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In need of some help here
I'm putting together a haunted house RP / communication game for a group of four students next week (2 second grade, 2 fifth grade). I've got a floorplan, a general plot hook, and the basics of a plot, but I am still trying to think up some good events to use in-game. Does anyone have a good idea or two? Just thought I'd pick y'all's brains for a bit ;)
Comments
They'll be exploring the haunted house to look for a friend who went missing on a dare the night before. I've got a few scary incidents thought up, some of them cribbed from The Seventh Guest, but the main thrust is to let the boys explore and describe their reactions in English. What I'm aiming for is something around the level of The Goonies (which they ARE familiar with, thank goodness); maybe a little scary, but obviously in good fun.
Everyone is assigned basic stats (Strong, Smart, Fast, & Brave) to lay a foundation for abilities and reactions, but it's going to be combat-light. There'll be some limited character creation at the beginning to see what individuals are good/bad at, which may or may not be worked into the adventure ad libere. I'm putting together character and item cards this week.
My book! As discussed in Q&A Quest!
My book! As discussed in Q&A Quest!
I'm not quite sure how to alter a game to function as a teaching method, but the most effective French lesson I was ever given was a Murder Mystery. The class had to solve the mystery by deciphering clues. Of course, they were all in French, so you had to learn to solve the mystery, but it was genuinely interesting. Better than the usual classes that's for sure.
Since this is a haunted house story, I think a bit of Ghostbusters-style investigation may be useful. Turn it into a corny investigation story rather than a straight scare-fest (but you probably already had that in mind). The ghosts may cause scary events, but only because they're trying to get the players' attention. They want the players to investigate specific things and only by altering their environment can they do so. By solving the mystery, you can free the ghosts or something along those lines. So there, you get your haunted house story, but you tickle their curiousity and encourage them to explore.
Well, that's what I'd do anyway. I don't know your audience though which is the primary means by which I build a campaign.
The ghost list:
Bilious Ghost
Trashcan Ghost
Smiley Ghost
Crazy Cat Lady Ghost
Ghost Tree
Skeleton in the Closet
Knock-Knock Ghost
Maybe a few more if I think of some. I'm not expecting to use all of them in one go, but I should be prepared no matter which way the boys decide to go.
My book! As discussed in Q&A Quest!