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I?ll reiterate the point made in
my review that had
Gladius been released a year earlier, it would have easily stood on its own against the field of TRPGs at the time. ?Needless to say, it wasn?t, but it was still a good game in its own right. ?For anyone who wants to nitpick on my particular critiques of the game, I played through Valens' quest on the PS2 version. ?Some of those quests were extremely difficult, hence the extremely long turnaround time on this review. ?Nevertheless, our policy at RPGamer is that we finish the game before reviewing it, and this title is no exception.
Whether anybody here agrees or not with my opinions is questionable, but that?s what this thread is for, right? ?You may commence with the flaming.
Comments
I see a lot of low scores and complaints about the PS2 version that gamecube version did not suffer. I would give this game a 9 or an 8.
Final Fantasy Tactics Advance? Bleh. Overly easy, dull, unfun and childish. Plus an interface from hell.
Fire Emblem? A good game killed by the game autosaving every single thing that happens in game and adding a permadeath system, turning battles into frustrating affairs of paranoia.
Disagea? Ok, this one is almost the equal of Gladius, but it requires a little too much powerlevelling for my tastes. Still a definate contender for RPG of the year though. Its a must buy, it just has the whole anime/Japanese thing to it which I am less fond of these days. I could blame Gamefaqs and its more literate cousins (GIA, Toastyfrog, every console RPG website on the planet..), for this frame of mind, but I won't. At least not right now.
Gladius just does it for me. Battles that are short & sweet, but have a purpose to them, even if its just a small part of unlocking a regional tournament. Plus I enjoy the whole Biblical era vibe it gives off. Its different to the usual fantasy land that pretends to be middle ages but is closer to some 14 year old's fantasy of what the middle ages would look like.
LOL That is a perfect generalization.
I also am not fond of the anime looking games. However if the gameplay is good I do not mind.
I really liked how much strategy they put in Gladius. Way more than any tactical rpg I ever played.
Would you prefer them to be walking in one spot yet magically not moving?
also i dont like the fact that you can only do special attacks such as combo atk and affinity atk when you are next to an enemy you cant move and do them (unlike in front mission or vandal hearts) also u cant chose what side of the enmy u want to attack e.g back its just if its showing by chance u can tatke advantage of it
i was thinking of changing it for worms 3d which is quite good from the demo ive played
thats my seven cents on it ;)
Its give and take, and has an excellent blend of risk vs reward to it.
I also love the swing bars, power meters, and button press attack bit. If you are good, you get rewarded with almost 100 percent hits with extra damage. If not, you are punished. I feel like I failed to hit or pull off a special attack, instead of screaming at the game's random number generator.
It does things differently. That's why I love it. It takes risks. It sees the status quo, and tells it to go blow itself. It keeps the fun with its changes, but doesn't do anything the way most people are used to.
And Cthulhu bless the game for that!
So far - 10 hours or so in - I'm not all that impressed. The combat system relies too much on levels as the deciding factor of battle. The meters do introduce an aspect of skill that I find refreshing, though.
I thought the review was good and informative. Good work.
While not the best TRPG I've played, it did have its redeeming qualities, I enjoyed the battle system a lot as well as the story. Being the geek I am, I enjoy going through loads of equipment deciding which is best for what class of character, or who I have to use in the upcoming battle.
Great job on the review.
It feels as if I've played enough games with mediocre plots lately. I want something more than interesting battles.
I'm not sure what you mean by 'adding a permadeath system' to Fire Emblem. It has always been that way, and you pick up so many characters it's okay to lose one now and then when you make a mistake. As long as your side wasn't devastated in the last chapter, there's no reason to replay it.
This kind of reaction to Fire Emblem is likely why we've waited so long to even see the series. It's a tough series, by design. Even this watered down entry to help ease it into this side of the Pacific was too hard for many people. I am concerned. ^^;
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And the plot, IMHO, was practically non-existent. It may have been because I played in Ursula's story, but there practically was nothing happening...Besides the few chance encounters with witches or people Usus know, you had to wait to change regions to get an advancement in the plot, even though it wasn't a big one.
That doesn't mean I think the game deserves the dumpster though, it is good. The battles were innovative, actually implementing real strategic elements with good graphics and innovative elements (love those meters! non-stop criticals hehe). However, the game concentrated too much on the battles which make it tedious and repetitive, especially for a completionist like me who has to complete all the Leagues to get the prizes.