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Nothing leaves a bad taste in my mouth like a crappy ending to a long game. ?Here are my top three:
3. ? Lufia and the Fortress of Doom- The ending just seemed incomplete and incoherent, kind of depressing because it was an otherwise wonderful little game.
2. ?Final Fantasy 7- ?Ugh....this is what happens when companies rush games to get them out on the market to compete. ?It's kind of inexcusable that two of the main characters didn't even appear in the ending sequence(Yuffie and Vincent). ?People say that that was because they were extra characters, and it wouldn't make sense if they appeared if you didn't get them....but if you did get them, did it make sense that they DIDN'T appear? ?Square fit Umaro and Gogo into FF6's ending...they could've fit Yuffie and Vincent. ?
1. Xenogears- After the first disc which took me over 45 incredible hours packed with plot depth to complete, I thought that this might have been the greatest rpg of all time, even though I am obsessed with ff6. ?Xenogears is the most complicated rpg ever with perhaps the most interesting plot, and probably the longest as well, but square should be totally ashamed of the second disc, at least most of it. ?Anyone who has played through it knows what i'm talking about. ?A 20 minute ending is not sufficient for a 60+ hour game, no matter how nice the anime is. ?I still love the game, but it could've been far more polished than it was.