This game kicks all ass. I'm 5 hours in now and it's super fun. A lot like Advance Wars, sure, but there's a real story, and the fantasy setting is nice. The fact that the game saves automatically after every move makes this hands down the best portable tactical game of all time. You can turn the game clean off at any time iduring a battle and turn it back on to the exact spot you left it. If you feel you goofed up really bad or lost a unit you like, you have the option of restarting the battle over from the beginning too.
The game isn't as hard as I'd heard it was. Sure there's the permanent death thing, but it's not a bad thing at all. Like the guy at
IGN said, it actually makes you CARE about the units. I don't charge in without thinking long and hard about it. It makes the game feel like a lot more than just a glorified game of rock/paper/scissors. There's an element of urgency and strategy here that I haven't seen in other tactical games.
If the turn-off-anytime feature didn't already make this game kick ass for a handheld game, it's totally fast paced to boot. If you want to play fast and dirty you can turn combat animations off completely and just get the final damage numbers subtracted from your and your enemy's total HP. The text speed is lightning fast too. One of my biggest complaints about games like this is that clicking and waiting through dialogue is so slow, and it's really a problem here. You can honestly jump on this game a do a few rounds of combat in literally a few seconds if you're short on time.
The one thing that I've noticed that isn't totally good is that the game is TOTALLY linear! Sure there's a side quest every now and then, but they are presented before you so you can't really miss them, and when they are done it's back to the main story. Plus there's no way to get additional units other than what is introduced through the plot (other than getting some during side quests, and rarely during map exploration). And no unit development at all aside from level gaining and what weapons you give them. I dunno, but I really don't think I could see myself replaying this, unless it was like a year or more later. There just doesn't seem to be any replay value there at all, but I haven't beaten it yet so I can't say if there are any unlockables or anything. Somehow I highly doubt it. All things considered I like this game a lot more than both of the Advance Wars games, and though it's not really comparable to them FFTA and TO: KOL as well.
Go. Buy now.
Comments
Oh God I'm blogging anime now?!?!?!?!/
I'm about 15 hours into the game. It's challenging, it has an incredibly strong cast, the story's good (the inclusion of the player in the story is an interesting gimmick), and the art is fantastic. I've lost a few characters along the way, but I still have enough to present a tough choice at the beginning of every mission. Do I take Lowen, with his speed and versatility, or do I take "<span class="spoiler">Wallace</span>", who's practically a mountain in every sense of the word? Also, I absolutely love how there's no "revive" item or spell in this game. I dread losing characters almost as much for their personalities as for their usefulness. That's definitely something that I never felt in, say, Tactics Ogre.
Right now I have two major hopes for the game. The first is that it lasts 30+ hours. The second is that we get more Fire Emblems here in the States. While I'm waiting, though, maybe I should check out Advance Wars... After I've finished helping Eliwood, Lyn, and Hector "<span class="spoiler">stop the Black Fang</span>", of course.
/me spanks Meo. Bad boardie!
Oh well.. if it is as good as you say, I'll probably pick this one up later on anyway.
My VAPS Entry,
More of a reason why you should buy it. You can not really prejudge an RPG made by nintendo because you disliked something made by square enix.
Or rather prejudge every single game that comes out from now on because of FFTA.
Wario Ware owns every other game on every other system of all time. Period.
Also, I was under the impression that the Fire Emblem released here in the states is a prequel, not a remake.
Fire Emblem is NOT a remake...
And I've never played Wario Ware, aside form a few minutes at a demo at Target. It did not impress me.
I am in the EXACT same situation.
T3H phir3 i5 1337.
/\/uff 54id.
Er... Hi! I'm new here! My user names in other forums are: Perfectz(Game Faqs and Zelda Legends), and Neon Z(FESS[a fire emblem forum])
I got the game for Christmas and just got around to playing it (Prince of Persia, Viewtiful Joe, and Sword of Mana have been keeping me mighty busy), and I played through the first 18 chapters without stopping. I'm going to have to put all of my other gaming on hold temporarily so I can finish this one.
I loved Fire Emblem because of the strategy it uses. If you like lots of strategy you should check out Gladius. It has triangles as well. Heavy beats Medium, Medium beats light, and light beats Heavy. I think you would enjoy it as much as I have.
edit: Just to clarify, I'm talking about the "<span class="spoiler">Dragon at the Dragon's Gate.</span>"
"<span class="spoiler">The dragon is not actually invincible, it just has about 120 HP, so the game doesn't show its HP as anything but "--" until you've hit it a few times. The only things that can hit it for appreciable damage are Durandal, Armads, and Athos's spells. If you want a neat (and virtually risk free) trick for beating it, read the second spoiler block.</span>"
"<span class="spoiler">Give Athos a Luna book (which will hit the dragon for 30 damage every time). Now run Athos in and attack with Luna, then rescue him with Eliwood or another mounted character and drop him out of the dragon's immediate range (same as a longbow). Now heal Athos up and repeat the process. I don't think the dragon will ever move, but to be safe you might leave someone like Oswin with an Iron Rune (prevents crits) in its range so that it always has someone to hit without moving.</span>"
"<span class="spoiler">The dragon is not actually invincible, it just has about 120 HP, so the game doesn't show its HP as anything but "--" until you've hit it a few times. ?The only things that can hit it for appreciable damage are Durandal, Armads, and Athos's spells. ?If you want a neat (and virtually risk free) trick for beating it, read the second spoiler block.</span>"
"<span class="spoiler">Give Athos a Luna book (which will hit the dragon for 30 damage every time). ?Now run Athos in and attack with Luna, then rescue him with Eliwood or another mounted character and drop him out of the dragon's immediate range (same as a longbow). ?Now heal Athos up and repeat the process. ?I don't think the dragon will ever move, but to be safe you might leave someone like Oswin with an Iron Rune (prevents crits) in its range so that it always has someone to hit without moving.</span>"[/QUOTE]<span id='postcolor'>
So I'm supposed to be able to beat it head on? That just... doesn't seem possible. If I attack the thing with Durandal, it does 13 damage, and then Eliwood is completely destroyed on the counterattack (the thing does 37 damage to his 38 HP, then attacks again). How is that possible at all?
Well, thanks, I'll try that strategy.