about 14 hours in
I figured I might as well try out doing a review blog for this game. I'm not all about these blogs but maybe I will keep this one up.
People always talk about how they despise the Harvest Moon games, but there must be a solid fan base out there somewhere to support the massive amount of titles in the series. This is my very FIRST "Harvest Moon" game EVER (I know Rune Factory is a little different but it's technically a Harvest Moon). I have never even touched the stuff before. I'm a fan of games that have "simulation" and other more hardcore adjectives in front of the word(s?) "RPG" so I really wanted to try out Frontier.
The most surprising part of my early play is that I became hooked. There doesn't seem to be a whole lot of direction for the player, but that makes discovery a rewarding factor. The game also seems to be pretty deep, much deeper than I thought. Tedium does set in when you have a lot of crops to water and pick, but supposedly you can get monsters to help with these menial farming tasks later (I haven't quite gotten any useful creatures yet ... wtb one that will water my plants).
Each day in Frontier takes 24 minutes in real time, and actions take RP (and then HP When RP runs out) so they are limited to a degree. If you run out of HP you will pass out, possibly be given a sickness, and wake up later than normal in the next day. One of the nice parts of Frontier is that if you don't feel like doing something, you can always do something else. Don't feel like watering your plants? Leave them and go to the dungeon. Don't feel like going to the dungeon? Spend the entire day forging, cooking, or fishing. I just wish I could figure out how to get lumber more quickly so I can upgrade my crafting abilities, but I'm sure I will soon. The limits on each of my days can feel somewhat frustrating, but with a little thought there are ways around most of the game's frustrations such as this. Cooking certain foods will replenish my RP and enable me to do more during a day. Watering plants or tilling the ground was taking a while, but upgrading my watering can and hoe thing enabled me to do it to multiple squares at a time.
My first impression of Frontier is pretty good. It's addictive for sure. Though there are tutorials for the basics of everything, many of the game's specifics require a bit more figuring out on my own than I'd like, but that's okay so far. For example, I know that giving town residents gifts will raise their friendship level with me, but I'm not quite sure how to raise love level. Some girls love me and I don't know why. Maybe I'm just a pimp with the hoe.
I feel awful about myself now.
25 hours in
I came here to vent.
What the hellllllllll. The game's town has various areas and each area has a distribution of 4 different kinds of Runeys. Runeys eat each other, die out, multiply, whatever etc. When Runeys flourish, your crops grow better and whatnot. When they die out, it hurts your crop growth. I like this system in itself but the way it is handled is stupid. You cannot view the distribution of Runeys except at a specific building (or by talking to a specific character), so running back and forth to figure out what you should throw where is annoying just to begin with. Second of all, the way these things multiply and die out is not the easiest thing to figure out without a FAQ of some sort, and I'm not a FAQ fan. I know the game explains things but maybe it's not quite as clear as it should be. I'm sure I'll figure it out in 10 minutes and feel stupid for posting this, but whatever. Third, collecting Runeys involves equipping a harvester and moving near the floating creatures and sucking them in, which takes forever when you can only collect 1-5 at a time, though on average it tends to be 1 or 2. System would have been much better if you could always look up what number Runeys are where, if the rules were more clearly defined, and if collecting them wasn't such a pain in the terd.
I'm done now. Game is still pretty fun. If I could just figure out what I'm supposed to do next for the story.
I'm going to be playing this game for a long time, it seems. I normally play games for much longer than the average person, and with everything there is to do in Rune Factory: Frontier the game is feeding right into that.
So, the Runey system actually isn't that bad. That's the reason I'm not totally into these blogs, because normally I'll change my mind about something a day later. Anyway, I like the Runey system now, because it fills a hole in RFF's gameplay. If you run out of RP (used to perform actions) and don't have any cooked food handy to restore it, evening out the Runey population gives you something to do that doesn't cost any RP. Plus, as long as you keep an eye on it regularly, it's not hard at all. I look forward to getting all my areas into prosperity.
I didn't know I could chop the large stumps by hitting them about 12 times. I thought I needed to upgrade my axe to the next level to chop those things. Strangely enough, a grizzed 50+ war veteran that comes into the place I work revealed this tidbit of information to me. Yes, he plays RFF and we had about a 30 min conversation about things to do in the game. Now I've got my whole garden tilled and cleared out, with the aid of a rock-eating slime.
Another game (soon to be revealed??) is going to be taking up the majority of my play time for now, but I'm going to try to pop into RFF to keep things up and to possibly beat it by the end of the year