Disgaea 3: Absence of Justice
Released in 2008
With high-definition graphics, including beautiful high-res 2D sprite art and stunning spell effects, one of the most highly-acclaimed and beloved strategy RPG series is making the jump to the next generation of gaming with Disgaea 3: Absence of Justice for PLAYSTATION®3. Re-enter the world of Disgaea and experience all of the humor, zany characters, thrilling action, and unmatched excitement in this all-new 100+ hour adventure!
* Story and endings evolve as you play the game
* Geo Blocks introduces a real 3 dimensional battle system to a SRPG
* Over 270 customizable characters
* Class World adds 40 battle stages per character. 40x270=10800 stages!
More Info on RPGamer's Disgaea 3 page.
First, let me start off by saying, I really, really hope this game doesn't take me 100 hours as advertised above. 100 hours is a really long time!
Anyway, my feelings towards Disgaea
, and various other Nippon Ichi games of this type, is certainly a love/hate relationship. Like most people, I started with Disgaea
. I enjoyed the deep item customization system, character growth system, and even the zany Geo panel dealies. Even more then that, I really liked the story and characters. What I didn't like, was the games propensity to find more and more ways to make you grind. I gave up playing at one point because, towards the end, the level of the mobs shot up suddenly, which would mean I would need to grind. I had already done some grinding making star mages and what not, and didn't feel like doing more. I eventually returned to the game, and talked to the jury to make the game easier so I could get past the leveling issue(In a way, I felt like I was cheating, but this is Disgaea we're talking about). I was glad I did, because I enjoyed the story so much. Disgaea was one of the few games to make me laugh. What is scarry, IMHO, is that there are probably people out there who are still working hard to grind up to level 9999 (or whatever the cap is in that game).
Anyway, I've also played several of the other Nippon Ichi games, playing one to completion. They were totally hit or miss for me. I agree with 7th's review of Soul Nomad, for example, which I found particularly disappointing. It looks like Ogre Battle, but somehow missed out on strategy.
So, all of this to essentially say you can expect a non-biased review of Disgaea 3: Absence of Justice
as I play through it
I was surprised to find this game had not been reviewed by our team just yet, and being the new reviewer on staff (eager to please and all of that) I volunteered. So, let's take another plunge into the wacky world of Nippon Ichi!
I only got to play for about an hour (Too much Dokapon
today). Seems this has to do with a dude in a demon school where being bad is good and being good is bad. Hmmm... I'm not sure if this is good or bad! Played a battle or two... already feels like the first game of the series. Wow..what's up with these SNES sprites on HD backgrounds? Anyway, the proof is in the pudding...err...I mean the gameplay, and it will take a lot more time to get a good feel for how good/bad that is!
I'm into the 2nd chapter now. For the moment, I'm beating the boards pretty quickly, which means I get a lot of story faster. And, I must say, this story thus far is pretty darn funny. I can't say yet whether it takes takes it to the next level above the first, but it makes me laugh. There's a lot of self references and even references to actual game mechanics <span class="spoiler">For example, the main character mentions how sweet it would be if he beat the final boss in the final chapter ending the game that quickly. It was quite funny the way he said it!</span> Combat thus far is typical for the series, but I haven't gotten to the part where I'm sure I'm going to have to do serious level, item, etc., grinding. I'm curious as to whether these new mechanics are substantial changes or more of the same.
2nd chapter is taking me longer than expected... first, because there are a number of tutorial boards you have to clear here that don't really contribute to the main story. Second, I made a new character and wanted to level her up a bit in item world. The item world is very similar to the first game. The board layouts seem a little less chaotic, but not much. Sometimes there are two exits with one of them leading to a special room that does not advance the dungeon. Each of these rooms seem different. in one, I was able to pay 1000 H to fill my bonus gauge in the next room. Interesting! The story thus far continues to be silly, crazy and funny.
This is a great game to play while working out on the step up exercise doodad my wife bought, but never used. You can work up a good sweat within a few maps! Boy, my legs hurt. Anyway, I am chapter 3 now. I find myself considering either (a) looking into the instruction book or (b) look up GAMEFaqs to get a better understanding how some of the leveling and changing class stuff works, exactly. I haven't had to do any grinding yet, but I don't understand a few other things, such as how to change one's homeroom type. I've added a couple of students, and safely power leveled them up by getting them involved in as many combo attacks as safely possible. D3 allows you to move a character, have them participate in a combo (assuming they did not initiate the attack) and then undo the move so you can move them again (for attack, or to participate in another combo, for example). This makes it much easier to get newbies on the team up in level (It was always a challenge for me in D1).
Wow... the more I play this the more I realize how many new things they've added. There's so many different ways to level up your stats, classes, items, etc., it's not even funny. Just explaining one of the "Reverse Pirating" would require a PhD and another thread. Wowzers. I wonder if I'm even going to get into some of these mechanics they've added in, or just grind my way through as needed....
No big developments yet. I'm taking my time and grinding a bit as the mobs and the battles are getting tougher. Sometimes you can use your brain to get through stuff, but I'm too lazy for that. I just grind up a bit so I OP everything
I will say, I miss the old way of leveling up spells and skills. Paying mana points for those upgrades are just wrong.
I'm up to chapter four or five now. Some of these battles are really hard. Nothin' says lovin' than a bunch of gunslingers on 50% Enemy boost squares. Good times! I still love the humor in the game though. I happily grind to make my way to the next set of jokes....
Still hacking away! I'm almost done with chapter five. Humor of the game is still in tact. I got a lot more story characters now, which begs the question, should I even bother with own created team members? Then there's my poor healer. She just heals, which makes it hard for her to get mana points. However, no mana points means no upgrade for her spells. I hate leveling healers in these games.
I've been side tracked lately playing DemiGod with some friends, but I've still been plugging away. I'm almost done with chapter six. I've pretty much given up on healers, and I'm relying less and less on personally made characters and more on the story characters. I also find myself using special attacks almost exclusively. They tend to be much more powerful, have ranges, and do not leave you open to counterattack. Has anyone else found melee or regular attacks to be any better? Anyway, I usually carry some healing items into battle, but generally don't sweat it if people on my team start dying...as long as I kill off of the enemies first. I'm still liking the story, though I'm not laughing quite as much anymore.