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Final Fantasy XIV A Realm Reborn - RPGamer Community
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Like Twin said, our FC is odd. At the moment particularly, there are four of us in the 40s progressing to the endgame: 2 tanks and 2 healers. We did a primal fight today with a tank, DPS, and two white mages. One was a dedicated healer, the other did a passing job (I hope!) as a dedicated DPS.
I mean "Corrupted Crystals."
Edit: level 50, got the last of my class armour, and up to Garuda. to whom I will die to again and again because my ping has been disgusting lately
When I did Stone Vigil with strangers, the tank had the same issue even though he had done the dungeon multiple times already. It might just be a tough dungeon for that. He knew where the baddies roamed and still kept accidentally pulling too many enemies and failing to keep aggro.
Darkhold was also rather fun.
Also, you did do a decent job as DPS against Garuda, Seventh. It's nice to have a DPS who can help out with the panic-mode emergency Medica, too!
Anyways, just hitting level 45 now. I'm getting so close, though I'm worried I've let my gathering and crafting fall behind a bit too much. Need to catch those up before long, but that probably involves gathering more fleece. That is going to take a while.
Generally, the bigger problem with tanks losing aggro is the healer, not the DPS. As you say, DPS focus-firing makes it pretty easy for the tank to keep enemies off of them, but healers build aggro on everything at once with every heal, so tanks also need to spread aggro gain around a little to keep hate off of the healer. Properly sleeping enemies and killing them one-by-one quickly helps a lot with that issue, but that requires some coordination and the worst enemies in Stone Vigil are immune to that anyways. A healer can keep the hate down by being careful and using aggro-reduction moves when needed, but there is a limit to that if the tank can't keep up. This is why good communication between healers and tanks is really important.
Anyways... Random DPS characters in the Duty Finder! Know when and when not to use your AoEs! This has been a PSA from your local friendly White Mage.
One thing I'll say is that the enemy list needs a dedicated symbol for 'You have threat but are about to lose it.' C'mon SE, there's one for 'don't have threat but are about to gain it!'
For my Stone Vigil run specifically, the issue was the tank would accidentally pull 2 sets of mobs at the same time. He apologized for it once and then I noticed there were roaming enemies he would accidentally engage too close to static ones. We only wiped once; it just made the run more intense than it needed to be. I figure if he kept doing it and was experienced with the dungeon, Doomhammer might have been doing it because he was unfamiliar.
There are plenty of times where I draw aggro as a healer because I'm careless or time Regen poorly, though. As Twin said, there is an issue where the fastest way to solve an aggro problem is by sleeping the enemies attacking me, but then someone lets out an AOE that wakes them all up again. Usually I don't blame them because attacks come out after a delay, although sometimes I think DPSes don't have a whole lot to pay attention to and they should notice if I'm aggroed and putting enemies to sleep.
Did the Vale today with 3 strangers. Stressful, not very fun dungeon in my opinion, but we beat it with lots of time to spare and I got a baby morbol!
And here I thought you hated Morbols, though they'll always be Malboro's to me. And yeah, I hear the Vale is particularly hard on healers.
Not looking forward to it myself, actually, since it looks like it might be Status Effect Hell, my least favourite place.
Twitter @FinalMacstorm
Thanks, leopard-print codpiece.
Too bad the game's final events are instances filled with impatient speed runners. I understand their side and skipped cutscenes for them, but I don't want a game I spent 300 hours playing to end with 6 overgeared strangers asking me not to watch the cutscenes, then sprinting past enemies and hitting objectives while I struggle to keep up.
And thanks to ChickenGod for the intro to Amdapor Keep tonight. Sure it was bumpy, but it was nice having only 1 impatient person in the group, and he was quiet.
Also logged back in briefly to test out the free trial of Battleping on Titan to see if it helped my latency at all, and it totally did. I'm probably gonna spend money on this dumb service send help.
(on the plus side, I got to help three newbies through Titan. They were all Lalafell mages of various kinds and all new to the fight. Only took a couple of attempts once everyone was up to speed, that was pretty cool.)
This is likely the first and most important rule I follow when in dungeons. As a ranged DPS, I always focus fire on the tank's target. Not to mention stay back and give the tank plenty of opportunity to move ahead and acquire aggro on the next grouping of monsters. As someone who typically played tank or support on previous mmorpgs, I can appreciate the frustration of watching DPS players become careless.
Wasn't there a developer's blog or notice that this is definitely something currently being prepared for implementation in an upcoming patch?
Raises the question of why people bother speedrunning Castrum, considering it takes way longer.
Edit: Ahhhrrgh, thought I'd finish off tonight by finally getting around to Darkhold, but I got the worst group in history. You need to DODGE the last boss' desolation attack! DODGE! DOOOOOOOOODGE!
Then there was a time with a major tank issue. One didn't know how to tank Garuda. The other tank knew what to do, but wasn't geared enough and couldn't handle the damage. The party failed miserably 3 times and then disbanded.
It's fast, fun, goofy, and I came away with a scholar weapon I'll never use.
And then I spent the rest of the day leveling my pointless alt for no reason (okay, the reason was nobody was around.)
Good tanks will tab target, and you can also use AoEs to keep aggro on some targets. As a DPS, you shouldn't go balls to the wall on non-main target, but feel free to throw a few DoTs or some AoEs out there every now and then.)
Twitter @FinalMacstorm
Twitter @FinalMacstorm
My free trial ends some mysterious time Sunday. If football is slow I might log back in, but I got all my objectives done: main story complete, obtained my relic, and completed the goldsmith and weaver level 50 guild quests to see those plotlines end.
Dumped shards, ingots, and leftover weaver supplies in the FC chest. Lots of snurble fluff and nanolin(sp?) in there, but I used almost all the fleece I had. Mailed the leftover goldsmith supplies to the free company member heading to level 50. Couldn't put gil in the chest so I spread that between the people who played with me every day for the last month. DONE!
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I'm the happy one. ChickenGod is too sexy to smile.
Maybe by then I'll be high enough to participate.