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Random Encounter gets no love?
Am I the only one here to actually prefers random encounters in RPG games?
I just finished Radiata Stories and I don't like it how I can see the monster on the screen. I feel like I always want to fight it because running without fighting for so long is boring.
But I have a few conditions:
1.) There should be ways to reduce the number of random encounters. I really like Tales series' Holy Aura that can reduce the encounter based on your current level and monster level. This way if the monsters are too easy, you can put on the aura and reduce the encounter.
2.) The frequency of the encounter can't be too often. It should reflect the size of the map. I mean some rpg games have way too many random encounters and it just gets really annoying. But I like how Tales and Dragon Quest handle the randomness.
What do you guys think? And in terms of programming, which one is easier? I thought random encounter is easier becaused you don't need to create monsters on the worldmap. lol