I've got a reasonably high-level student, a fifth grader and big DQ fan, all by himself on Wednesdays for a while. A perfect time to revive my old homebrew roleplay game, says I! Some of this is going to be based on Pathfinder, a lot more (obviously) on Dragon Quest, and probably too much is going to get made up along the way.
D&DQ 1 was structured more like Dragon Quest VII (which I'd just finished at the time), so it was largely vignette-style adventures that were going to tie in together properly if we'd had another year to get through it. Having only half an hour of playtime a week was not conducive to getting stuff done promptly, and we tended to do one big event a month.
D&DQ 2 needs to be different. One student, and I need to hold his attention better, so it will probably take up more of my classtime with him, and incorporate whatever the grammar point of the week happens to be wherever I can shoehorn it in. I'll also be introducing a major villain upfront, with a lot of the action to involve either chasing after him or trying to get ahead of him. Hopefully this will work out more like Dragon Quest VIII.
Last Wednesday, we drew up characters. My student had to choose names (and then I had to work them into something not completely stupid and ridiculous), jobs (based largely on DQ9, since he's playing that now). We did the standard 3d6 rolls to get the parameters down, and then worked out the magic points. Instead of the 3.5e or Pathfinder approach to magic, each character gets a standard 1d6 magic skill points per level (1d8 for magicians; full points at first level), and these points get applied to three elements that the student chose for each character. These determine what spells/tricks/disciplines the characters have.
Our heroes (so far):
Abeil (named after the hero of the anime)
STR: 11 INT: 12
CON: 10 WIS: 12
DEX: 12+1 CHA: 12
earth ** wind ** dark **
Steal - obviously need this
Lukani - essentially the Sap spell, but reimagined as a "find weakpoint" ability
Hide - great for sneak attacks
Gunnar (originally "gunya-gunya", which I don't know but is apparently something stupidly hilarious to fifth-graders)
STR: 9 INT: 14+1
CON: 11 WIS: 14
DEX: 11 CHA: 11
fire ** lightning *** light ***
Mela - shoots a small fireball, one round cooldown
Luxio - creates a light, can blind in battle
Io - BOOM! Once per battle, big AoE
John (he was running out of ideas)
Kung-fu Fighter (i.e. monk)
STR: 15+1 INT: 10
CON: 13 WIS: 12
DEX: 12 CHA: 11
fire ** water ** light **
Fire Kick - Fast and furious! Two round cooldown
Purify - removes poisons and other ill effects. Self only (for now)
Hoimi - essentially Lay On Hands, with a +1 on it just to be safe
Next Wednesday, these three will be hired by the mayor of Phoenixtail Village to climb up the nearby mountain and see what's going on with the phoenix up there. Too much smoke and noise in the last day and a half. I'll let you all know how it turns out.
For his homework, he has to come up with a list of things these guys are wearing. After the way our skills discussion turned out (with him trying to get Blazemore and Explodet, among other things), I made certain to note on the homework page that these guys are LEVEL ONE, so he won't try to give them Falcon Daggers, Blizzard Swords, and Metal King everything.