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More details on FFIII for DS released

edited March 2005 in Latest Updates
Square Enix release some more deatils of the upcoming re-release of Final Fantasy III on the Nintendo DS. Attach a second monitor to simulate split screen gameplay.

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Comments

  • ElranzerElranzer Member Full Members
    edited October 2004
    Better stock up on room heaters cuz once this hits stateside, Hell is gonna freeze over.
  • carrion crowcarrion crow New Member Full Members
    edited October 2004
    Dumbest idea ever.

    Half the idea of Final Fantasy was in trying to find your way through and out of mazes; it's an idea that's been emphasized in every Final Fantasy -- from the Temple of Chaos of FF1 to the Subterranean crystal path in FF4 to even finding your way to Hidon in FF6. Never, if even seldom, has the path through these mazes been HANDED to you. Personally, I am rather disgusted by how this old game is being ported over to the NDS, and how they're treating it. I also find little reason in buying the game for myself, whether or not it'll receive graphical upgrading or "wicked cool" maps to make coming and going "easier."

    This feels like some cheap attempt to appeal to the gaming crowd making WASTING what potential there might've been in the Nintendo DS porting of the game and what the handheld itself might've been capable of, though that's little different in how they're doing it since, say, FF9. I used to think Square-Enix a unique, skillful amalgamation of video game artists and likewise creators, but more and more am I convinced of how wrong I was. I think, after 2005, I will stop investing my time, money, and overall interest in them and their creations, creations that they themselves treat as little more than afterthoughts.

    Or perhaps I take things too seriously. I don't ####ing care anymore.
  • Options
    edited October 2004
    Why wait til '05? Now's as good a time as ever to jump on the bandwagon... Though if you're really that upset over the inclusion of maps, you might want to take a Xanax and take it easy til your blood pressure regulates...

    Elranzer, what on the Lord's green earth could make you believe that this game were not to come over here? It just boggles my mind that you would even say that, unless I somehow missed the joke.
  • MonCapitan2002MonCapitan2002 Avatar Captured Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LiQuid! @ Oct. 17 2004,10:34)</td></tr><tr><td class="QUOTE"Why wait til '05? ?Now's as good a time as ever to jump on the bandwagon... ?Though if you're really that upset over the inclusion of maps, you might want to take a Xanax and take it easy til your blood pressure regulates...[/QUOTE]<span id='postcolor'>
    Wow. ?He must have definitely taken this event too seriously if his bitterness has actually managed to surprise you. ?I think he's been a tad too vitriolic myself. ?I really don't the problem with the map so long as it doesn't work the way the one in FF X did.
    LordBilbanes.png
    Please help my city grow. Estharopolis - Population | Industry | Transportation | Security | Environment | Business
  • Sword_of_SwordsSword_of_Swords Member Full Members
    edited October 2004
    It's absolutely ridiculous to attack one single company just for a couple of mistakes they have made. Unless you are against abercrombie and fitch (stupid, pornographic, racist, and low quality clothes company)

    anyway, I'm sure that the maps will have some sort of continuously building sort of deal. like, you enter the dungeon and there's nothing on the map and as you keep walking through, the map will show where you have gone. This will allow the person to, if he/she revisits the dungeon (like if he/she wants to go back to a town when the game still makes him/her walk on foot) they can have the map there so they don't have to remember how to go through it after doing it once. Of course, they could do something completely different, I don't care.
  • LordKaiserLordKaiser Gaming Freedom Full Members
    edited October 2004
    And if the map is like Star Ocean 3? that you have to complete it yourself.
    Never buy a game published by D3 Publisher that is not WKCII. They cheated on their fans by releasing a game that they didn't support not even for a year and they released a rushed translation.
  • JochieJochie Member Full Members
    edited October 2004
    I don't see how having an additional map screen is going to make this game so much more enjoyable on the DS than it would have been on the GBA. I know it's better to get the game on the DS than not at all, and that it's easy to point out that companies want our money, but seriously, this is annoying. I, and I think many others, would have bought this game for the GBA and that would have made Nintendo and Square-Enix money, but I guess that's not enough for them. Maybe I'm just cheap, but it doesn't seem worth it. It also seems to illustrate how lame the DS is in the first place, if this is the sort of revolutionary handheld gaming that we're going to get from it. Ugh.

    Edit: I should point out that I don't think the DS is definitely lame in general, but that the uses for the extra screen, which is the main selling point, have so far seemed--yes--lame. I'm sure the more advanced system capabilities that new DS games can take advantage of are enough reason to buy it--but why rerelease old games such as FFIII for the DS if the advancements are as insignificant as an extra map screen? That's all I'm getting at.

    Of course, if there are other updates to the game that indeed make it better than it could have ever been on a GBA, then I'll change my mind. I might even buy it in that case.




  • Sword_of_SwordsSword_of_Swords Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LordKaiser @ Oct. 17 2004,09:05)</td></tr><tr><td class="QUOTE"And if the map is like Star Ocean 3? that you have to complete it yourself.[/QUOTE]<span id='postcolor'>
    that's what I said.

    jochie: haha...DS...lame...that's rich...



  • golbexgolbex Member Full Members
    edited October 2004
    I would rather have this on the GBA (or PSX) than DS...
    ...But then again, I would rather have FF3 on the DS than not at all.

    Hmm, maybe they would have an option to turn off the maps if you don't want them.
  • Options
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sword_of_Swords @ Oct. 17 2004,12:13)</td></tr><tr><td class="QUOTE"haha...DS...lame...that's rich...[/QUOTE]<span id='postcolor'>
    While the general assertion of the DS being lame is laughable, this is one of the lamer speculated uses for the additional screen.
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td class="QUOTE"Hmm, maybe they would have an option to turn off the maps if you don't want them.[/QUOTE]<span id='postcolor'>
    It's called "Stop looking at the bottom screen," I'm thinking...



  • gfpaperboy22gfpaperboy22 Member Full Members
    edited October 2004
    ... that almost seems like a waste of the second screen. Like if you get in battle, it should show you the stats of the current monster that you're about to attack. Of course, it would only display info for monsters you've beaten. Something besides just displaying a map.
  • skyfireskyfire Member Full Members
    edited October 2004
    I don't have a problem with Square-enix or Nintendo making money nor with FFIII coming to the DS.

    But I for one say if Square-Enix and/or Nintendo want to make some serious money, I think a compilation of Final Fantasy 1-9 for the GC would be absolutly phenomenal.

    They could include all those new maps. Include the FMV from the PSone remakes and create some for FF3. Keep the 16-bit upgrade of FF1-6 and give 7-9 the full graphic/sound treatment to today's standards. And ofcourse, don't forget to make sure these games are bug free, keep the loading timesnext to non-existant and include some goodies for a promotion offer.

    I'm not asking too much am I? tounge.gif
  • XeroZoharXeroZohar Member Full Members
    edited October 2004
    Did anyone stop to consider that maybe the developers wanted to try something simple on the DS, to get a feel for working with the system, the devkit, etc, before throwing large amounts of money at a huge OMFG-inspiring project? Square-Enix is there to make money, so they want to minimize costs for an experimental venture. This way, they get the fans that want the game to get a DS, and make said fans easier targets for future DS projects, as well as getting experience with the system, as well as the market the system generates.

    Personally, I think it's not a bad idea. However, the current proposed use of the second screen could cause trouble, as evidenced by this thread, even.

    I would personally prefer to see the top screen used as the battle screen, and the bottom used as a minimap with icons or smaller versions of the sprites used to indicate enemies and allies, with the ability to tap the menus to select things. You could tap magic->fira, and either tap one enemy to use it on that enemy only, or draw a circle around multiple enemies to cast it on them as a group. Even "gfpaperboy22's" idea could be implemented with "scan" and tapping an enemy, which would bring up a screen listing the enemy's stats and weaknesses/resistances. From then on, you could tap that enemy or another of the same kind to get that information again, should you need it. This would all be optional, though, as if you just use the D-pad and buttons, the classic hand pointer would come up.
  • RicoRico Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (skyfire @ Oct. 17 2004,13:56)</td></tr><tr><td class="QUOTE"But I for one say if Square-Enix and/or Nintendo want to make some serious money, I think a compilation of Final Fantasy 1-9 for the GC would be absolutly phenomenal.[/QUOTE]<span id='postcolor'>
    Clearly, it would fly off the shelves like hotcakes, because there's not a system with a higher userbase on which you can play Final Fantasy 1-11 (soon 12) sans 3.
  • MuneTeikaMuneTeika Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (carrion crow @ Oct. 17 2004,07:18)</td></tr><tr><td class="QUOTE"Dumbest idea ever.

    Half the idea of Final Fantasy was in trying to find your way through and out of mazes; it's an idea that's been emphasized in every Final Fantasy -- from the Temple of Chaos of FF1 to the Subterranean crystal path in FF4 to even finding your way to Hidon in FF6. Never, if even seldom, has the path through these mazes been HANDED to you. Personally, I am rather disgusted by how this old game is being ported over to the NDS, and how they're treating it. I also find little reason in buying the game for myself, whether or not it'll receive graphical upgrading or "wicked cool" maps to make coming and going "easier."

    This feels like some cheap attempt to appeal to the gaming crowd making WASTING what potential there might've been in the Nintendo DS porting of the game and what the handheld itself might've been capable of, though that's little different in how they're doing it since, say, FF9. I used to think Square-Enix a unique, skillful amalgamation of video game artists and likewise creators, but more and more am I convinced of how wrong I was. I think, after 2005, I will stop investing my time, money, and overall interest in them and their creations, creations that they themselves treat as little more than afterthoughts.

    Or perhaps I take things too seriously. I don't ####ing care anymore.[/QUOTE]<span id='postcolor'>
    I believe that maps were optional in 10 and 10-2. Therefore they've already made the fight through mazes and dungeons simple. You can see, in 10, where the treasure is on the maps, and where a path will lead to nothing.

    So they're not actually starting with 3, they started assuming we needed them at 10. Not that 10 was difficult in the first place...
  • Slayer of GodSlayer of God Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td class="QUOTE"they started assuming we needed them at 10.[/QUOTE]<span id='postcolor'>

    Oh irony, how I love you.

    Slayer of God
    "...so thick I could eat it!" - Elder Toguro



    Within the spreading darkness, I pledged a vow to the revolution.
  • AaediyenAaediyen Member Full Members
    edited October 2004
    Well, I'd think it very difficult to come with a use for the second screen in a game that's techically already made. I was really hoping the DS would force developers to create more original games. But then again, Nintendo's own launch centerpiece is a remake. I hope they are a better influence with the rest of the launch lineup they have, and try to accomplish the goals they have in the DS creating original games and new genres.
  • ElrinthElrinth Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (carrion crow @ Oct. 17 2004,07:18)</td></tr><tr><td class="QUOTE"Dumbest idea ever.

    Half the idea of Final Fantasy was in trying to find your way through and out of mazes; it's an idea that's been emphasized in every Final Fantasy -- from the Temple of Chaos of FF1 to the Subterranean crystal path in FF4 to even finding your way to Hidon in FF6. Never, if even seldom, has the path through these mazes been HANDED to you. Personally, I am rather disgusted by how this old game is being ported over to the NDS, and how they're treating it. I also find little reason in buying the game for myself, whether or not it'll receive graphical upgrading or "wicked cool" maps to make coming and going "easier."

    This feels like some cheap attempt to appeal to the gaming crowd making WASTING what potential there might've been in the Nintendo DS porting of the game and what the handheld itself might've been capable of, though that's little different in how they're doing it since, say, FF9. I used to think Square-Enix a unique, skillful amalgamation of video game artists and likewise creators, but more and more am I convinced of how wrong I was. I think, after 2005, I will stop investing my time, money, and overall interest in them and their creations, creations that they themselves treat as little more than afterthoughts.

    Or perhaps I take things too seriously. I don't ####ing care anymore.[/QUOTE]<span id='postcolor'>
    I didn't know there was a place called Hidon in FF6?? eh.gif

    Anyhow, I'm looking forward to this game.. biggrin.gif
    \"Truly, if there's evil out there, it lies within the heart of mankind\" - Edward D. Morrison
  • SpikingZeroSpikingZero Member Full Members
    edited October 2004
    I'm sure there'll be the option to turn the map off.
  • RicoRico Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Elrinth @ Oct. 18 2004,03:48)</td></tr><tr><td class="QUOTE"I didn't know there was a place called Hidon in FF6?? eh.gif[/QUOTE]<span id='postcolor'>
    Hidon is a boss in an optional dungeon.
  • Sword_of_SwordsSword_of_Swords Member Full Members
    edited October 2004
    Well, if I recall, the PSP is what is made out to be the hotbed of "orginal" and "niche" titles, due to the supposed "easier" hardware for designing games.
  • XeroZoharXeroZohar Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sword_of_Swords @ Oct. 18 2004,15:09)</td></tr><tr><td class="QUOTE"Well, if I recall, the PSP is what is made out to be the hotbed of "orginal" and "niche" titles, due to the supposed "easier" hardware for designing games.[/QUOTE]<span id='postcolor'>
    ...which also has the new development requirement of minimizing battery consumption. That's a first for a portable, and a horrible one at that. I'd say that at least triples the difficulty in developing for it.
  • Sword_of_SwordsSword_of_Swords Member Full Members
    edited October 2004
    that's strange since polls have showed that more companies want to make games for the PSP than for the DS (these are the small companies) Mabe it's the cost more than the hardware?
  • gfpaperboy22gfpaperboy22 Member Full Members
    edited October 2004
    As much of a Nintendo fan as I have always been, i'm scared about investing cash into the DS. It just feels to 'out there' like the VB. Of course, i'm not gonna shell money out for the PSP either, not until I see solid games and stats for each system.
  • ElranzerElranzer Member Full Members
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td class="QUOTE"Elranzer, what on the Lord's green earth could make you believe that this game were not to come over here? It just boggles my mind that you would even say that, unless I somehow missed the joke. [/QUOTE]<span id='postcolor'>

    I was just commenting on how long we had to wait to get an (official) translation of the game stateside. On a side note, I've noticed you do seem to miss lots of jokes in these forums...

    To the people discussing the DS vs PSP, let me tell you as a student of programming myself, the PSP is not the easier of the two to design for. Assembly language for ARM architecutre (DS) is a lot easier than MIPS (Playstation) architecture. The DS has lower power consumption and the added bonus of two monitor outputs. The "DS" actually stands for Developer's System (not "Dual-Screen") because it is, in fact, suppossed to be the dream system to develop for. The PSP on the otherhand, is suppossedly a nightmare to develop for, just like its big brother PS2 when it first came out (they use the same architecture as the N64, just faster).

    And so far, no, more developers are on the DS bandwagon than the PSP. This is for both the ease of development on the DS as well as "job security" since Nintendo has an iron grip on the handheld market that doesn't seem even Sony could loosen.
  • Options
    edited October 2004
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Elranzer @ Oct. 20 2004,12:33)</td></tr><tr><td class="QUOTE"I was just commenting on how long we had to wait to get an (official) translation of the game stateside. On a side note, I've noticed you do seem to miss lots of jokes in these forums...[/QUOTE]<span id='postcolor'>
    That makes sense, I suppose... Though in all fairness it's not like anyone ever catches any of mine either... ^^
  • OracleOracle Member Full Members
    edited March 2005
    I don't think FFIII is a $ making scam. ?FF Dawn of Souls was a bit of a scam since it was released a couple years back. ?But it went to our non-PSX owning GBA bretheren gamers.
    To those of us who didn't play the English-Hacked Rom of Final Fantasy III, It will be a whole new game for them. ?I played the ROM and it was a lot of fun. ?Though I don't understand the concept of Onion Kid. ?The dungeons were pretty straight forward. ?Not much of a maze. ?More long drawn-out paths than shortpath mazes. ?But then again, SE could alter anything they wish. I wouldn't expect high hopes for story. ?It's really close to FFV's story with the void. ?Probably the reason why they didn't release it sooner. ?They must have thought that gamers would think it was a rip off of V. It also has a bit of IV's concepts. Throw in the classic flavor of FFI's characters and voila! A good all around job-class based game. ?In this game, you get aids to follow you around like Cid. ?If you need help, they'll give advice and stuff. ?The only thing is your aid can't battle. ?I wish they could. ?But as far as going through dungeons, with a map to help you, updated sound/grafiks maybe a cool opening movie, and a new game to begn with. This game will kick ass! Can't wait. ?The boredom of having to wait for this game makes me want to slit my wrists. ?tounge.gif lol.
    It light of not spoiling anything for the others, I think FFIII was great. It utilized spells like Mimi and Toad to walk through small and aquatic areas. I don't think that was used by another FF. Actually, I think the biggest pain in the ass in the game was [it's a secret].



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