
    I'm sorry you weren't as enthralled all the parts of 3 Houses as they maybe could have been 7th. I basically took a break from the game due to some of the sluggishness you mentioned myself, though I'd like to get back to it and wrap it up soon.

    As for BL3, I don't know if its that bad on other platforms or just Xbox. The crazy thing is the 3 of us each have a different type of Xbox, the X, S, and Normal and between us theres on average 3 issues on all of our play sessions. Just last night a mission objective vanished, not allowing us to complete, my friend with the X crashed once, and my friend with the S glitched a Cutscene to where his entire screen artifacted blue with a random Cyclone visible that absolutely should not have been there. I was lucky not to get anything that time, but 2 days ago I had a level 1 Legendary drop in a level 50 area and also a freeze. Ive never seen anything like this spread between 3 different players. The Menu thing is also really aggravating even without couch co-op for us too 7th. Im glad you don't have it that bad though. Wish my friends had PS4s so I could play this game in 4K, but they don't. Hopefully they shift their focus to addressing these problems for you and others that have yet to try it, Ombres.
  • Adriaan den OudenAdriaan den Ouden Δ Hidden Forbidden Holy Ground RPGamer Staff
    I just finished Inside (PC). It was.... weird. I don't really know what I just played. The ending is baffling
    Maybe I'll log out and check my e-mail or something...
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited October 2019
    I was in the mood for a CRPG and blitzed through Torment: Tides of Numenera (PC) last week. I suppose I still consider Planescape my favorite video game ever, and this succeeded as a spiritual successor in that the writing and creativity were outstanding, and the world was full of an eclectic range of people eager to talk your ear off and tell you how strange and unique they are. Of anything, the setting was too unbound by rules and didn't have much in the way of themes or lore or any sort of cohesion tying all the text together. That got fixed in the last third of the game where the creativity was constrained by rules and themes that made it much more successful and, I expect, more memorable.

    It's sort of a case study in writing. 2/3 of the game has this ANYTHING GOES vibe where writers could just do whatever they want as long as they made the Changing God seem like a jerk periodically. Then the last third gave those same writers a thematic guide to follow, and it was the best part of the game.

    That said, something about the ending fell flat for me. Maybe the key characters were too one-dimensional in the final conversations... or I wanted to feel like I outsmarted the villains, or had some sense of danger or risk in the last scene. More like The Master from Fallout 1, TTO from Planescape, or the whole final act of Tyranny. The final moment in this game felt like whatever I wanted to do, I could pick it in the dialogue and win.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • OmbresOmbres Games horder Full Members
    The Legend of Zelda : Link's Awakening(Switch)

    I know I did play a lot of the old version, but I did not remember much of it, was fun, beside the end boss, did not have much of a challenge.
    Always enjoy all the experience in life, you might gain a level or two.
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  • KrullKrull Full Members
    Finally finished Fire Emblem Three Houses last night, after about 85 hours on Switch (obvs). I really enjoyed it, though I agree with others that the pacing is a bit sluggish. The second half moved along a bit faster, especially because there are no longer any lost items to find and return to others. Pretty sure I could without difficulty shave 20 hours or more from a second playthrough - and I would like to see the other plot paths. I’d probably pick battle less often, too. And only focus on one house’s members, rather than trying to recruit everyone. (Missed out on three.)

    Took the vanilla Black Eagles route, but have a save before the critical point, so it would be easy to go back and do the church route. It’s maybe a 4.5 for me, purely for pacing. I’m tempted to knock it down to a 4 just because it was also pretty unchallenging - but I did play it on normal, so I’ve only myself to blame.

    Favourite relationship was Ferdinand and Dorothea’s - glad they ended up together in my playthrough! Caspar and Bernadetta was also a good one - though Bernie bizarrely ended up with Hubert. Didn’t see that one coming!
  • OmbresOmbres Games horder Full Members
    So you did it faster than you though, you were not sure if you could finish another game this year. :) Still 2 months to go, maybe you will finish more!
    Always enjoy all the experience in life, you might gain a level or two.
    sig.gif
  • KrullKrull Full Members
    Yep, was quite surprised to finish Fire Emblem so quickly! Got really into it, I guess - which is a testament to its quality.

    Also just knocked off another one: Dragon Quest IV on iOS. I’ve been chipping away at it for months on mobile, and finally rolled credits this morning. Beat Psaro at level 35 with my final attack - if he hadn’t gone down or he had hit me first, I would have been toast! Very satisfying! Took me just over 33 hours, but you can probably round that up to 36 hours with all the resets in the casino.

    As an aside, while I know the iOS version is based on the DS remake, DQIV is still a great example of why 8-bit RPGs have much to offer still. The story was light, zippy and uncomplicated, but told with great charm and fun characters. The combat is pretty no-frills turn-based action, but there is enough variety in the spells and characters to make it interesting. And I didn’t need to consult a FAQ once, which is great for any game from that era. I’ll probably tackle DQV in the new year.
  • redwing42redwing42 Just Monika Full Members
    Super Mario Bros. 2: The Lost Levels (NES via Switch) - Including World 9. Had never beaten this before. In fact, I never really played it much at all... I did have it on my Wii originally, but didn't spend much time with it. This game is absolutely ridiculous at times, especially the backwards warps. Thankfully, the Switch has a rewind feature, which I made liberal use of in this run. I don't like to use that sort of thing normally, but this game was really more of a curiosity to me than anything else.
  • 7thCircle7thCircle Proofer of the Realm RPGamer Staff
    edited November 2019
    God of War (PS4) somehow went under my radar last year, and a friend recommended it to me this summer. It was an outstanding game. I'd go so far as to call it flawless for what it aimed to do, and I completed all of the optional content/bosses. It looks fantastic, the creativity of some levels impressed me, and I just feel happy to see this series that was once a trailblazer succeed this well. It's not going to be one of my favorite games ever more due to genre than anything else -- recently, I had more fun with Shadowbringers and Assassin's Creed Odyssey -- but I highly recommend this and I'm looking forward to the sequel.
    The lesson here is that dreams inevitably lead to hideous implosions.
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited November 2019
    The Legend of Heroes: Trails of Cold Steel 3 (PS4)

    Wow. This was truly something special. Everything from getting the Collector's Edition early, playing on my brand new OLED, and the content of this title, I knew something remarkable was in the works. The entire time I played, I was thinking it. After finally finishing it, I still felt the same. There's no better way to say it, Cold Steel 3 is my new favorite game of all time.
  • OmbresOmbres Games horder Full Members
    I hope that Cold Steel 3 will get out on the PC... an other serie that I need to play!!
    Always enjoy all the experience in life, you might gain a level or two.
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  • IzlimakIzlimak New Member Full Members
    1954 Alcatraz – PC

    An average point and click adventure game as the score would suggest. I thought the voice acting was probably the highlight. Didn’t really get stuck at any point from beginning to end. Had 1 hard crash.

    According to GoG Galaxy - Play time was 11h 26min

    5/10
  • ChickenGodChickenGod Overdosing Heavenly Bliss Moderators
    edited November 2019
    Resident Evil 2 (PS4) - Actually finished this before Cold Steel 3, and it was quite impressive visually. The darker horror settings really look great on OLED. The whole Mr. X Thing killing the fun of the game I heard talk of is pretty much a joke. Its just a small portion of the game and easy to dodge. Might be annoying in highest difficulty speedruns, but not a typical playthrough IMO. I did have issues with the game though. The major one is that there is a disconnect between the horror and the characters. Its a real shame because a big part of why this title fails in that regard is due to the dialogue and voice acting. Im not sure if they were being too faithful to the more campy original, but this game is the origin story for Claire and Leon and their attitudes should more accurately match the gravity of the ordeal they are going through. RE2 is also pretty damn short, and lacks boss fights on top of this. I feel like the game could have been more interesting if running wasn't such a powerful tactic along with the game's general mechanics rewarding you for doing so. RE7 just handled these things way better, and had the REmake try to match these aspects I think I would have enjoyed it more. The survival horror gameplay thats here is satisfying and exactly what I wanted going in, so RE2 did ultimately deliver. The game was fun for a few nights of play though and definitely a worthwhile rental, I just wish it had felt like a more cohesive experience from the story perspective.

    Raging Loop (PS4) - This was my cool off game after Cold Steel 3, and surprisingly it delivered in spades. I'd go so far as to call this the best budget title I've ever played. That being said, the "Visual" elements of this Visual Novel are some of the absolute worst I've encountered. The background stills are mostly awful, with a huge number of them just being vaguely illuminated colors, and the actual CGs here are sparse in number and typically on the uglier side. The character art is on the borderline threshold for something I'd be willing to give a chance, in fact the only reason I did so here is because of the positivity surrounding it. And you know what? On writing alone, this is one of the better VNs I've played, and I've played a lot over of the past couple years. As a mystery and suspense title, this was way more satisfying for me than The Somnium Files was. I earnestly believe that if this had the budget of a Danganronpa or Chaos;Child; say having a healthy number of songs, more detailed CGs, a better artist, and more detailed backgrounds to fully fleshout the suspense and atmosphere, that this could be one of the most talked about and enjoyable titles in its class. Instead there's just a very entertaining and enjoyable read that comes across as a legitmately worthy kickstarter project, where someone had a really good idea but not enough funds and assistance to fully realize its potential. At the end of the day though I deeply enjoyed Raging Loop and if the next title from this scenario writer ever gets translated I'll definitely be playing it in the future.
  • KrullKrull Full Members
    Just rolled credits on Celeste on Switch - see, I don't only play RPGs! Took just over 14hrs, missing only about nine strawberries and two or three crystal hearts. If you've played it, you'll know what I mean. I'm not done with the game yet, though. I've already found five or six of those last few strawberries, and am closing in on the crystal hearts - though I might end up consulting a guide before I get too frustrated. There's plenty more content, with another two chapters full of levels to tackle and all the B sides, but I probably won't do all of it, as I want to try move on to other things at some point. Excellent game, though, one of the best hard-as-nails platformers I've played - though still not as good as Hollow Knight. I love how every level, every strawberry and every heart and tape is like a little action puzzle in its own right. Flawless game design.
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