Welcome. This is the character creation thread for With Great Power, which is a superhero RPG, and somewhat of an experiment. For starters, With Great Power will have two GMs (already making it twice as good as that other superhero RPG), GORN and myself. We will each be heading a different group of characters, one that could be considered protagonists and one that could be considered antagonists. These groups will operate in the same timeline, and should butt heads more than a couple of times. These should be interesting encounters, considering that we will be asking each player to create at least two characters, one for each side.
We have a few more ideas wed like to try out, basically with the intent of emphasizing character development and player interaction. However, we dont intend to start the actual RPG for a while, so well have plenty of time to cover that. Before we get to those kind of details, we need to establish the setting.
January 1st, 2013: the world is thrown on its head as average humans inexplicably gain superpowers. Scientists are scrambling for an answer, regular law enforcement is being overwhelmed by a wave of super-crime, the economy, politics, and even religion are taking unexpected turns. Not many people know how to respond.
Colonel Sam Steele of the U.S. Army, however, knows exactly how to respond. He heads the development of a government-based group of superheroes devoted to the security of their nation and the safety of its citizens. His project is not fully-fledged yet, but he is determined to prove that his team can protect truth, justice, and all that good stuff. GORN will be in charge of this team.
Meanwhile, a mysterious man moves to make his own mark with a mob of madcap misfits. Working under the name Thallis (the god of knowledge from an ancient, obscure religion), he begins hiring some less-than-savory supers to do his bidding, all with some cryptic plot in mind. Khan will be in charge of this team.
Now that youve got the basic information, you can decide if youre interested. Were looking for anyone that is willing to participate regularly and follow our rules (just think of them as divine arbitrations). If you can post at least once a week and check every other day for updates, then, as originally stated, you are welcome.
Name: The persons actual name, including any nicknames or titles.
Codename: Something to protect your real identity, should also reflect your powers.
Declared Allegiance: Who they say they side with. This section shouldnt alert us of betrayals.
Gender: Pretty simple field.
Age: Not too young, not too old. For consideration, the age limit for joining the army is 18, but well allow a little more leeway for the villains. Include date of birth.
Birthplace: For the government team, characters should have become U.S. citizens at least 5 years from the present. Other than that, this is pretty open.
Appearance: Height, weight, body stuff. If your power changes your appearance, mention it.
Costume: Once again, the villains have a little more flexibility. Government-team costumes should only have slight variations from the standard-issue uniform (basic suit
). Make sure to mention any useful equipment before we start doing missions.
Civilian clothes: Cant be a superhero all day, every day.
Superpowers: A pretty important section. We have some guidelines:
A) Nothing too powerful. Almost a no-brainer, but we don't want any cheapo 'invincible to everything' or 'destroys everything' crap. The number of powers doesn't matter that much to us, but quantity will cost you quality. For reference, imagine your character in a fight with any one of his or her teammates. That fight should be really close, and it should be able to go both ways.
B) Leave some room for improvement, either in powers, physical abilities, or both. Your characters will be around long enough (hopefully) to get some development. C) We'd like everyone to be as specific as possible with their powers. Give us numbers! How many pounds per square inch, miles per second, degrees celsius, volts, IQ, gallons, etc. The exact limits of your powers.
D) Try not to overlap with any of your teammates powers. Variety will give each group tactical flexibility. If youre having trouble coming up with ideas, Wikipedia has a list of powers.
Other skills: Any abilities that arent derived from the Metachemical.. A couple is reasonable, but we dont need a hang-gliding, kung fu hacker, who also happens to be an Olympian and a doctor.
Personality: Should be able to fit in with whatever team the characters in. Would Damien be on a good guy team?
Ambitions: If your character could fulfill his or her wildest fantasies, what would they wish for?
Background: Be as detailed as you like, or leave it mysterious. The government would do more extensive background checks, but if you want to hide a dark secret from everyone else, you can reveal it later for added effect.
Job(s): Current or most recent employment, besides being super. Most people need a cover identity.
Relationships: Not just romances. Not everyone is a lone wolf. Briefly mention close family, friends, perhaps a significant pet.
Preferences: Likes, possibly dislikes.
Notes: Anything you wanted to add, but didnt fit into one of the other categories.