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The 2018 Completed Games List
Comments
The game plays much like a breakout clone, except the environments are in 3D. I really enjoyed the game initially, however, the more I played, the more frustrated I got. My frustration was mainly due the the curved paddle at the bottom. There was many a time when the ball would come at an angle, I would line up the hit, the ball would just sheer the edge (even though, to me, it looked like it should have hit the edge) and cause a death. There are a nice variety of power ups. Sound effects are good, music is ok.
Magic Orbz only has two worlds, one a pirate world and another, a medieval world. The base game is very short and at $14.95, it’s way overpriced. I would suggest waiting for a massive discount. There are three DLC worlds, priced at $4.55, but I don’t currently have those and might wait until they are on sale before picking those up.
Score: 6/10
that was a fun little space shooter :)
Twitter: severinmira | Xbox Live: Severin Mira | PSN: severinmira (EU) | NNID: severinmira
Final Fantasy XIV: Sevvi Taubemira (Leviathan)
One of the easier Warriors games to Platinum, this game was one of the weaker titles in the series to me, which wasn't helped by the subpar story, the Rush Musou ability, and the large amounts of unnecessarily flashy cinematic whenever you used a special attack. Rush Musou covered the screen in bonus enemies and would cull enemy generals (whom you wanted on the screen during this mode), and ally teammates would also cover part of the screen, making it somewhat of a headache to use, not to mention time goes by normally during this so you can screw yourself depending on when you activate this mode.
The story was faction based, with your character determining who your faction was. Large amount of them, but the majority of them were usable across all factions, and you had to reobtain them whenever you did a New Game Plus (continuing from Clear data), meaning quite a lot of missions were repeats. The story is mostly told through some key story battles that you need certain characters to unlock. Depending on which stages you choose and some of your decisions in story talks afterwards determine the battles and which one of the 15 endings you get to some degree.
Unfortunately due to the nature of this game being its factions requiring certain units, the vast majority of them do not really add much to the story in any real manner, and the game could have gone out without a lot of them. My last playthrough in fact, I skipped all of the units besides the required ones and cleared the game in under an hour and a half, missing out on none of the story. If you managed to get on the path to the True Ending, all of the characters will join you anyway, so a lot of the stages felt unneeded. It possibly would have been a better idea to have characters unlock automatically as you go through the story rather than through doing specific stages.
Overall, it's a decent entry into the Warriors franchise, but not one I suggest anybody go out of their way to get, especially when there are better titles in the franchise out there.
a nice reskin of an old good game!
Again, I'm glad I won't be doing the official site review for this one. Perhaps someone with less attachment to the series will enjoy it more, but to me it fell flat on its face more often than not.
My book! As discussed in Q&A Quest!
A variation of the match 3 puzzle game with a throw away story. Perfect game to play during breaks or lunches at work. The main campaign is not very long. Stage medals and a time trial can be played after the main game.
Score: 5/10
A nice trek through the start of the Dark Souls saga, though its age shows quite a bit. There's no resetting of stats, bonfires are pretty scarce, and there is no warping until the halfway point of the game. Not to mention how easy it is to 'break' the game into your favor. Pyromancy does not have stat requirements but does damage based on the Pyromancy Flame itself, certain armor sets and shields can trivialize how much damage you take and what can damage you, and certain spells, rings, and arrows can turn certain difficult spots into easy areas. However, it still has certain areas that are the bane of the player's existence, namely the final ones. Overall a good remastering of a classic.
Not a fan of the forced motion right before the ultra-tricky fight that I *will* cheese when I go for Ultra Moon.
Pros:
- High production
- Sound and Music
- Combat (Can dual wield any guns(including rocket launchers)) however, **see con**
- World building
- Interesting powers
- Has cheats if you just want to plow through the game
Cons:
- In game bugs
- Game crashes
- Story
- Ending
- ** Most times the enemies keep re-spawning until you get to the objective/checkpoint
- Objectives/checkpoints are not marked and can be bugged or not clear
I would like to recommend this game, but I can’t due to the amount of bugs and crashes. I still had fun nonetheless.
Score: 4/10
I don't have too much to say. I did enjoy the game, but I am not good at 2D hyper fighters like this. The story mode was interesting but horrendously executed. I think Yamcha was my best character.
Done it with a red mage, a white mage and 2 black mages, that was a lot harder than I remember!
A very good reinventing of the Mario formula. Enough fun and secrets to keep you playing for quite a while, and IMO the best Mario game since Super Mario 64. I most likely won't be 100%ing this simply because more than a few of these power moons are ridiculous to get, but it's nice that there are 999 of them (which means it takes a while to 100%).
Okay, I will fully admit that I cheated but using the dash boots to just run through the dungeons, ignoring the monsters. In my defense, I was level 150 already, so there was no point to continue battling basic monsters. Overall, a pretty meh ending, but I suppose that's to be expected since I was never on the Ovan train. I appreciate the fact that the collection included some new content, but I would have liked to see something a little more involving, especially since the third volume dumped so many post-game characters but provided little to do with them other than the grueling Forest of Pain dungeon. It was also pretty fun to see the subtle changes in the voice acting/direction for the cast that came back to reprise their roles a decade later. I felt like Atoli's actress showed huge improvements while Erin Fitzgerald could no longer quite hit the same voices that she did back then (though I am not surprised, since her Alkaid voice sounds pretty rough, so a more ambiguous Teep from Tales of Xillia is an acceptable compromise). Here's to a new Phase 3 of .hack, if they so choose. I cannot imagine many would be too upset that Link etc were tossed into the void.
My book! As discussed in Q&A Quest!
Its been awhile since I played the first Kara no Shoujo, but I ended up giving this one a try because I just really needed a Visual Novel to play and this was the first promising one I came across on the PC. My memories of the first game are pretty fond, I remember the art being gorgeous for the time and much of the subject matter is rarely if ever tackled in games. There was some really gruesome and unique ideas in the first that added quite a bit of shock value, and while it may not have been the the most superb writing, the striking imagery and truly bizarre happenings really captured my interest.
KnS2, unfortunately, just didn't hit those same high notes for me, even though it satisfied the base criteria I was looking for. There were a lot of issues in this one, but I think the most poignant of them is how easy it was to guess the majority of the mysteries presented throughout. Typically in Murder Mysteries like these I tend not to be overly analytical because I enjoy the surprise, but I felt as if the clues given to the player were well enough in advance that the climax of discovering the solutions was quite weak and unrewarding. There's also the fact that there is quite a few slice of life segments in the game that are used to build up the central plot in one big web of interconnectivity. While this wasn't bad by any means, there were too many sections where the game reinforces things like Yukiko's personality on the player, and the number of perspective shifts could have been reduced or altered so that there was simply more excitement to go around for this large cast of characters. Speaking of Yukiko, she is the other major source of frustration I have regarding the game's story.
There were things I liked a lot about KnS2, such as the handling of its central themes and the soundtrack. The story as a whole was enjoyable to read and very coherent even if it played things a little too safe. The perspective shifts towards the villainous characters were well done and fairly intense and the pacing wasn't too bad apart from the prologue, which pretty much needed to happen in order to have the story be acceptable without having read the other previous two games in the series. Overall was an okay read, I just wish it was as unique and memorable as the original KnS.
Oh, localization: the SE Asian releases have come quite a way in just a few years. It really seemed to be on-par with games destined for the western market (there certainly wasn't any random Japanese text in the game... looking at you NISA) and the dialog matched the characters from the show well. If I read the credits right, it was one translator and one editor so they did a great job. Some of the combat quips were... precious but all the important text was spot on.