I'd almost given up on doing this whole thing, after the massive disappointments that were April
. And as I am currently lacking a working Game Boy Advance, the next game on my list (Atelier GBC) has to go on hold as well. That leaves me with one last possible game before I'm looking at the prospect of swapping out my PS3 and PS2 for six months: Atelier Marie, Elie, & Anis: Soyokaze kara no Dengon
(Message on the Breeze), the only Gust game exclusive to the Game Boy Advance. It's not part of the canon games list for the series, mainly because it was produced by Banpresto on Gust's behalf, but it does take a lot of the best elements from Marie
and make them better. It also has the distinction of being the capstone for the entire original series, since no other game, canon or otherwise, fits into its part of the chronology.
Atelier MEA follows a bit from the WonderSwan game (I assume, since I'm not shilling out $100+ for that one and a WSC to play it on) and Atelier Elie's "Marie" ending, with the two heroines teaming up and sharing a workshop in the bustling city of Salburg. The entire kingdom is having a bit of a renaissance, as the recently crowned young king has announced his engagement to the princess of the southern lands, and thus reviving the dream of a united kingdom like in the region's golden age. As a show of camaraderie and cooperation, the Academy of Alchemy in Salburg is putting together the necessary materials to donate a library to the southern capital, so that it too can further itself through the application of mystic science.
Unfortunately for Marie and Elie, they donated a bit too much to the book effort, and find themselves going back to basics because they pawned most of their equipment. On top of that, the Academy mentors, Ingrid and Hermina, are asking them to help compile books of alchemic formulae based on their personal research. To keep the game going, I have to create at least one book's worth of material a year (up to three a year, two for the first).
Time to get cracking!