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Star Ocean 5 confirmed! (This was the "Star Ocean, is this you?" thread.)
Comments
December 12 - Star Galaxy for browsers
August 20 - iOS port of TWEWY + Arrange Album
May 18 - DvsD for browsers(?)
May 1 - Otome title for iOS/Android
March 23 - Crystal Conquest for browsers
As far as I can determine, the franchise is owned by Square Enix at least according to wikipedia (they don't have a source on that as far as I can see). That said, based on what I've heard about the director of the last Star Ocean, I don't think there's much interest on tri-Aces part to do more with the franchise.
Except this is Star "Galaxy" not Star Ocean. And it's a browser game.
Oh, I'm aware of that, but if someone else wants the IP enough to buy it, they may be able to convince Tri-Ace to make another one. Or just use a different studio.
Not that I expect Sega or anyone else to buy the IP. Or think it will happen any time soon. Or ever. Hey, don't kill my dreams!
Their English news reads like this: For 3 years no product info update.
Also they were strongly looking for game designers with innovative ideas. Sounds like they want to do more unique stuff rather than continueing old series.
This is one of them...
http://gematsu.com/2012/12/frontier-gate-announced-for-psp
http://www.gamefaqs.com/features/company/13273.html
Not mentioned is their co-development of FFXIII-2 and current "port plus+ or whatever it is of Frontier Gate.
Star Ocean 4 has great level design. I don't see why people dislike it. The main reason I hear is that there are big spaces with no enemies or treasures but that's EXACTLY what a game with planetary exploration needs. Allowing the player to focus solely on the environments helps realize the effect of wandering and exploring unknown planets. This is one of the very few games where the camera can actually be zoomed out far enough to see all around the character; something I ALWAYS want in games.
I also disagree that Star Ocean 4 penalizes you for exploration. Every game has dead ends and I don't feel Star Ocean 4 has more than others. I felt totally rewarded when I found that you actually get experience just for finding a treasure chest. That was AWESOME! Plus, there are harvest points scattered throughout the map. Even when it is a dead end, there are no random battles so I don't think we should feel penalized every time there's no treasure. There's also a huge map you can check to see if there are treasure chests before you even go that far.
I was satisfied enough with Star Ocean 4 (I just wish it had the SO3 soundtrack) that I don't need a new one. I'd like a new Valkyrie Profile game or a brand new title from them but it has to be on a home console. Hopefully, Beyond the Labyrinth is a good game for Japanese players, though. :)
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Careful... your positive spin on this is making me want to play the game. :p
I actually respected Hope's growth even if he does start out as a dumb kid, but that's when I expected a more mature and experienced Hope to take over as the leader in FF13-2. When I found out they decided to replace him, I just became disappointed. Vanille is just plain annoying.
http://www.joystiq.com/2013/07/20/star-ocean-material-trader-is-social-card-based-rpg/
I really hate Square Enix
Of course, Square's annoying habit of loving the mobile market warrants some hate.
You are aware that none of their games since SO4 have been published by Square Enix (apart from FFXIII-2, which they only had a hand in, it wasn't only theirs)?
Resonance of Fate was published by SEGA, Beyond the Labyrinth (Japan only) was Konami. They had another one which was also Japan only, but I don't recall what it was called. I'm pretty certain that it was also not published by Square Enix.